Minecraft

Minecraft Dev Tracker




12 Aug

Comment
    /u/jeb_ on Reddit - Thread - Direct

Originally posted by RealLethalChicken

I think that eating should heal a small amount of health, maybe however much hunger it recovers minus 2, with a minimum of 0. Then you still get an instantaneous bonus from eating without anything as overpowered as the saturation healing.

I also think that mobs should have the same range as players with the same weapon types, so that a swarm of zombie piglins or wither skeletons can still hit you.

Edit: one last thing, sweeping attacks should have a small cooldown without the sweeping edge enchantment, and you could give the sword ui indicator a purpose again.

I'd rather improve potions somehow

Comment
    /u/jeb_ on Reddit - Thread - Direct

Originally posted by emperorofdogs37

8-10 damage is going to make it like it was before, 100% block in most cases.

Sharp 5 diamond swords do 10 dmg. You would need a sharp diamond axe to do 11 dmg.

I would agree with something like 6 damage, enough to block an iron sword without a critical hit. Keep in mind a shield that takes 1 iron to make should not block a sharpness 5 diamond sword. I think shields would be best balanced in iron 1v1s, but I would like a replacement for them that would cost more, but be better, for god armor 1v1s.

Initially I actually had 6 (3 hearts) but lowered it to 5 so that a non-crit diamond sword would pass through one point of damage.

Another reason for lowering it was that it allows us to add better shields in the future. One suggestion was that a banner on a shield would increase its strength by 1, but this feature isn't implemented on Bedrock yet.

Comment
    /u/jeb_ on Reddit - Thread - Direct

Originally posted by is_not_robot

Some feedback on PVE

Melee combat in this snapshot feels a lot worse than, say, V2. I can't say for sure, but I'd say a lot of that is due to the combination of hit compensation, no incentive to charge attacks, high attack speeds, high knockback and powerful auto-attacks.

I do like where health regen is at, and I love how taking damage causes a negative feedback loop and endagers your ability to sprint. No real opinion on bows or shields as of yet, but maybe shields should feel more consistent in the way they block damage. It's hard to tell when you'll get punished even though you've blocked.

Also, about auto-attacking.

I know you previously said that was a highly controversial feature even back in the first snapshot. I understand that some people really want it to stay.

As someone who's not a fan, could I add a suggestion?

I get the sense that auto-attacks are just a different way to do the same ...

Read more

Yes, in the next version I've reintroduced the charged attacks. Adds more options.

Regarding auto-attack... One of the reasons for the combat tests is to bring Java and Bedrock to parity. It will be greatly helpful when we are designing features in the future. But on Bedrock we have millions of controller players, and being able to hold the trigger to attack is a necessity. Removing auto-attack from Java, or putting large penalties to it, will move us out of parity again.


11 Aug

New Dungeons DLC and more on September 8

New DLC, features, and more!

This morning when I woke up and shook my trusted Magic 8-ball, the same answer kept floating to the surface: September 8. I thought that was pretty strange, but then checked the calendar and was utterly blown away by the wisdom of what some would call “a cheap toy that you can’t consult to make all of your major life decisions.” It turns out that September 8 will be an incredible day for fans of Minecraft Dungeons with not one or two, but THREE big events all landing on the same day. Because I’m the kind of person who eats dessert first, I figured I’d start with the bigge...

Read more

What's it like to be a Minecraft mob?

See Minecraft through their eyes. It’s not as fun!

It's all about you, isn't it? The player. Always the center of attention, the hero of the story. But have you ever stopped for a second to think about the (Over)world around you? About the thoughts and feelings of others? Well I have! 

It wasn’t easy, but I’ve spent the last several years of my exhausting life interviewing Minecraft’s most inestimable inhabitants, the mobs, about how they see the world of Minecraft. Why? I can’t remember, but the results are undeniably fascinating!

Today, we’re proud to present unique perspec...

Read more

08 Aug


07 Aug

Minecraft Earth: Three Little Pigs Challenge

Three times the fun!

Looking for a new place to live can either be super fun or super stressful, or both! Inspired by a classic fable, our Minecraft Earth community created these lovely livable locales out of wood, brick, and straw during the last part of June. Saint Mischievous went a step beyond and not only created these homes you see in the above image, they also wrote an ...

Read more
Post
    /u/jeb_ on Reddit - Thread - Direct

Note: This is a test snapshot, not to be confused with the 1.16.2 pre-releases!

After half a year of hiatus, here's version 6 of the combat test snapshots!

Again there are some radical changes, which means we're still not ready to move on to phase 2 of the tests (which means, fewer system changes and more focused on number balancing). If you have a keen eye you will notice that we are slowly progressing more and more towards something similar to 1.8, but recent twitter comments are saying v5 was great, so... I'm trying to find the sweet spot. Remember, squeaky wheel gets the oil!

Changes compared to previous test

Redesigned aim assist again. Different approach this time, NO LESS CONTROVERSIAL!

  • Removed "Coyote Time"
  • Entities with bounding boxes that are smaller than 0.9 of a block are inflated (for targeting purposes) to be 0.9 of a block (rabbits, bats, etc)
  • Swords always have sweeping...
Read more External link →

06 Aug


04 Aug


01 Aug


31 Jul


30 Jul

Even More Minecraft with RTX

Check out the latest community creations

Recently we shared some of the interesting builds that gamers from around the globe have created with the RTX Beta for Windows 10, and now we’re back with even more creations brought to you by creators from around the world! 

Our tour kicks off in Europe with the huge RTX map “...

Read more