Mordhau

Mordhau Dev Tracker




21 Oct

Comment

Originally posted by BenitoTortellini-

how does he have undies instead of shorts

linen hosen with skin tone colored legs šŸ‘Œ

Comment

that's not an animation issue, that's a net-related issue. either ping/latency/packet loss/bad server/maybe bad netcode, but this isn't something intended, and the animation has nothing to do with it.

potentially could have been a parry if you were looking more at the weapon in the last part before the attack hit, but that still doesn't explain how your parry went right through in the beginning.


20 Oct

Comment

Originally posted by MrRumato

The Morningstar isn't a top tier weapon but it can hurt you in other ways

:DDD

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Play to improve, not to 'get good'. You'll rage less :D

You need to be fast with your reactions in Mordhau, but deliberate too. Make sure that every parry, feint, attack etc. is used with a purpose and you're not just spamming attacks.


19 Oct


18 Oct

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We don't enforce bans on private servers, as we're not the ones paying for them and the people who own them should have complete control over what happens there. We don't want to overstep those bounds and interfere with these non-official servers.

Your best bet is to find who the admins are and inform them of the situation.

Comment

Originally posted by Golden_Toasters

Is that a MOTHERf**kING FN:V REFERENCE?

Big iron on his hiiip

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Originally posted by Golden_Toasters

As long as it has bells that jingle on the hat and feet when you move I’m game

bells that jingle jangle jingle*


16 Oct

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this is a meta sh*tpost

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everything is normal, nothing to see here. move along citizen


15 Oct

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Originally posted by CertifiedSauceBaron

This exactly the kind of content that I had hoped to see with added mod tools - top marks.

this was actually made by us in the pre alpha to test ballista animations :)


12 Oct

Comment

Originally posted by Whitefox_YT

Thanks so much for the honest response.

So what I'm getting here is a bit of a chicken-and-egg situation, because I can guarantee you from my side at least that I won't be playing until I have access to some form of competitive play. And as such, I can almost guarantee that the other players who have also quit the game, quit for at least partly the same reason.

Mordhau is a skill-based game: people are going to want to play it competitively, it's just natural. But since we've now stopped playing, we are feeding into the "not enough players" argument, and because we don't have enough players, you're not going to allow us competitive access.

I understand it makes sense financially, so I'm not pushing it, I'm just saying that the chances are if you actually provide a competitive (or even a competitive-equivalent) mode, the gamer count will massively increase. Thereby solving the problem.

It's not the financial side, but a sustainability side for actually being able to play. One dedicated box runs ~4 frontline/invasion games, or like 128 duels at the same time. While servers in less popular regions do tend to be more expensive, it's not cost but the fact that you just wouldn't be able to queue up and find a match. Factor in people trying to go to less populated regions to exploit MMR and it would just be more of a negative experience than a positive one :/

You're right though, it is a bit of a chicken/egg situation, but we do have plans to improve the game and get content to regions that paid for the game like everyone else.


11 Oct

Comment

It's not that we don't want to add ranked to South Africa, South America etc. but there aren't enough players at the moment for it to be viable as a mode - you need people at each skill level, and then you have to account for the fact that not everyone is playing at the same time so you need even more. We have some plans to boost the playerbase worldwide, and so hopefully this is something that will bring back enough players to get ranked going in the less-populated regions.

It's something we're definitely looking into, and we're not trying to neglect any region.

Comment

Originally posted by ToolorDie

It'd be pretty hard to pull off without doing it intentionally, like you chaps did here it looks like, but the fact it is a stamina-free block is a very interesting discovery. Nice work!

blocking projectiles takes no stam unless i'm really dumb