Mordhau

Mordhau Dev Tracker




20 Dec

Comment

Originally posted by CyberInsaneoHD

The basic leather shoes added in the last patch should not use team colors. They look like smurf shoes as is

Noted, forwarding this to the team.

Comment

Originally posted by 12poundsofdust

Please please PLEASE let the women models have hair with some of the helmets PLEASE

Yeah, it would definitely be nice to have some sort of hair instead of just malding :D

I'll bring it up to the team so they can consider it :)


06 Dec

Post

Hey all,

Like always, we're eager to hear your feedback! Any comments, suggestions, *constructive* criticism, feedback, or just general comments are welcome. We rely on you all to help guide our development efforts; please keep things civil and on-topic, thanks!

  • Work on our next map, Forest, is ongoing. While Geach was working on the map, he realized the map would benefit from being a bit smaller. So, we've gone ahead and shrunk the map down, which should help refine the gameplay for it. We're beginning the implementation of game modes, as well as final structural changes to the map. After this, we'll pivot more towards the art development (to be fair, this is the most time-intensive part of map dev) and then round out propping. In short, the map is coming along well, but there's definitely some time to go.
  • We're also looking into adding a limited introduction of TDM into the full-sized game mode, for a fast-paced bloodbath. We'd limit this to small...
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23 Nov

Post

Hey all!

Like always, this thread is here for any comments, suggestions, constructive critiques, or feedback of any other kind - and we definitely rely on it for improving the game and "steering the ship" in the right direction, so to speak. Of course, I won't forget the usual disclaimer: please keep things on topic and be civil to one another - insults or arguing doesn't help us improve the game. Thanks!

Anyways, dev notes from our meeting today! It was a bit of a short one, but there was some good stuff involved.

  • We've seen (especially with the last feedback thread) a pretty positive response to the latest update, which of course is good. The main things we've gathered is that the community generally likes more interactivity on maps and a bit more stuff to do during a match aside from just running and slicing, and that the increased level of detail on Dungeon in terms of gameplay makes the maps more replayable. Please let us know if we're off base on...
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08 Nov

Post

Hey all,

Like always, your feedback is worth its weight in gold! We'd love to hear any comments or ideas you have, whether that be constructive criticism, suggestions, general feedback, or anything else. Please remember to keep things civil, be nice to one another in the comments, and be constructive with any suggestions.

Also, for this post - if it's possible, we'd love to hear more general feedback or suggestions if you have it; while there are tons of objectively great ideas we get, a lot of them are very specific/niche requests that we just don't have the development bandwidth to focus on. Things affecting most players are things we're more likely to be able to take a look at.

As for development notes:

  • The past few weeks have been about monitoring the newest patch and taking care of some housekeeping; it seems that you all like the newest update, so that's good! Of course, any feedback would be appreciated.
  • Going forwards, we've be...
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01 Nov

Comment

Hey - the team's off today, national holiday in Slovenia. We'll keep this thread up until next week. See you then, and feel free to keep commenting!

Comment

Originally posted by TheOrganHarvester123

It's 100% intended. Been planned for months

it was made as a treat for the ultra-diehard players who are swimming and gold and need to flex :)

Comment

Originally posted by kenoh

As someone who plays the occasional Horde mode, unless there are going to be more tweaks this update, I really think the maps need some difficulty marking to give some expectations for those who don't know that difficulty swings wildly from map to map. Maybe just a star rating next to the name. This isn't thoroughly researched, but something like this seems right to me.

✭✰✰✰ Camp Grad Mountain Peak Castello

✭✭✰✰ Noria Feitoria Taiga

✭✭✭✰ The Pit Arid

✭✭✭✭ Crossroads

EDIT: Hell, you guys have to have win/loss rates. Just apply those yourself.

Yeah, we could potentially look into that. Thanks for the feedback!

Comment

Originally posted by 47bert

Can you guys bring back classic horde as an option? Maybe just a selection between defending the king and kingless mode? Keep the skill tree tho.

We won't be supporting old horde. Doing so would require us to ensure compatibility and continuing support for it. We'd rather use our limited development resources on new stuff - it's unfortunate, but we can't do everything.

Comment

Originally posted by PrinceDizzy

Any info on a console release date?

