Mordhau

Mordhau Dev Tracker




06 Apr

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As always, let us know what's on your mind! If you've got any feedback, suggestions, concerns, complaints, criticism... anything you'd want to talk about, this is the place to do it! Please keep things relevant and constructive!

In terms of testing, we have an item with a broken LOD (detail change on objects) that we're looking to fix, but it should be a relatively simple fix. Aside from that, we're pretty much ready to release after we do a few more tests :)

Some other changes that we've done:

  • A little note, quite a few of these won't be in the upcoming update, as we're pretty much content locked aside from a few needed bug fixes.
  • Some optimizations for sound effects.
  • Streamlined tools are being developed for the official moderators, which will help us ban and mute disruptive players easier :)
  • Some fixes for RCON such as logging, bug fixes, etc.
  • Ongoing final touches for the SDK (mod tools).
  • "Playerlist" c...
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05 Apr

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We're looking into it. Not too much to say right now but we're aware of the issue and we're working on it <3

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Originally posted by mavol6

I know they are adding a Rus armor set next patchie

On the Eastern Invasion update, not the next one - just wanna clear that up.

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We're adding lamellar with the eastern invasion I believe, but that neck stuff is not an option because it'd be a clipping nightmare 😅


04 Apr

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Originally posted by Lurtz963

Hello, Grator mentioned on stream that frog mouth helmet and helmets that have plates covering the neck make the metal plates twist with the movement of the head, is there any plans on reworking the head animations for implementing this types of helmets?

Not really at the moment - it's just a lot of work needed to add in one specific type of helmet. That's not to say it will never come, just that right now it's not high on the list of our priorities.

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Originally posted by theshadowhost

why haven't you patched the out of bounds on castello yet? in invasion mode blue can run into red spawn and farm noobs over and over. I reported this last year and it would surely take 2 hrs to fix in the level editor.

Should be fixed with the upcoming update, I know some of our level designers went around and adjusted spawn protection and out-of-bounds zones on most maps :)

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Originally posted by KasiFlow

Ive been extremely critical of mordhau in the past but the recent news has really started to bring back some hope for me! Keep doing what you guys are doing now. Kudos to the new artists, everything looks gorgeous!

As for questions

  • Who's doing the new combat animations? I know crush is testing them, but is he doing them too?

  • Do you think the art team would ever have time to rework the blood? At the moment blood textures look kind of stock and tend to look really messy on players. Maybe make it a little darker too, ive been a fan of the grittier medieval War aesthetic and would like to see some more in mordhau

  • Will female characters be coming in eastern invasion or afterwards? Have you guys figured out a vague plan to get voice actors? I'm sure you can find plenty online if that's an avenue available to triternion

  • Are there any plans to introduce more face models? At the moment character customization on the ...

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- We have a dedicated animator, and crush is just implementing and doing smoothing, etc. on them :)

- Not a bad idea, we can look into it! We need them to be reabable, but it does kind of look like you took a dip in some ketchup :D

- Not sure on the exact timing yet, we'll need to get voices done and finding the right fit and style for Mordhau is a bit difficult.

- We're adding a new face model with the darker skin tones, but I'm not sure about other faces right now. It's worth us looking into!

- Yeah, shields have always been a bit of a problem area. We're looking into adding some combat mechanics in the future (maybe an offhand punch/shield bash) that could allow us to flesh out shields in a different way. At the moment there are only a handful of actual mechanics, so we just don't have that many tools to use to differentiate the shields.

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Originally posted by Cobboolio

Will the mod folder issue be fixed next patch? As in having to delete the modio folder on a regular basis because you get stuck on "preparing to download mods". Thanks for the updates :)

I can't say 100% but there should be some improvements to the mod side of things, we are releasing the SDK with or right after this update.

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Originally posted by -Helvet-

Right now, the nobles are always visible by the enemy team (with the indicator mark hoovering over their heads) and this promotes archery and thrown weapons to just aim at the indcator no matter if they can or cannot see the actual model (of the nobles). This makes smoke cover useless and in fact detrimential to the nobles as they cannot easly identify friends from foes (in smoke) while the opponents can always see where the nobles are.
Balancing issues of nobles asside, I think it's a small detail that could need some tweak.

What I propose would have a "tick" on the last known position of the noble:
Every 5 or 6 seconds, a "tick" happens at mark the position of the noble (preventing him from hiding). that marker can stay on him for a breif moment before fading. Then another 5 or 6 seconds pass and you get a "tock" which mark the position again. This would prevent "just aim for the marker" while still giving the information the whereabouts of the nobles.

