Here's combat test snapshot version 8b!
Mostly balance changes this time, I think we're getting somewhere.
Features that have made a return:
- Returned eating interruption for getting hit (by players or mobs), also applies to drinking
- Returned bow fatigue for holding the bow pulled, but it doesn't start until 3 seconds. Bow fatigue will also cancel out "critical arrows"
Balance changes:
- Weapon enchantments are now included in the base damage when calculating crits and potion effects
- Strength I/II now adds +20%/+40% (was +3/+6 damage)
- Instantenous effects on tipped arrows are now scaled by 1/8, just like the duration of other effects
- Healing potions now heal 6 points per level (was 4)
- Cleaving now adds +2/+3/+4 points of damage (was +1/+2/+3)
- Liquid food (stews, honey, milk) can now be consumed faster (20 ticks, was 32 or 40 ticks)
- Potions can now be drunk faster (...