Here’s my feedback(not only on this snapshot):
• I think that shields should block a percentage of incoming melee damage when active instead of a value. This will slightly nerf shields in earlygame when you only fight mobs that hardly deal more than 5 damage but also makes them not obsolete against players or strong mobs. There could also be an enchant to increase this percentage.
• I love the cleaving buff, as it makes axes kind of viable as weapons again
• mobs should be changed to fit with the new combat and player’s power in PvE. They should be affected by their weapons’ attack reaches(not copy it entirely though) as well as other things so the player isn’t overpowered compared to mobs.
• Imo, hoes should be able to be enchanted with weapon enchantments (except cleaving of course), because it would add a fourth melee weapon(swords, axes, tridents, hoes) which would be fast and have a lot of range at the cost of dealing much less damage. Even more...