Minecraft

Minecraft Dev Tracker




21 Aug

Post
    /u/jeb_ on Reddit - Thread - Direct

Here's combat test snapshot version 8b!

Mostly balance changes this time, I think we're getting somewhere.

Features that have made a return:

  • Returned eating interruption for getting hit (by players or mobs), also applies to drinking
  • Returned bow fatigue for holding the bow pulled, but it doesn't start until 3 seconds. Bow fatigue will also cancel out "critical arrows"

Balance changes:

  • Weapon enchantments are now included in the base damage when calculating crits and potion effects
  • Strength I/II now adds +20%/+40% (was +3/+6 damage)
  • Instantenous effects on tipped arrows are now scaled by 1/8, just like the duration of other effects
  • Healing potions now heal 6 points per level (was 4)
  • Cleaving now adds +2/+3/+4 points of damage (was +1/+2/+3)
  • Liquid food (stews, honey, milk) can now be consumed faster (20 ticks, was 32 or 40 ticks)
  • Potions can now be drunk faster (...
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20 Aug

Block of the Week: Lodestone

Get a lode of this!

One of the most useful items in Minecraft is the compass – an item we featured about a year ago in our Taking Inventory column. “They serve a single purpose – pointing to the world spawn point,” we wrote. “If you’re planning on wandering off into the wilderness, then it’s highly recommended to take one w...

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19 Aug


18 Aug


15 Aug


14 Aug

Comment
    /u/jeb_ on Reddit - Thread - Direct

Originally posted by FeelThePower999

Ah thank you for the reply!

I also have to also ask, how come the tougher mobs like Vindicators and Piglin Brutes were nerfed? They do 13 damage in Normal currently, but 9-10 in the combat snapshots. Is this a bug caused by changing the attacks of certain weapons?

Thanks

Ah, good point. Yes it's because their attack values are derived from the weapons they're holding.

Comment
    /u/jeb_ on Reddit - Thread - Direct

Originally posted by FeelThePower999

Am I the only one who actually likes the 1.9 attack cooldown feature? It means you can't spam click, and actually makes certain enemies challenging.

On Bedrock, even a more tough enemy like a ravager or piglin brute you can literally punch to death in seconds. The 1.9 cooldown made fights way more engaging and required a lot more strategy.

These combat tests just feel like I can spam click again.

The biggest problem I see with 1.9 is that it's harder for new players to understand. The feedback is also quite consistent that 1.9 doesn't work as well for PvP.

Since the end goal is to bring Java and Bedrock to parity, I need to be careful of what changes we want to bring to the millions of Bedrock players.

It's correct that these changes make Java Edition considerably easier in PvE.

Comment
    /u/jeb_ on Reddit - Thread - Direct

Originally posted by dragon-mom

Has actual attack endlag like other games ever been/will ever be experimented with in Minecraft combat? I feel like that would certainly make timing hits more rewarding and not leave out players who don't know about the reach attack.

Bringing back spamclicking as an option does make it easier for more casual players than before but still feels a step behind as a truly fair playing field and having a better middle ground between the two combat styles (pre-1.9 and 1.9+.)

I will think about it (endlag), but Minecraft is a bit different to most other games. I think I want to find something that keeps the simple and fun.

It's true that "most" players won't know about the reach bonus and that's fine. It's primarily intended as a concept for PvP. Competitive players will learn systems on a different level. One example is w-tapping, which has little use to a casual PvE player.

Comment
    /u/jeb_ on Reddit - Thread - Direct

Originally posted by Wagonish

Oh so sad... the fact that we can spam click was a good thing for the pvp community and the bow inaccuracy was a good thing to use more the crossbow

You can still "spam click", but from playtesting it was clear that the timed +1 reach attack added tactical options and played better.

Post
    /u/jeb_ on Reddit - Thread - Direct

Here's combat test snapshot version 7c!

