Mordhau

Mordhau Dev Tracker




01 Nov

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Originally posted by IRanOutOfSpaceToTyp

Can you move the mercenary selector back in bounds on Grad? It was fun : (

I can ask about it :)

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Originally posted by GulagGunner

This isn't related to the update bit an observation. I feel like Mordhau doesn't get patch updates frequently and they only come when a major update is coming. I wouldn't be opposed to having a patch to fix major game issues come out with no content.

That's because we can't hotfix once we've committed to starting full development on the next build. We'd have to remove all ongoing changes to do a no-content patch, which would slow down development. Then, those changes we made would then need to be patched for the upcoming version of the game.

We tried fixing this issue a while back, but unfortunately it's much easier said than done, especially with the game being released.

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Originally posted by Lunar_Lorkhan

We could get drums to accompany the shawm and lute

Perhaps, I'll ask the team. :)

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Originally posted by funkytreatsDC

Silence is distasteful. Engage with your community more! I see you've responded to like 3 posts total and you most certainly are cherry picking which to respond to. Why are you doing this? Do you think people aren't realizing this?

Acknowledge the behavior of some of your...coworkers, too. I think it's getting a little much that we have toxic in-game admins that flame people and game devs that nerf based on their own duel losses. If nothing else mature devs/admins would be a plus.

The longer each of you guys stay silent on these topics the more it looks like you support their actions. Ignore this all you want but the truth is that it directly connects to why your player base has tanked so much and why other combat games like Renown are probably going to take most of your player base. There's no way you guys don't realize this.

Hey! Fair question, hopefully this answers a bit of it. Transparency is always nice, so I understand where you're coming from.

A lot of it is that I'm managing all social media platforms, discord, contact email, etc. and this is a part-time job for me. I'll respond to things in which I'm certain on the answers to, but for every post that I respond to, there's about 5 or 10 that get screencapped and shared with the development team for them to take a look at.

A lot of the posts I don't respond to are either things where I have repeatedly answered the question for the past two years, or things that I would have to get confirmation on from the team before answering. With time zones (I'm 8 hours behind) and these decisions being a team effort from the devs, me calling a meeting when questions get asked (which are good questions btw) isn't really feasible. I'm not going to guess whether or not something is a possibility or not unless I have a very good idea on the subj...

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Originally posted by ZankTheGreat

Please add a voice line telling people to be quiet for a second. There’s a surprising lack of stealth options for a war game.

It's a bit too late to add new lines to older characters, unfortunately. As of now we plan on keeping things standardized. :(

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Originally posted by rausis01

it shouldn't be a priority but could you somehow updtate the medbag, its hasn't changed since the game release and i thought it could be a good idea for more support oriented playstyles, maybe instead of droping the bag you could heal someone directly idk

I think perhaps having an alternate use could work well, but stationary meds are nice as well. It's a good idea - I'll be sure to bring it up to the team today!


28 Oct


27 Oct

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Originally posted by EaLordoftheDepths

that helmet looks hideous for how expensive it probably was

Grotesque, even

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Small PSA: We might have had an error with some files when uploading the patch, we're trying again. If the game is busted, check to see if there's another download queued up.


20 Oct

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Originally posted by SA4000bomb

Can't wait to hit women in a video game, thanks Triniterion!

No no no not like this

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Originally posted by TaxFraudDaily

They'll never come out and say it, but we're at the end of the road.

Yes, the forest map we're planning for after this one actually doesn't exist /s

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Soon, friends


19 Oct

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Hey all, sorry for the late one!

Like always, we'd love to hear feedback on the game, and we're always looking for ways to improve. Please let us know any feedback, comments, concerns, etc. that you have; we'll absolutely take them into consideration. Anyways, please be civil and keep things polite down below. Thanks!

As for our meeting this week, no bullet points this time - we actually had a pretty short meeting overall. Everyone's got their heads down, focusing on final touches before we release. We're eyeing a release in the coming weeks (can't say when exactly), and as of today we've finished up all map changes and the addition of our new map, Dungeon, as well as cosmetic integration, localization updates, etc.

We're more or less 'done' with the update, but we have one known bug with faces we're hammering out, as well as lighting builds, and some text overflowing UI boxes in certain languages. Fixing the face issue will require some small tweaking, bu...

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10 Oct

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Originally posted by Nazshak_EU

Im sorry, you are right. I left when the game felt dead and based my comment on shitposting in this sub. Apologies.

All good, sorry for being a little spicy last night. We all want the game to do well and be better, so I know it's coming from a good place. <3

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Originally posted by Jaaxxxxon

We don't plan on doing exact copies of male voices for the female characters, instead the naming conventions of "cruel" for example just kind of cue you into the personality of the voice.

There's no real need to lock ourselves into replicating the personalities, so the female character voices should stand on their own just fine.

Oh, yeah - to answer OP, we aren't rolling DLC female versions into the existing DLC as far as I'm aware, that would kind of be weird to add stuff to content that already exists.

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We don't plan on doing exact copies of male voices for the female characters, instead the naming conventions of "cruel" for example just kind of cue you into the personality of the voice.

There's no real need to lock ourselves into replicating the personalities, so the female character voices should stand on their own just fine.