Not yet, we're still testing it and getting things up and running. Once we know when we'll be releasing, we'll be sure to put out an announcement and probably a super dope trailer that we haven't been working on for the past few months ;)

Comment

Originally posted by storm_foam

Hey Jax! I just noticed that the tight hood is restricted away from peasants, but not the mail skullcap. The tight hood is like a cartoonish medieval peasant's most iconic headware and the mail skullcap is for warriors. Fix? :D

Hmm, we can look at this. Thanks for the heads-up!

Comment

Originally posted by Red_Nine_Two

Having a lot of packet loss issues atm, any word on whether there's gonna be a fix for that? I don't think it's from my end

Report the server if you see it happening to everyone. Our server guy looks at the server logs and figures out what the issue is, usually it just requires a restart. Can't do all too much else without a server lag report. :)

Comment

Originally posted by Deargrigh

Hi Jax, I know you guys at Triternion think I'm wrong about this but I'm just going to say it one more time... I think the merge of Invasion and Frontline is driving players away and should be reversed. It has fundamentally changed the way people can play the game, and not for the better.

Despite a free weekend, 50% off sale, and reaching a peak of 6900 players this month (highest peak since the last 50% off sale back in May 2021), the average player count for the last 30 days is still less than it was before the patch that merged these game modes.

You told us that the Chivalry 2 Steam release is the real culprit for that, but Chivalry 2 has been hemorrhaging players on Steam since it's release in June; going from almost 10k average players to 1537 in the last 30 days; even less than Mordhau. If Mordhau players left purely for Chivalry 2, why haven't they c...

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I don't like it either. I'll bring it up again to the team.

Comment

Originally posted by IRanOutOfSpaceToTyp

Can you move the mercenary selector back in bounds on Grad? It was fun : (

I can ask about it :)

Comment

Originally posted by GulagGunner

This isn't related to the update bit an observation. I feel like Mordhau doesn't get patch updates frequently and they only come when a major update is coming. I wouldn't be opposed to having a patch to fix major game issues come out with no content.

That's because we can't hotfix once we've committed to starting full development on the next build. We'd have to remove all ongoing changes to do a no-content patch, which would slow down development. Then, those changes we made would then need to be patched for the upcoming version of the game.

We tried fixing this issue a while back, but unfortunately it's much easier said than done, especially with the game being released.

Comment

Originally posted by Lunar_Lorkhan

We could get drums to accompany the shawm and lute

Perhaps, I'll ask the team. :)

Comment

Originally posted by funkytreatsDC

Silence is distasteful. Engage with your community more! I see you've responded to like 3 posts total and you most certainly are cherry picking which to respond to. Why are you doing this? Do you think people aren't realizing this?

Acknowledge the behavior of some of your...coworkers, too. I think it's getting a little much that we have toxic in-game admins that flame people and game devs that nerf based on their own duel losses. If nothing else mature devs/admins would be a plus.

The longer each of you guys stay silent on these topics the more it looks like you support their actions. Ignore this all you want but the truth is that it directly connects to why your player base has tanked so much and why other combat games like Renown are probably going to take most of your player base. There's no way you guys don't realize this.

Hey! Fair question, hopefully this answers a bit of it. Transparency is always nice, so I understand where you're coming from.

A lot of it is that I'm managing all social media platforms, discord, contact email, etc. and this is a part-time job for me. I'll respond to things in which I'm certain on the answers to, but for every post that I respond to, there's about 5 or 10 that get screencapped and shared with the development team for them to take a look at.

A lot of the posts I don't respond to are either things where I have repeatedly answered the question for the past two years, or things that I would have to get confirmation on from the team before answering. With time zones (I'm 8 hours behind) and these decisions being a team effort from the devs, me calling a meeting when questions get asked (which are good questions btw) isn't really feasible. I'm not going to guess whether or not something is a possibility or not unless I have a very good idea on the subj...

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Comment

Originally posted by ZankTheGreat

Please add a voice line telling people to be quiet for a second. There’s a surprising lack of stealth options for a war game.

It's a bit too late to add new lines to older characters, unfortunately. As of now we plan on keeping things standardized. :(

Comment

Originally posted by rausis01

it shouldn't be a priority but could you somehow updtate the medbag, its hasn't changed since the game release and i thought it could be a good idea for more support oriented playstyles, maybe instead of droping the bag you could heal someone directly idk

I think perhaps having an alternate use could work well, but stationary meds are nice as well. It's a good idea - I'll be sure to bring it up to the team today!


28 Oct