Mordhau

Mordhau Dev Tracker




28 Oct


27 Oct

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Originally posted by EaLordoftheDepths

that helmet looks hideous for how expensive it probably was

Grotesque, even

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Small PSA: We might have had an error with some files when uploading the patch, we're trying again. If the game is busted, check to see if there's another download queued up.


20 Oct

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Originally posted by SA4000bomb

Can't wait to hit women in a video game, thanks Triniterion!

No no no not like this

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Originally posted by TaxFraudDaily

They'll never come out and say it, but we're at the end of the road.

Yes, the forest map we're planning for after this one actually doesn't exist /s

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Soon, friends


19 Oct

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Hey all, sorry for the late one!

Like always, we'd love to hear feedback on the game, and we're always looking for ways to improve. Please let us know any feedback, comments, concerns, etc. that you have; we'll absolutely take them into consideration. Anyways, please be civil and keep things polite down below. Thanks!

As for our meeting this week, no bullet points this time - we actually had a pretty short meeting overall. Everyone's got their heads down, focusing on final touches before we release. We're eyeing a release in the coming weeks (can't say when exactly), and as of today we've finished up all map changes and the addition of our new map, Dungeon, as well as cosmetic integration, localization updates, etc.

We're more or less 'done' with the update, but we have one known bug with faces we're hammering out, as well as lighting builds, and some text overflowing UI boxes in certain languages. Fixing the face issue will require some small tweaking, bu...

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10 Oct

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Originally posted by Nazshak_EU

Im sorry, you are right. I left when the game felt dead and based my comment on shitposting in this sub. Apologies.

All good, sorry for being a little spicy last night. We all want the game to do well and be better, so I know it's coming from a good place. <3

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Originally posted by Jaaxxxxon

We don't plan on doing exact copies of male voices for the female characters, instead the naming conventions of "cruel" for example just kind of cue you into the personality of the voice.

There's no real need to lock ourselves into replicating the personalities, so the female character voices should stand on their own just fine.

Oh, yeah - to answer OP, we aren't rolling DLC female versions into the existing DLC as far as I'm aware, that would kind of be weird to add stuff to content that already exists.

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We don't plan on doing exact copies of male voices for the female characters, instead the naming conventions of "cruel" for example just kind of cue you into the personality of the voice.

There's no real need to lock ourselves into replicating the personalities, so the female character voices should stand on their own just fine.

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Originally posted by Nazshak_EU

Bcs it would require work and passion

I feel stupid for shitting on anyone who is still working on Mordhau.

Yes, instead of work and passion to create a helmet from Giovanni Paolo Negroli, we created a different helmet from a different armorsmith, Filippo Negroli, which required both work and passion

Like seriously, mask off, personal response here - if you're going to sh*t on the game at least do a modicum of research instead of these braindead zero effort takes


07 Oct

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Originally posted by Deargrigh

More importantly, why not wait until you've released the patch to do a free weekend? Imagine your first experience of Mordhau as a new player being watching every server you joined empty because the majority of people didn't like the game mode / maps that appeared in the voting screen...

I believe what Marox said in the last meeting is that Valve has a set schedule for free weekends, so you have to apply to get a slot or something. We don't exactly have the luxury of choosing when to do the free weekend, so we got a weekend scheduled that was close enough.


06 Oct


05 Oct

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Originally posted by Gatsu-

I think the problem with Mordhau is that it is too niche. Game could drop the realism for more fun. Game could look cartoonish like fortnite for all I care as long as it has a fun combat system. Imagine Katana or nunchucks in this game. I know Duke of York has Katana but no unique animations for it. The special could be a quick draw slash. The possibilities are endless I hope you recognize the potential of dropping realism for fun and hopefully it can help inspire your next game.

I absolutely agree with you although there is a chance a decent chunk of the players play because of the medieval aspect. Otherwise yes there is a lot of potential fun settings that could be done for a game like this

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Originally posted by Deargrigh

Crush sealed Mordhau's fate a long time ago when he began to blame the decline of players on the genre instead of looking (and, probably more importantly; listening) for ways to actually build on and improve the genre.

This is a weird take. First of all Mordhau in my opinion has raised the bar high & set a new standard in the medieval slasher genre (perhaps not everything, but definitely combat & technical level).

Since I played a decent role in making this game I think its fair to say that I build on and improved the genre since Mordhau does that. Ontop of this we made over 20 patches with hundreds of gameplay changes many of which have improved the gameplay since release considerably, and many of those also came from community feedback. Not all changes were good sure, but it is impossible in such an experimental genre to have 100% success rate with every change. There was plenty of innovative stuff as well as various attempts (mostly successfull) to fix the most broken stuff of this genre like very broken looking/feeling swings etc. So while the game is not perfect and there is always room to improve nobody can say we didn't try.

I also never blamed the genre directly, just said...

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This could have been phrased better but I was speaking for me personally here, as in I will be retiring from Mordhau after the next update or two not for Triternion as a whole. Especially anything major combat rework related from my end. Reason is to work on the new game. Hope this clarifies some things