Yes, we are looking into this today.
Yes, we are looking into this today.
Thanks for the detailed feedback - I will discuss this with the team.
Those that read last Friday's blog post have likely realized that the STRIKE Pass is slightly different than described. We apologize for this miscommunication on our part and this is actually what the next two Strike Passes will look like:
Pass 1
Pass 2
Today at 5:30pm PDT there was an Inbox message that unintentionally was sent a half hour early, stating that the new Strike Pass had begun. We understand that this message likely caused many players to claim their Daily Objectives to earn credit toward the new pass. Tomorrow we will send out compensation for a full day’s worth of credits (310 Tokens) toward the Strike Pass. We apologize for causing this confusion.
External link →Hi all, today's blog post wasn't detailed enough as to how to unlock Cloak & Dagger, so we want to provide that now.
The next STRIKE Pass will have the opportunity to earn 50 character shards for either Cloak or Dagger along the free path and an additional 50 character shards along the Premium path. After this, there will be a second STRIKE Pass that will be similarly structured where you can earn 50 shards on the free path and 50 on the Premium path. So, in order to unlock both Cloak & Dagger through the STRIKE Pass alone, you’ll need to get the Premium pass in both.
There will be additional opportunities to earn their character shards through upcoming Blitzes, with the first being on 9/23 at 5:00pm PDT.
Greetings Commanders,
The streets will soon run red with the tendrils of Carnage's new costume and today we have the details on an event to get these alien threads onto Carnage's back. But the Klyntar living abyss isn't where this blog ends because we're also revealing how to recruit Cloak and Dagger, our next repeating Legendary Event, upcoming Blitzes, and another packed schedule of Bonus and Flash Events. Sharpen your teeth and feast your eyes on Absolute Carnage...
As if Carnage wasn't terrifying enough, this lethal Symbiote has a new costume on the way soon: the "Absolute Carnage" costume. If you want to outfit Carnage with a new look that'll give your enemies nightmares, then you don't want to miss the upcoming The Bleeding King Event. On September 12th at 5:00PM (PDT), bond with Carnage's new costume and other rewards with this limited-time event:
The Bleeding King Milestone
Tear enemie...
Read more External link →There was an issue with Real-Time Arena at 5:00pm PDT today where the "Battle" button was not displayed. This issue has been resolved and some players may need to restart the game in order to see the button.
External link →Players have likely noticed that the preview for the Block Party event is showing First Time Rewards to include the old Ability Orbs, which are no longer available. These rewards will be updated to feature/include the new Ability Orbs by the time that the event goes live tomorrow, 9/10 at 5:00pm PDT.
External link →Has anyone else noticed that Shang Chi in MSF is missing something? Ten something’s to be exact..
Yeah, we really wanted to include the lords-a-leaping but it's a bit early for Christmas.
We're still working on this - really appreciate the patience in the interim.
Good thing they cut away when I said, "all of this just works."
There is no subreddit for this game; don't look for one.
Movie is working as intended.
There have been questions about Shang-Chi regarding the fact that he is performing Heals in combat, despite there being no reference in the ability text or when he was announced previously. This is actually a bug that manifests when Colleen Wing is an ally and causes piercing damage to mistakenly be counted as negative damage, thus becoming a heal.
While investigating the root of the problem, the team has been observing the performance of the Heroes for Hire team including Shang-Chi. Coincidentally, the performance of the team with the healing bug is actually providing some positive results that puts the team on par with their intention. We believe that a proper healing mechanic for Shang-Chi would be appropriate.
Today @ 5:00pm PDT, we’ll be implementing a fix for the bug and at the same time give Shang-Chi a proper heal mechanic. The special ability text will be updated to include:
“Heal self and all Heroes for Hire allies for 50% of this charact...
Read more External link →Today at 5:00pm PDT there was a 30-minute delay in the start of the final iteration of the Post Mortem Milestone event. The event is now running normally. We will be sending out some compensation soon for energy spent during the event downtime expecting to get credit toward the milestone. Next week, the team will review the situation in detail to determine if any further compensation is needed, specifically for players directly affected by the delay.
External link →Accept community feedback on the current complexity of the "Legend" event.
What's the issue about complexity?
Greetings Commanders,
Mojo's quest for ratings is expanding beyond Real-Time Arena and we've got the details this week on a new way to earn ratings and rewards. But don't fade to black just yet because we've also got Blitzes that'll make enemies shake and a bonus number of Bonus and Flash Events. First up, it's lights, camera, action with Mojo!
Mojo is back for another exciting season with a new featured character, but this season also expands the options for objectives outside of Real-Time Arena. Here are the updates heading your way in the upcoming season of Mojo's Mayhem:
New Blitz Objectives
Season 10 will include the option of battling in Blitz as Daily and Weekly Objectives. By either winning in Blitz and/or getting KO’s in Real-Time Arena, you’ll earn Ratings towards Mojo’s Mayhem--the choice is yours. Accompanying the addition of Blitz to Mojo's Mayhem will be a small improvement to the Blitz R...
Read more External link →Yeah, this has been a common request and the team is looking into it.
Sorry about that guys, it should have been resolved as of a few hours ago. Always appreciate the reports.
Unfortunately there was three parts to her passive problem and you didn’t address the third one:
If multiple enemies die at once Deathpool will stop doing passive attacks once her target dies even if there should be more passive attacks queued - for example Doom special kills three enemies and leaves three more at low health, Deathpool passive SHOULD trigger three times, generating three passive attacks. Instead it will trigger and hit one of the remaining enemies, but if this enemy dies she will not perform her other two passive attacks triggered by the other two deaths.
Thank for reporting, I'll ask the team to investigate this further.