Mordhau

Mordhau Dev Tracker




26 Apr

Comment

Originally posted by Bobcheese39

Everyone is very grateful for patchie! Every lobby had crazy energy the day it dropped and a couple after. Thank you devs for your hard work! I have a few points:

  • I really like the combat text pop ups, I think that they definitely help new players know what is happening and get familiar on terminology.
  • I would love to see a killcam of sorts in place, I know that they can be complicated to implement but I think that it would work wonders for teaching new players what tf just happened and how they died.
  • increase crush's cocaine budget

Thanks guys!

Thanks for the feedback!
Killcam probably isn't going to be a thing, I don't think we can make it work as it would be viewed from the perspective of the server (ie won't make any sense).

Comment

Originally posted by conqeboy

Hi, no dumb requests this time, just feedback based on my playstyle, i mostly play invasion or frontline:

  • LOVE the animation smoothing, met a guy with an arming sword who did a good ol' feint-to-strike-to-morph-wobbly-bobbly and it looked actually good and readable. Great work.
  • Zwei is a beast now well worth it's cost, and i especially love the changes to alt mode, making it a useful tactical choice and not just a gimmick, great stuff.
  • Not really a fan of the partisan as it is now, it's kinda too floaty for me and it feels like fighting a hhaxe stabs on steroids, i'd rather have it's strikes buffed, but it's too soon to say really, maybe i just have to get used to it.
  • Generally i like the movement speed changes, but they feel a bit too drastic in some cases. I feel like there should be at least some reason to take one t2 piece with two t3 other than it being cheaper, but maybe that's just me, i've always played with heavier loadouts...
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Thanks for the insight!

Comment

Originally posted by foggygeezer

What is the reasoning behind the 1vx nerf? Just curious, I felt like 1vx was in a good place balance wise.

I'd love to hear some general explanations for the direction that is being taken with combat mechanics. I've played with the patch a few days and I'm not sure if I like or dislike it yet, but I'm moreso curious what the logic behind many of the changes are. Maybe this is obvious to some but not to me.

experimental change, reverted AFAIK

Comment

Originally posted by PotatoKilr

Golden shiny stuff is great and all but some regular armor would be nice, such as:
• T3 German Kettle with Bevor
• T3 Slitted Kettle with Bevor
• Great/Grand Bascinet
• Basic types of spaulders
• More versions of brigandine, such as one that opens on the sides rather than the front

We should have some similar things coming, but probably not a grand bascinet - we don't have support for immobilizing the neck at the moment.

Comment

Originally posted by diehard311

Hi guys,

Great patch overall. Thanks for the hard work. Feedback:

- I really dislike the new arrow impact sound when you get hit. If I recall correctly, it has no "oomf" to it, like if it just hit unarmored flesh. Just my opinion.

- Good to hear you are working on the server issues. Still getting plagued by packet loss every other game on US East.

- I would love to see a peasant only mode of some sort, maybe for an event, like infection.

- I really miss emblem colors. Perhaps lock out blues and reds from the color palette?

- I love the Hussar helms. There is a anchor shaped nasal guard on the real life helms I would love to see added. If it's for identifying the armor tier, I get it, but still would be nice. Something more "V" shaped.

I think we're working on new projectile sounds, not 100% sure though. I'll forward this and the rest of your feedback to the team.

Comment

Originally posted by MORDHAU_Carrot

More carrots when?

Vitamin Cronch

Comment

Originally posted by Nihhrt

So we've went from a ping spikes to packet spikes on servers. Are we still saying it's DDOS? If so what's the progress on that? I thought most server companies come with some sort of DDOS protection with their servers. Is it the 206+ player server that pops up on occasion?

I don't care about most of the other changes (other than optimizations, those are nice) as I'll adapt to swings and various speed changes and what have you. This packet and ping/packet stuff needs to go as it's a real killer.

We are planning on some DDOS protection for the next update, it should eliminate most attacks. It's hard to tell on the fly whether or not server issues are solely the cause of attacks, but we're still working on iterative network improvements.

We've definitely made some progress on stabilizing things, but it's a process of incremental changes that will add up over time - we can't release a miracle fix that will instantly fix all problems.

tl;dr - we're working on it


25 Apr

Comment

Unfortunately this is just because of low player counts :(
With the available players, this was the best matchmaking could get for you to fight - if there were 10k people queuing for 3v3, you'd get matches with people at your rank consistently.

Comment

Like what some of the other comments said, this could probably be abused, and also there is a clear visual 'tell' of flesh wound: person gets a limb chopped off and lives = they will die in a few seconds. If you could use bloodlust to counter that, you wouldn't be able to know what is actually going on and things could get confusing.

That being said, keep the suggestions coming - more perk ideas are always welcome!


24 Apr


22 Apr

Comment

Originally posted by KaelusVonSestiaf

As a low skill player I wanna piggyback this comment with my perspective!

So, just to give context, I started playing this day 1, had a blast, and then people started getting better and better at -this- kind of thing, and I eventually quit.

