Mordhau

Mordhau Dev Tracker




31 Jan

Comment

Originally posted by retrogamerX10

Hello and welcome, Titan! Let's see if you can what your predecessor couldn't (bringing the devs to add pointysidepolehammerblood).

Hi and thank you!

That is quite the challenge and I'll do my best! :D

Comment

Originally posted by Deargrigh

It definitely will, yes. More so than any Frontline/Invasion split ever did. This will basically be like 2 different games, but I suspect that's the point. Arcade must be the "bigger and crazier" change Marox talked about trying a while ago.

I reckon it's 90% about maximising console sales (with simpler and easier to understand combat) and 10% a hail mary shot at giving PC Mordhau a new lease of life, which will only really succeed if Arcade becomes the main way to play and entices new/returning players with its less frustrating combat. It'll probably be the default game mode on console, and PC Mordhau will either sink or swim depending on how well it's done / how much of us accept it as the new Mordhau.

Just my thoughts but it's going to be interesting to see what happens.

With any new game mode launched there is bound to be some player base split at the start from the novelty alone. As stated the mode is catered to a more casual play style and will have ample descriptors and labels to present it as such. As you said we hope to entice new people to stay and try different things and to give some incentive for players to return and try something new and find a new spot for them in doing so. I doubt it will have a big impact on the established player base at the end of the day. And it might just be that stepping stone for people to familiarize themselves a bit before jumping to the main mode. It is indeed going to be interesting to see.
I'd like t mention that arcade is not the labor intensive project to the extent that you might imagine, and it is actually not the "crazy project" that was mentioned before, which is still being worked on.

Cheers!

Comment

Originally posted by OfTheLethani

Welcome Titan!

As always I am jumping in to ask for horde content or consideration.

• Map Dungeon is nearly impossible and was likely not playtested for horde.

• Weapons fall through the world when spawned from chests

• Players are griefing with explosive barrels (Please make explosives deal no damage to Team or Noble) causing teamkills that lock other players out for a whole wave

• More Horde perks would be nice

Example - Throwing weapons tree in Ranger that specifically deals with all of the throwing weapons and thrown 1h/2h weapons like Short Sword / Dagger / WarAxe / Maul. Maybe a perk that returns thrown weapons to your hands eventually? Perhaps add some crowd control to throwable weapons like a fan of knives or penetration on javalins that hit more than 1 enemy in a line similar to Bodkin perk in Crossbow? Maybe a perk to reduce the refresh ammunition time for the thrown weapons?

• Stats page doesn't reflect any stats ga...

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Thank you for your response. Some great points there that I will pass on, especially on topics that were recently added such as barrels. Horde needs some love.

Comment

Best of luck, Titan! I know you'll do well by the community. Community, please be nice to Titan. :)

Also, when is patchie?


27 Jan

Post

Hello Mordhau community!

First of all, I would like to introduce myself. I am Titan, the newly appointed Community Manager. I feel honoured to have been passed this torch to carry onward and I look forward to being able to participate in the growth and development of this community. I have been aware of Mordhau from its Kickstarter days and have joined the community at launch. I might not have been the most active member in the past, but I was always keeping up and following along throughout the years.

I would also like to give thanks to u/Jaaxxxxon for all his contributions over the years, the effort and passion he poured into this community and the excellent feedback he provided. I wish him all the best, and all the luck in his future endeavours. Thank you Jax.

Now it's time for some updates that I am exc...

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11 Jan

Comment

Originally posted by kufgeo

From marine drill instructors to a thousand autistic plumers, Jax sure seems to have a high tolerance for being yelled at. Good luck dude, wish you the best.
Btw is anyone replacing you? Or is the community manager's salary going to be added to Crush's coke budget?

Thanks, I really appreciate it! A new CM will be taking over, yep.

Comment

Originally posted by Left-Gur7210

Can’t imagine having to be community manager for a community thats… let’s say very unique. It’s much appreciated even if we were insufferable at times . Other than that NERF ZWEI REEE

Haha, no sweat. It's been a good run!

Comment

Originally posted by SuperPooperDuper

You're the most active community manager I've had the pleasure of interacting with, I hope you've got plans to continue in the industry. Keep it up and good luck!

:) Thanks man, that's the goal!

Comment

Just want to say, thanks to everyone for the kind words. Locking this, and the new CM will most likely be posting some updates going forward.

