good idea, i'll bring it up to the team
good idea, i'll bring it up to the team
1) New colors (bright pink and less bright pink) aren't available for emblems. Is that a bug?
2) Night mode for maps could be a very cool thing. Are devs planning to do that?
3) let us use certain gestures on horseback. For example: wave, point, throat cut, thumbs up and thumbs down, cheer, yelling, disapprove
4) More things as rewards for lvl 200 would be amazing. For example: banners and metal tints
5) Did devs consider making jupon as an option for torso?
6) Give us an option to customize default mercenaries by giving them perks.
New game modes that focus unused map areas and new objectives would spice things up
The plan is really more to just create new maps that are a bit more focused on current game modes. Old maps had to account for things like BR, now that we're not focused on that it lets us be more efficient with map design.
Greetings, Jaxxon. I hope your moving out works well. I have some questions.
Consider lowering tier 1 armour to 2 points instead of 3 (for chest and helm).
Longbow being 33p is a bit exxagerated imo , i think 30p would be better or even 28.
Currently i have many builds where i have 1 spare point i cant fit anywhere , maybe a bit of perk point changing like Rat ( being 6 points is questionable).
Pls unban Adeveth i miss him
3 Coloured armor ? Alpha tabbard had 3 colours on it iirc , maybe in teh future we can get to put more than 2 colours on cloth , for variety. You can keep 2 colours for team colours.
More OST from the guys that made the original music? In teh future i mean.....for the new maps.
Hey, thanks! Not moving out, just moving. Finally settled in :)
1. We can look into armor, I think we're focusing on other benefits and maybe changing up the light-medium armor dynamic instead of just lowering point cost.
Archery is still in a bit of a weird spot, and I think at the moment we're trying to work on some other melee specific gameplay elements, and reducing a bit of projectile spam. IMO, making projectiles more impactful and less spammy would make archery/thrown weapons more satisfying, and improve the melee experience by reducing the frequency of non-stop projectiles.
We'll definitely take a look at point costs, and try to make some things more viable and useful. Changing the point costs up was great for balance and loadout diversity, but it still could use some work and polish.
No, naughty streamsniper.
Not a thing that's possible. All armor has been limited to 2 color selections, because o...
Sometimes you can't pick up bear traps when you drop them on the ground with G. It feels like it happens a third of the time, so it's kinda annoying when I'm changing weapons around.
For new stuff, I still yearn for a proper rock sling and bracers that don't force you to wear gloves. pls n thank u jax bby <3
If you can reproduce this and send us a video, that'd be great. <3
EDIT: And at the moment we're not looking into extra projectile weapons, they're a bit overbearing with all the thrown weapons plus bows and stuff.
Parrying late against the axe shouldn't give a guaranteed hit on the next combo'd accel.
We are looking into this. I'll be sure to bring it up with crush and the team though 👍
1) Standardize the emote menu. Having different orders for different weapons is annoying.
2) Let us keybind specific emotes/voicelines.
3) Add names on mouseover to the various colors during customization.
4) If the noble leaves the match, have him replaced rather than killed.
5) Do something about griefers kicking teammates into spikes/off buildings.
Some good points here, I'll forward em on. :)
Read moreHi, really looking forward to those combat changes, other than that just a couple things i thought of:
- Any chance of adding some kind of autobalance? Maybe i was just unlucky, but about 3/4 of all matches i played this week (EU) were completely one sided because of stacked teams. Now if a group of high level friends or clanmates join a server, it's normal that they stomp, but when it is the norm for random high levels to stack together in one team, it kind of ruins the fun. Yes, levels or ranks aren't a perfect way to tell a players skill, but if one team has a lot of lvl < 30 and only two lvl 100s and the other team has five lvl 100s plus two lvl 200s, it's pretty obvious from the start who is going to win, with the entire weaker team usually having negative k/d apart from two or three players. Players from the weaker team sometimes just leave, so that team also gets outnumbered by as much as 3-4 players at times for a few minutes. Close matches are the most fun, but...
