Mordhau

Mordhau Dev Tracker




16 Jan

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Originally posted by NotPunkhest

So you are saying this will probably be a thing later?

No, honestly right now we're not looking into big expansions. Things can always change in the future but I don't want to promise something without being 100% certain it will happen.

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We're definitely looking into the concept of a free weekend, but it's a question of timing it with development schedules. Can't say too much more right now, but it's something we're considering.

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We're not sure why, just keep playing and it should unlock 🤷‍♀️

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Originally posted by bertnub

Thanks homie, definitely makes me play better

normally i'd ree at the screen recording instead of recording the game itself but I see this is a subtle monitor flex

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the level of realism in the bots is unprecedented :^) sh*t-talking mechanics included

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Originally posted by woof_raff

attacking an enemy who just parried but isn't riposting is still a gamble because they can still fake riposte accel you

yeah i mean initiative isn't always a black-and-white concept, there are a ton of exceptions and little oddities to the concept

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Originally posted by RonnaldMacDonald

You go Sir!

but in regards to the initial topic this was for the kickstarter, and current dev plans are more on features and gameplay for player retention as opposed to a massive content drop. new content without the backbone (long term incentive to keep playing) will bring in and keep players, but only in the short term. so we're focused on that backbone at the moment, to provide longer term retention.

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Originally posted by Clumsy3D

If you do the math on their reported sales they should have cleared around $30 million before steam & tax cut. They made money money, Its funny watching Jax stream, day one he was in like his moms kitchen it looked liked & he said one day "I can't wait to get this game check" & next time I saw him he was in a dope ass apartment lol

:D

literally was living in my moms basement #gamersriseup


15 Jan

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Originally posted by fnnennenninn

Hot-take incoming. IMO I love this change. No longer do I get cucked by "helpers" blocking my swings.

I'm typically top frag in pubs, and I know it's mean but let's be real for a minute: I'd straight up kill a negative K/D allied peasant to take out an enemy and I'll type worth in chat just to make sure they know I'm a serious dom-daddy-chad-supreme. If my K/D is in the 3+ range and you're breaking even or worse then get ready to be collateral baby.

Not that I want to TK, or that I'll go out of my way, or that I'll try to steal kills by hitting you. If it's advoidable at all then obviously I'll avoid. But if I'm in danger, then everyone's in danger.

just to make sure they know I'm a serious dom-daddy-chad-supreme

r/BrandNewSentence might like to have a word with you

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Originally posted by NiGhT_DrAgOn4U

As someone who still sucks at the game after playing for about a month I do kill my teammates on the occasion. I try to make it better with an apology but i decided to switch to short things like falchion or a mace. One day I hope i can perfect a two handed control so im not stopping in the middle of battle and saying "My Bad".

i still kill teammates accidentally from time to time, it happens but they're honest mistakes (1600 hours played)

if you wanna make an omelette sometimes u gotta crack a few teammates

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Originally posted by vixie-daisy

shhhhh

You didn't see this

No one needs to be notified to patch it out because you never saw it

I'm trying to post it on twitter because it's funny :( no bulli

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head over to the forums, www.mordhau.com/forum and check the announcements!

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they're like kangaroos, how cute

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Originally posted by Jaaxxxxon

>:(


14 Jan

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can i share this on social media, others must of of your brilliance

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Gambling is starting an attack without initiative, or "out of turn". Initiative is essentially having a timing advantage in which you will hit, and flinch the enemy first. You can 'get' initiative by starting an attack at the same exact time but with a faster weapon, ripostes, chambers etc. or just by starting an attack first.

If you're dueling (let's say with similar/identical weapons) and your opponent starts a windup, and halfway through that you decide it's a good time to throw an attack, the only possible outcome if both players commit to this attack is that you get hit. Your opponent has the initiative, and with this timing advantage they will hit you first every time. Gambling is ignoring that, and just throwing an attack out and literally "gambling" on the hope that the opponent feints, drags or does something to delay their attack and lose initiative.

It can be frustrating to fight against a gambler, since they just ignore the initiative or natural 'right o...

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smashing display