Not a bad idea, we could look into some ways to combat using the marker as an aiming point :)

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Originally posted by Baby-Eating-Bishop

As discussed on the facebook group, and by e mail. My idea would be to add a Battle Standard which appears at the base on Frontline. Once picked up, the player becomes the BSB (Battle Standard Bearer), and much like the moving wagons, there is a circular zone that follows him around. Anyone inside this buff zone circle , is conferred a +10-20% Strength bonus. When the BSB is slain, the banner re-spawns at base.

The idea would force team tactics, a group to form around the BSB, flanking , etc.

It's the simulation of a moral boost seen in battle when the Standard is held aloft !

We probably wouldn't do a buff like that, but it would be cool to make a banner that has some unique properties!

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Originally posted by HomelessAristocrat10

Here's a suggestion: Rework matchmaking so that new players aren't paired with level 200s who demolish them every 10 seconds. Maybe players within 20-30 levels of each other are put in a match through matchmaking, at least on some servers.

We're tweaking the matchmaking a bit I believe. A lot of work has gone into finding solutions for new / less experienced players so they aren't thrown into a meat grinder while they're still learning.

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Originally posted by DrScienceSpaceCat

u/Jaaxxxxon Can we do something about siege weapons being nearly untouchable behind kill walls/spawn protection? It's been an issue on several maps, for frontline the Ballista on Mountain Peak can easily just spawn camp and pick people off, you can have a chance at running up to it and hope they miss or try an chuck a firebomb/set up one of those weird angle fire pit spots, but I don't see what the reason is that you can't walk up and take it out yourself. If there's no fair way to counter it then it shouldn't be in the frontline mode. The biggest issue in my opinion is the Catapult on Camp and Fetoria in Invasion mode and mildly on Red Grad invasion, and I only say mildly because the castle is a bit more protective there.

All of these have catapults that can easily hide behind the spawn protection kill wall while being able to safely fire on the objective, I've seen several games of camp where the person on the enemy team was on top of the bo...

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We're working on this, trying out some solutions and we'll see which one works the best :)

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Originally posted by Gomer-san

Can you please allow chain boots to be equipped with the latest T2 legs (cuisses, greaves, etc)?

If something can't be worn with something else, it's usually due to clipping reasons. I'll still take a look at this.

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Originally posted by SoomRK

" A little bit of talk about 2XP/Gold events - we've separated gold/xp gain so we can alter the multiplier without having to update. :)) We're planning quite a few events in the future! "

Will this affect non-official servers as well like the current events do?

I believe it's just a global modifier, so it should :)

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Originally posted by HumanBeingThatExist

make so horse/projectile cant enter enemy spawn zone, reverse couch nerf for the lance

We've been adjusting protection zones a bit, not sure about this exactly but it's something to consider if we haven't done it already

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Originally posted by ETERCRY

Mordhau ma boi!! <3 ok, I think that the general feeling of violence and gore, the weight of the weapons and swordplay, that sense of impact and brutal "crunch" sensation with ragdolls and dismemberment is the very heart or Mordhau, that's what has kept us playing all this time besides cosmetics and maps: the "crunch" reward, voices, the sense of a brutal battle, the gore etc so I would like a gore system 2.0 as ridicule as the game itself can be ;D people crawling and screaming, limbs or heads used as weapons (throwable or like one-use like metal pipes in Street of Rage), profuse bleeding on certain wound or when we take throwables from our bodies (or at least a pain scream like "ouch!" idk), once in a while or idk if you're wearing tier 2 or 3 armor and if your being killed by a thrust / stab how about the blade getting stuck on you so people have to kick it off? It would be brutal, funny and possibly dangerous while you lose control of your weapon but you could accelerate that ...

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Unfortunately the gore system is more or less as far as we can take it do to everything being hardcoded, and armor/etc being set up the way it was during early development. There isn't much more we can really do at this point :(

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Originally posted by VoevodaGorbunov

Hey! There are a few suggestions here:

  1. When choosing a shade of armor, it is not clear which shade is currently selected! It would be nice to highlight the current shade!
  2. Maybe it is worth introducing the cutting of the body in half, as well as the simultaneous cutting off of two legs, if the blow landed in the right direction with a heavy sharp weapon, for example, Zweihander, Halberd, Berdysh etc.?
  3. I would like to get a pop-up menu that will display a comparative analysis of what is currently wearing a character with a new outfit when you hover the mouse over him (mostly weapon).
  1. We should be fixing this :)
  2. Not possible with the way we set up the character models, armor and animations, unfortunately.
  3. We're reworking the armory, there's a possibility of us adding more stats that you can see there!
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Originally posted by Simple-Snow

Back with my reminder that I've used the billhook for almost 100 levels now, and would love a flashy billhook skin. Thanks for everything you're doing!

I will annoy the development team again for you :)

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Originally posted by Lefty_Gamer

A Visby style brigandine would be pretty cool cosmetic to implement, having more T2 chest options would be great...

We're adding something similar with the Eastern Invasion / crusader update!