We can definitely look into these points, I'll make sure the team sees this!
f*cking ROLLED lmao
can I share this on twitter?
Ranked rewards or other incentives to play it.
I think rewards would be great, but we'd have to do it in a way that's sustainable. We'll see!
u/Jaaxxxxon About horse mechanics - the only broken thing about them is cancelling your swing/parry when they bump into you. It’s all we need. Remove that bump, keep the 10-20 damage it does when it collides with you and problem fixed - horses are no longer op. Please concider it with the team, thank you
We're looking into the bump as well :)
Hello everyone!
As usual, we'd love to hear your feedback, requests, and suggestions. Let us know what you want to see added, improved or changed in the comments below! Please keep things on topic and constructive, and thanks for the feedback - it's instrumental for the development of the game, and we greatly appreciate it.
As for our weekly dev meeting notes, here's a bit of an insight on what's been going on this week:
In all honesty it would probably do the opposite since it would show a client side replay from your computer but from the other person's pov, instead of what the actual person saw or what the server 'saw'.
With the demo function I don't think we can get that to work in a way that would feel consistent and accurate, but I could be mistaken. I can ask the team though :)
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who wants me to ban haikubot
The only solution I see for this would be to open the game up to more players. Maybe with a free to play model where you could buy cosmetics with money.
I've proposed this as a way to revive the battle royale mode and while it wasn't outright dismissed, it's more of a long term thing.
I don't think the playerbase is dying but the game could use a walled garden mode with level-restricted servers running the game by decreasing the speed to 80%, for people learning the game. Yes, yes I know level isn't everything because new accounts and smurfs and all that but if it reduces it significantly it should already be enough to have some effect.
IMO a walled-garden style system is worse, as it gives the player an abrupt wake up call when they get thrown into normal servers. A very loose MMR system already exists, and we could look into re-using it and seeing if it's beneficial.
Ever think of adding minor stats to weapon attachments, like increase point earned, decrease parry cost by 1, deal extra damage to horse/wood, things that doesn’t change gameplay much but worth trying different sets
All weapon attachments are meant to be cosmetic. Tying game stats to visuals isn't ideal because you would lose freedom in how you'd like to look in order to get the best stats and chance at winning.
Read moreWhat i think this game needs the most is something like an "advanced" tutorial (or a very clear link to a video like trix's "advanced guide to mordhau", where new players can learn about riposts, drags and accels, footwork/spacing and keybinds. Reason for that is seeing bigger streamers like xqc or summit that go to ranked duels without even knowing what a riposte is, the most important mechanic in the game . I watched some footage the other day and most of their complaints come from "animation abusing" or not knowing how to deal with 1handed weapon attack spamming. If they knew how to deal with that better by knowing what mechanics actually exist in the game they would've had a much smoother time playing. Also playing with 240 is a relatively big disadvantage.
Stuff I'd personally like to see:
- Remove automated kicks for teamkilling. Yes I see that this system has it's place in the game for griefers. But it certainly feels bad to get kicked after a 30+ minut...
As for tutorials, it's tough because a lot of advanced stuff is theory and subject to change, and releasing official tutorials can lead to them being outdated if they're too specific. The initial tutorial gives people an understanding of at least how to play the game, and if they are still interested in getting better they're free to look up their own resources and improve.
is there ever gonna be a regicide game mode?
At the moment we're not currently looking to expand our roster of game modes, but we're always on the hunt for new ideas!
Can we maybe get a folder system for the loadout screen? I feel like most people have just too many loadouts to keep proper track and that would be a great way to filter them. Maybe even have a filter option like one folder 3/3/3 armor or the first weapon in the loadout is 1h, 2h or misc. (ranged and toolbox). That would be awsome!!
we plan on adding more organization when we revamp the armory in the future!
Can the servers be rebooted at least once per week ? I noticed that the quality of servers slowly decline weeks after week until an update is released, that actually fix the servers, assuming you restart them. I think it would be a good thing if you could reboot servers more often. Thanks !
We're still investigating issues - I don't think this is the actual problem, but we can look into it just to make sure!