Mordhau

Mordhau Dev Tracker




08 Dec

Post

Hello everyone!

We hope you're enjoying our latest update, and we'd love to hear your feedback on it. Let us know what you think of it, and any suggestions, or (constructive) critiques you have in mind!
We're aware of a few issues that we're working on, but as always bug reports are super useful for us. :)

As for this week's meeting, most of it was focused on the update and support for it, which is resulting in a couple of hotfixes and a few small tweaks. We took a good look at the new nobles, buildables, etc. and have some initial impressions on how they've played out, but we're still monitoring feedback. As for the future, we talked a bit about changing a few things about the engineer's toolbox, tweaks to fire bombs, backend issues and improvements, and more. Work is still going great on the SDK - we can't say a completion % or anything, but it's going well! Shouldn't be too long, but no guarantees on when exactly as of now.

Anyways, thanks for all th...

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Originally posted by GreatBritishBakedOff

This is a quality of life request: when playing with friends in a party, when I die, I want to automatically be spectating them. It’s so frustrating skipping through 40+ names trying to find them so I can watch them. I want to be able to enjoy what they’re up to and/or coach them on what they’re doing wrong and can improve on.

(A couple of my friends are new to Mordhau. I can tell they’re getting frustrated by the learning curve and getting shit on by Lvl 100+ players, but I also see them enjoying it and slowly but surely am noticing their willingness to play grow. I so desperately want them to love this game as I do!!)

some good points here :) forwarded to the devs!

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Originally posted by CrispoKringle

I'm new to the game and maybe it's just because I'm coming from battlefield, but I'd really like to see more points/motivation of some kind to do the objectives. The way it is now it seems like the best way to level is just ignore the objective and try to get kills.

it's a good point. you do get more from winning, but it would also be nice to have individual actions have an impact too, objective wise.

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Originally posted by ChiefKief798

Some more T2 lamellar(maybe scale) would be neat

ya big agree


07 Dec


06 Dec

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We're aware, looking into fixes. Should be sorted soon.
EDIT: Fixed, will be in the next update.

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Originally posted by XellianTheDong

(Shamelessly copy and pasted from your last thread, don't hurt me please)

Yes hello Jax,

My biggest issue with Invasion at the moment is the fact that there's literally no way to defend yourself as a king when there are more than 24 minutes left, while barely gaining HP for kills. Plus you constantly have to counter players just barging in trying to kill you knowing they can literally just respawn and do the very same thing over and over again.

HP on kills for all nobles is going up. We're looking into more reworks soon, but we want to go gradually with these changes to not radically upset balance.

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Originally posted by MBMuk

Public server badges - kind of what CoD does with achievements (25 frag grenades kills gets you XYZ badge). And you can equip them either to replace your level or in place of the player tag background.

It would be cool for specific weapons (5000 maul kills in invasion mode could give you the Maul Rat badge or 10000 total bear trap kills could give you the Trap Queen badge)

It would be great for other stats like total war cries or even total Hello voice lines.

And other stats if you track them like highest KDR, or most times placed top score in a match, or most invasion matches played, etc.

This type of feature would create a better sense of identity for the user, and help boost the community in game and via channels like Reddit

We can't really add new banners with our current system, it's kind of hard coded. We're working on fixing that, and once we do it should be possible to implement some things like this.

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Originally posted by iedy2345

Hello Jaxxon

---A huntsman idea

Imo , huntsman should apply half damage to throwable users archers should counter other archers and skirmishers , and lastly lightly / unarmored ppl this is how archer should be played, is not about damage, ofc the plate user wont give a f**k , but the low armored archer / skirmisher or low armored players will have to beware

--- NEW EMBLEMS PLS
--- Engineer balista should be reworked , it should be like a normal balista but smaller, maybe to 40 damage to tier 3 chest but load each shot , this way it stops being the artillery machine gun it is now.

hi :)

- Huntsman could be reworked a bit - we'll take a look and see what we can do with it, and potentially making a rock paper scissors system of melee/throwables/archery could be interesting to a degree. We'll talk about this soon!

- Emblems would be nice, we could see about getting a few more released.

- We can also take a look about this - not sure what the current demand is for this, but it's worth considering.

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Originally posted by -Helvet-

Most Chivalry vets know the story of the New Player Servers but to help everybody understand what I want to say, I will explain what was the goal back in Chivalry and what was the results. Feel free to skip to MY SUGGESTION NOW down bellow if you already know the story.

Back in Chivalry, first of his name, the combat mechanics of the game was something most players never experienced before in their life. Truely innovating for his time. At his beginning, everyone was newb and everybody much of less learned the game together. New ways of playing tactics and swing manipulations started to rise but not with new players of course. These discoveries where later in the game with experienced players and those findings did not trickled down the new arrival of players, months or years later after the launch of the game.

Most new players already felt intimidated by the normal complexity of the combat mechanics and going against players that have been playing f...

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There's definitely some merit to things like having an easier time starting, but we don't want to provide a false impression of the game that gets shattered once you hit a certain level. We have a soft MMR system that will be re-enabled soon, and should provide a good middle ground between having fun fights with new players at your skill level, but also being exposed to the higher skill levels in a more palatable way.

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Originally posted by gooseppe1

Here are few questions that I'm oftenly asking myself and yet haven't asked for an answer yet:

1) Do devs look upon community edits of cosmetics?