I received some 3000 comments on the last post, and also got help from players testing some PvP changes (hence version "c"), so a number of changes have been reverted back to be more similar to version 5. This is a good thing, because now it feels like we're getting closer to a simple - yet deep and exciting - design for the combat mechanics.

Features that have been changed back:

  • Returned the attack indicator
  • Returned the "200% time" attacks (let's call them "charged" attacks) and the +1 reach bonus
  • Returned sweeping to only work for charged attacks and when having the Sweeping enchantment
  • Returned base reach to 2.5 blocks
  • Removed the bow inaccuracy for holding too long
  • Removed the eating interruption for getting hit

Features that have been adjusted:

  • Missed attacks are still fast, but they don't count as charged. Because of how the programm...
Read more External link →

13 Aug

Around the Block: Basalt Deltas

You’ll lava trip there

Many of the new biomes featured in the Nether Update are designed to make the old fiery dimension feel more alive. The two forest biomes, Crimson and Warped, add many different kinds of flora and fauna to the Nether, while still fitting right into its gloomy, oppressive aesthetic. 

But what would you get if you made the Nether less alive? You’d get our biome of the week – the Basalt Deltas. Java developer Felix Jones explains its origins:

"I re...

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12 Aug

Minecraft Earth R24 Patch Notes – August 25, 2020

New Stuff!

  • Leveling up just got more rewarding. Now you can earn rewards every time you level up!
  • A new season is coming and it’s full of goodness. Season 8: Badlands is coming soon!
  • Look out for nifty new blocks in Minecraft Earth, the Carved Pumpkin and the Jack o’Lantern.

New Mobs & Variants:

  • There’s dough many Cow mobs, but this new mob is a dream crumb true. The Cookie Cow can now be found in tappables near you!

Bug Fixes:

  • Various bug fixes

Et Cetera!

  • Android 11 Beta users may experience crashes on launch.
  • On iOS 14, you may be unable to activate minifigs in the Boosts menu.
  • Carved Pumpkins cannot be placed on the sides of other blocks, only on top of them.

 

Minecraft Earth...

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Comment
    /u/jeb_ on Reddit - Thread - Direct

Originally posted by Theverylowkey666

I just noticed that netherite hoes do 2 damage while iron and diamond hoes do 3. They should probably do 3 or even 4, considering netherite is supposed to be an upgrade from diamond and not a downgrade.

Oh great catch! I've forgotten to update the Netherite items in this branch

Comment
    /u/jeb_ on Reddit - Thread - Direct

Originally posted by TOAO_Dallas_Texas

Hey Jeb! I played around with snapshot 6 for awhile and I have some suggestions for the next snapshot:

Shields

  • Like in 1.9, I think shields should block all if not most damage from explosions
  • Shields could have their own unique enchantments, specifically one that increases the amount of attack points blocked in exchange for more cooldown between each block

Swords/Axes/Weapons

  • Like other people have suggested, I think Sweeping Edge should either be tied to the enchantment or have it only activate on a regular sword while sneaking
  • Add back in weapon enchantments for axes like Looting and Smite, but keep Sharpness and Sweeping Edge exclusive to swords
  • Keep the delay for both missing and landing a hit the same, since it makes auto-clicking incredibly over-powered
  • Re-add in the 200% mechanic for critical attacks because of how it both incorporates the timing-based com...
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Great feedback.

Yes I agree, shields should block explosions. I should look more closely on the damage types and make exceptions for more than just projectiles.

Regarding the armor vs weapon balance. The reason why we needed to make armor weaker was because the difference between having armor and no armor was too big. We had to give mobs really high attack values to make them matter for armored players, but non-armored would get slammered.

And then players already deal damage similar to the strongest mobs (Ravagers deal 12, which is similar to a crit by a player). Tuning this down slightly felt like the right move.

Regarding food I think there will be opportunities to add variety to food types, but I'd also like to make potions better somehow.