<3


03 Jan

Comment

i'm not crying, you are :')

Comment

Originally posted by Deargrigh

Sorry to see you go, Jax. Thanks for everything you've done for the community, especially in tolerating us this long. I hope you're moving onto something better. Best of luck in whatever that is!

Thanks! I've always appreciated your passion for the game and the thought-out feedback you've given - it's been a great source of sanity at times haha. Keep being you.

Comment

Originally posted by St0uty

We'll miss you Jax, thank you for your service. As the current rank 1 player (going by combined elo) I will be informally taking over your position

o7
carry the torch my friend

Even though you've had a ton of issues with the game, I appreciate the positive impact you've had in the community. Big strong #1 ranked melee man <3

Post

Happy New Year!

As always, you know the drill - any feedback, comments, concerns, suggestions, constructive critique - pretty much anything is welcome and absolutely vital for continued support for the game. We'd love to hear your thoughts, and we'll do our best to shape direction on development to take this feedback into account. Like usual, please be civil to one another in the comments.

This week, the team is still mostly on holiday, so there won't be any updates in terms of development notes. Things have been progressing pretty well, all things considered, and work is still underway for new modes, maps, cosmetics and content. We'll be posting a new feedback thread next week.

A bit of related news - this month, I will be stepping down as community manager for Mordhau. It's been an absolutely wild ride, from pre-alpha (pre-Kickstarter "project slasher" days, even) and scouring the old forums, through the release period of the game, and all the way into 202...

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Comment

Originally posted by Rhodok_Guard

Any word on the console release?

Not yet, but we'll keep you in the loop!

Comment

Originally posted by Even_Opportunity_241

Will Russian servers be returned to the game?

I think you've killed enough online, all the newbies are out of the game, as are the casuals who filled the frontline and invasion mode.

Now there are probably about 100-150 Russian players online instead of the previous 1000 players who played a couple of months ago.

Is it really so difficult for you to rent a server in Russia, as 2 big duel servers in Russia do? And the ping there is 40-60 and not 90-120 (I'm still lucky) as on your "Russian" servers.

Players began to change reviews of the game to negative, warning players that there was simply nowhere to play.

In short, you did a great job of belittling the Russian players.

I'm not sure, but this may have something to do with current events. I'll ask the team what's up.


20 Dec

Post

Happy holidays!

Like always, we'd love to hear any thoughts you may have for the game - comments, critiques, suggestions and any other form of (constructive) feedback is welcome, and it's absolutely vital for development. Please be sure to be nice to each other down below, and please let us know what's on your mind - thanks!

Even with the holidays upon us, development has been relatively steady. Some changes incoming are:

  • Crush has been working on a new Arcade Mode which will have alternate combat rules aimed for a different gameplay experience. This will be a custom playlist with large maps, and the previously mentioned alternative combat. This should be a somewhat streamlined combat system compared to vanilla, and we're eager to see if you all like it!
  • Grator is reworking the Crude armor set. The crude set is supposed to be pretty rough around the edges and ugly, but the difference in asset quality from pre-alpha until now is very noticeable...
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Comment

Originally posted by Xqvt

What about having a 2H firewood axe for peasant perk?

This could definitely be cool, I'll bring up :)

Comment

Originally posted by CyberInsaneoHD

The basic leather shoes added in the last patch should not use team colors. They look like smurf shoes as is

Noted, forwarding this to the team.

Comment

Originally posted by 12poundsofdust

Please please PLEASE let the women models have hair with some of the helmets PLEASE

Yeah, it would definitely be nice to have some sort of hair instead of just malding :D

I'll bring it up to the team so they can consider it :)


06 Dec

Post

Hey all,

Like always, we're eager to hear your feedback! Any comments, suggestions, *constructive* criticism, feedback, or just general comments are welcome. We rely on you all to help guide our development efforts; please keep things civil and on-topic, thanks!

  • Work on our next map, Forest, is ongoing. While Geach was working on the map, he realized the map would benefit from being a bit smaller. So, we've gone ahead and shrunk the map down, which should help refine the gameplay for it. We're beginning the implementation of game modes, as well as final structural changes to the map. After this, we'll pivot more towards the art development (to be fair, this is the most time-intensive part of map dev) and then round out propping. In short, the map is coming along well, but there's definitely some time to go.
  • We're also looking into adding a limited introduction of TDM into the full-sized game mode, for a fast-paced bloodbath. We'd limit this to small...
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