Call of Duty: Modern Warfare

Call of Duty: Modern Warfare Dev Tracker




12 Apr

Comment

Originally posted by STORMZY1302

Sorry for the question but will we be getting more guns with dismemberment?

Yes.


11 Apr

Comment

Originally posted by dennisvas

i cant connect to my activision account is it infinity ward problem right???

im playing from battle.net

Can you try restarting the game/battle.net? Shouldn’t have any issues connecting with your ATVI ID as of a few minutes ago.

Comment

We’re aware of this and have it bugged up. :)


10 Apr

Comment

Thank you for the tag! I sent this over to our co-op team to take a look.

Comment

Originally posted by [deleted]

[deleted]

Asked and answered.

Comment

Originally posted by rejoler

Hey artpeasant, why is Alex (operator) talking in english for people with the game language in Spanish?

He is he only operator without the voice translation applied and it's a bit weird considering you actually pay for it.

Could you please take a look?

Sounds like a bug. Ill send it.

Comment

Originally posted by rejoler

Same thing happens in Shoot House when shooting through one specific window from the back of the wrecked blue van.

Can you screenshot? I think I know where your talking about but Im not sure.

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Originally posted by ThePhenomenal1999

Please tell me the camo isn't reactive/animated/moving...

Trying to make these things plausible for now and material based.

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Originally posted by Altawi

Hi, i got a question for you :)

Is the dismemberment, be it from Mace's special PKM or Talon's AK-47 (black bear), client-side only or can everyone see it? Thanks for your time!

All around. Everyone sees it. If its a super heavy spot with 100 players it might need a few seconds to stream in.

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Originally posted by Hofhombre

Maybe random but how's it going? Is everything going well?

Just procured my load out, full plates, full ammo, uav on tap:P

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Originally posted by KKappp

Will Gunsmith Customs include simple/matte camos? (black, olive drab and so on)

Gunsmith Customs is all about mixing blueprint components.

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Originally posted by -shiberrino-

would we get standard colors? matt black or anything else?

Weve be looking into it.

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Originally posted by BravestCashew

i’m sure it’s already on your radar, but what about the SKS gold camo? A bunch of other people have been posting that getting all camos for it doesn’t unlock gold, I also got all camos and no gold. And I randomly unlocked gold for the Renetti too, before unlocking all camos on either gun

Ill make sure to mention it today in case they arent already on it.

Comment

Originally posted by Regularguy256

Hi Joel! On the topic of Mil-Sim skins, would the team be open to the idea of adding a Battle Chatter toggle for Mil-Sim? It's really jarring to hear a British voice come from an American or Korean Operator, but I also understand that VAs and such are probably for more important roles, so maybe just putting a voice toggle that would only be applicable to the user (I.E. Teammates can still hear him, just not you) be a practical compromise? Sorry for the bother!

That's by design. MilSims speak the language of their origin countries.

Comment

Originally posted by idontlikeliving

Also, I’m sorry if this comes off as rude, but why is shipment/shoothouse/rust playlists always taken out every other refresh? Again, don’t mean to be rude. Just a genuine question. Thanks

Not rude. The all knowing oracle decides. All hail the all knowing oracle:)

Comment

Originally posted by BleedingUranium

Ah, so they're considered part of the base on which we attach everything else, so that's a no. Not the end of the world. :)

My one big question about Gunsmith Custom is, will we be able to swap the look of "no attachment" attachments? For example, to build an all-black M4A1, I assume we'll be able to use the texture of the Task Force 14.5" barrel on The Purist / OG blueprints... but what about the Task Force magazine? It's the only M4 blueprint with a classic STANAG mag, and right now we're stuck using the 50-rounder as a stand-in for it if we want that look.

 

Sorry for all the questions, but would it ever be possible to implement our own personal sidearms into takedown animations? It would be an amazing way to show off our personal pistols. Or is there too much of a technical limitation there?

Im pushing for a solve for that. Stay tuned. We will find a way.

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Originally posted by BleedingUranium

Makes sense, and these sorts of technical/behind-the-scenes info comments are always appreciated! :)

Does this mean it could be possible to add (or remove) tracers from a given blueprint, so long as it's the same weapon? Like, remove the pink tracers from the Breakup M4, or add them to any other M4 if you own the tracers? They're not an "attachment" in a technical sense I think, so I'm not sure how/if that would work.

Tracer packs are imprinted on the receiver of the blueprint.