2) What is the current state of OSDK?

3) Is the patch indeed soon or soon™?

  1. We don't really allow access to the models and stuff, it's not something we're really interested in currently, especially until we have a way to make client side mods secure.
  2. It's coming along quite well! Once again, I can't really say specifics but we haven't had any major setbacks recently, and things are going smoothly on this.
  3. Soon. ;) Will probably give y'all announcement soon!
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Originally posted by Hammer_Nuke

A archer perk would be cool like going over a dead archer body to pick the remaining or some of their arrows.

This would help out a lot on invasion fitoria on the last point where you have to go down/up the stairs to go the supply box. I find it really annoying killing an archer with a crossbow going over their body not to pick up their arrows.

Craftable supply box instead of it giving you full resources only gives you half the amount of a normal supply box but takes alot longer to resupply unless using the supplied perk to shorten it a bit but wont be as fast compared to a normal supply box

Maybe a death cam would be cool? Those situations where someone does something really cool or remember that boxer hiding in the smoke to run up behind you to punch you.

Some good points - we want to make some new buildables at some point, but we are treading carefully there as we want to preserve balance, and buildables can drastically swing FL/INV maps' balance. So in short, we'll see!

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Originally posted by PotatoKilr

axe combos are too fast and let you get free hits after a late parry

We're looking into this - hopefully we'll get some improvements out soon!
There are a lot of things that work together to make the combat work - if we overbalance one way, for example with parry recovery, that might make feints useless. So there's a fine line we have to walk to make everything not break and be terrible :)

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Originally posted by Lk_The_Hero_of_Ages

Horse stuff to tweak/add:

-- Caltrops
-Should do MAX DMG to level 1 and 2 horse, while bringing level 3 down to 10HP.
-Would do minimal DMG to foot units.
-Would have a shine to them to be able to see them at least a little.

-- Planted weapons
-Would be able to SUPER SLOWLY turn the weapons after planting.
-Should do similar DMG as Caltrops.

-- Bear Traps
-Bear traps should get stuck on a horses hoof, causing it to move in an erratic pattern for a few seconds until it kicks the bear trap off.

-- Hitting walls
-Hitting a wall at any speed straight on while on a horse, should do the correct DMG.

- Strafing
-Horses should be able to slowly strafe (Hold alt or something).

- Emotes
-Emotes should be able to be done on Horseback.

DO NOT BUFF HORSES AT ALL ANYMORE, BESIDES MAYBE ADDING STRAFING AND EMOTES!

Cheers!

Cool ideas - I'll forward them to the team!

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Originally posted by Branko100

Is there a chance that we might get some new metal tints for further cusomization? Something like an even darker black or better gold for higher levels (110+)?

We could look into tints a bit, I think. Not sure if it's hard-capped at the moment, but there could be a bit of improvement possible!

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Originally posted by Danubinmage64

  1. Rebalance for some of the invasion maps. Some maps have bad choke points for the attacking team early on that can totally kill the game. The big culprit is mountain peaks battery ram objective, but there are definetly others and I think you know what they are.
  2. Gimmicky idea but a "charge" mechanic. Basically on invasion and Frontline servers a lot of the time it's frustrating if your dying a lot because the walk can take forever especially with heavy armor. What I suggest is for maybe 5-10 seconds after spawn you get a greatly increased movement speed Making it much faster to get in the fight, you might have to balance it so that it turns off if you get near your opponents or something, but along with a decreased spawn timer would make the games pacing not feel so bad if your getting creamed.
  3. Advanced tutorial and practice modes. Give new players a good tutorial that's going to give them a better understanding of the mechanics. Along this there shou...
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These are some good points - I like 2, 3 and 5 a lot.
We're talking about these quite a bit and trying to find some solutions, we're doing what we can <3

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Originally posted by Jamcakes_

This might seem like a gimmicky idea at first, but I think killcams would be really good for Mordhau. Killcams could greatly benefit new and old players alike by giving great insight into what they got wrong from the enemy's perspective and can allow the killed player to see exactly what caused their demise, whether it be a how an attack or special move was executed on the enemy's part of how the killed player failed to footwork or chamber correctly. An option to see the enemy's button inputs on screen could also clarify to players how many high level moves are performed correctly.

There could technically be support, but it would be like demorec in some regards, if you're aware of that - the issue is that it would be server-side so what the server sees isn't what you saw at times, so it could end up feeling misleading. We can look into this, but it definitely would be a lot of work. Not saying it's a bad idea - if we could get it to work, it would be very beneficial :)

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Originally posted by Inviktys

Can you tell me why I'm bad?

you might have forgot to git gud. try that first and let me know if it helps <3

edit: oh also don't die

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Originally posted by jrubolt

Is it possible to add more info to the stats page?

Really wish I could see how many kills I've had with each weapon and what loadout that have had the most play time etc.

We don't have tracking for that at the moment, but we can look into it!

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Originally posted by WS8SKILLZ

I love this game so much but that is going on with the servers? I’m getting 200+ ping each game now and it’s unplayable, I get 50 ping on Halo and roughly 60 on BF5, I have tried resetting my router but it isn’t helping. Any suggestions?

If you guys are finding issues with servers, head over to the discord - discord.gg/mordhau - and type !servers in tech support. It will show a way to send us reports on specific servers. Some servers have issues at times, but we can't fix it without knowing the details.