I DON'T want to learn to play like this. I have nothing but respect for the very skilled high-level players who delve this deep into the combat system, but to me I see this entire aspect of the game as a serious flaw in the combat system. 'Getting good' at the game no longer means getting good at mind games, feints, parries, dodging, footwork, judging distance and everything else that is actually good mechanics. Instead, it's essentially getting good at abusing the jank of the game, and learning to read when the enemy is about to abuse the jank of the game.

It doesn't feel right to use this. It feels janky. I feel like I'm abusing the game rather than getting good. It feels like an exploit, rather than a mechanic. I feel ...

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I think it's undeniable that this is how a lot of players feel, but it's still really surprising. All of these mechanics were in some way expected and built around. Initially we thought "well, players don't like spinning, so we'll tone that down really hard", and we did. You don't see the sort of spinning that you might back in Chivalry days, etc. Yet, even without spinning, the slighest swing manipulation as seen in the video above, triggers people immediately. But the underlying reason isn't entirely clear, if you're willing to look at the big picture: we have people quickscoping in CoD, but nobody complains. We have people flying cars in Rocket League, and things are fine. Heck, CS:GO has its own wonky movement mechanics to compensate recoil that are pure jank.

'Getting good' at the game no longer means getting good at mind games, feints, parries, dodging, footwork, judging distance and everything else that is actually good mechanics.

T...

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Comment

btw, the crowned barbute is an exclusive tournament reward, so that won't be available to all players


21 Apr


20 Apr

Post

Hey all!

We're hoping you're liking our newest update - we're hard at work fixing issues that are popping up, and we'll be looking to put another hotfix out soon. Now that there's been a little bit of time to get used to the new changes, we'd love to hear your feedback on the update specifically! Please post any thoughts or suggestions below, and please keep things civil. Thanks a ton!

Some notes from our meeting:

  • A fix for players returning after a while and losing their items has been developed, we're hoping to hotfix to include this. In the meantime, message me (Jax) on the official discord ...
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18 Apr

Comment

Hey there, send me a dm on Discord, look for Jax - discord.gg/mordhau I should be able to get this fixed for ya :)

Comment

Originally posted by FoodOnCrack

The game itself does pretty good with steam link.

Respawning, choosing class and team and finding a server is a major pain in the butt. Like they forgot to code it. I couch game with a normal wireless keyboard and mouse, just gotta have a hard mousepad with high friction. But it's not really for mordhau, it throws you off focus while a monitor really gets you pumped.

we're fixing this, it just requires a lot of UI work since the game wasn't really intended for gamepad

Comment

Originally posted by dreadheadog

Great job with the patch guys! However I’m experiencing a single problem. Now, anytime I look upwards & towards the sky on feitoria, fps drops immensely. Another player had reported the same problem in chat too

Keep up the good work!

We're looking into performance issues. Hoping we'll make some progress on em soon!🤞
In the meantime, if you want to send logs to us there could be some useful information - best place would be on the discord, discord.gg/mordhau :)

Comment

Originally posted by Snaiiks

I think an additional customization slot to differentiate the face, neck, and shoulders would be really helpful. I want to use a gorget to cover up the neck when I use a plague doctor mask on my Burgonet Buffet but I can't. I know I asked this in a previous weekly discussion, but I think the customization slot would be amazing for fashion.

Having a shoulder plate and being able to wear a scarf for example

We have pretty much pushed the customization to the limit when it comes to cosmetic slots, unfortunately.

Comment

Originally posted by some_random_noob

The game is pretty much literally unplayable for me after the patch. I was playing it with 100+ fps on ultra all settings prior to the patch and after the patch, even on low all settings I just keep getting freezes every couple of seconds. this happens in or out of battle and its literally unplayable in battle as I cannot react because i keep freezing.

this has happened on every map.

We're looking into it - if you head over to the discord and drop a log file in the tech support or bug sections, that'd be greatly appreciated. discord.gg/mordhau

Comment

Originally posted by nsgould

When will we see fire pots put in a place where they aren't completely awful?

I understand they were very strong against players and the nerfs made sense at the time, but it's gotten to the point that fire pots can't even do the one thing they are designed for (destroying buildable objects).

Take catapults for instance; players constantly keep them out of bounds and even when you do manage to hit a catapult with a fire pot they either A: back the catapult out of the fire and take almost no damage from it or B: repair the catapult faster than the fire pot can do damage. This results in an extremely frustrating gameplay experience.

Maybe the issue is that repairing is too strong? Should someone be able to out-repair something covered in flaming oil? Since fire pots are so weak, and repairing is so easy, people don't even carry smoke pots which should be the actual counter to fire pots.

Some options would be:

  • Let us loadout more than on...
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I like your second point, although I think one of the issues we have at the moment is that the only way to manually extinguish the fire is to completely block your view with a smoke bomb - this is kind of limiting where we can go with firebombs balance wise. I'll see if there's anything that could be done on this front.