Minecraft

Minecraft Dev Tracker




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17 Mar

Comment

Originally posted by SonicwaveMC

I've been experiencing that since they updated the OpenAL library in 1.13 as can be heard in this video. (There's an extra stereo effect due to the MaxxAudio settings I had at the time, but you can still hear the sound frequencies changing when looking up and down.) There's also some bugs such as MC-125155 mentioning a change in sound quality due to HRTF changing the character of the sounds.

The catch was that if the game detected you as using speakers instead of headphones, it will apply a different speaker mode which doesn't have HRTF and also pans the sounds more aggressively. So I'm not sure if they just improved the audio device detection in this snapshot along with adding the in-game toggle, or even added HRTF to speaker mode, explaining why you experienced a difference.

Yes, you could do it before with external configuration. Now you can do it in-game, and it should work correctly for the vast majority of players. Sadly, not for everyone though. The OS still sometimes tells OpenAL that the connected device is speakers and not headphones, in that case the surround effect is broken. This can be fixed by a single line in alsoft.ini though.
stereo-mode=headphones
We may come up with some better way by the time of full release, but we did not so far.

Comment

Originally posted by googler_ooeric

Weird, sounds exactly the same to me

It will not improve anything if you have 7.1 headphones, since you already had the surround effect before the change. The biggest difference will be felt by people with simple mini-jack headphones and no special software surround audio setup (most likely the majority).

Comment

Originally posted by loook_loook

Probably back in WIP. They got a lot of feedback from the experimental snapshot and they are probably still working on it.

Yes


16 Mar