Mordhau

Mordhau Dev Tracker




11 Apr

Comment

Originally posted by PigGuy1988

Can we get a hair and beard update? Just an update of the models to make them look a bit more realistic and less like straw. A side note is that when you make your character maximum fat he still has a six pack. This is a bit odd and could be an easy change.

We have some new hair styles coming when we release the new male character models. They should work pretty well with any of the existing faces too :)

edit: I think this includes facial hair as well

Comment

Originally posted by Jbard808

Can we get some cosmetics for the body? Like scabbards/sheaths?

We ruled out scabbards in the beta phase of the game - unfortunately with the amount of customization, we did have to draw a line somewhere for performance reasons. Scabbards would be awesome, but we just can't justify the performance loss. :(

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Originally posted by Slop-Slop

Will a falx skin be teased soon? I know it's a "new" weapon but any sort of skin or just minor customizations for it would be great!

At the moment we're looking for some ideas - with the falx it has a distinctive forwards-curve; for gameplay/readability purposes, any skin we add should have a forwards curve, since that's what makes you realize that you're fighting a falx.

Comment

Originally posted by Abominor

They're releasing this new 2H falchion skin, which I'm personally hoping will be for Falx. I don't really see what other weapon it would work as well for.

I think this is going in as an executioner's sword. Read the top comment on this chain for the reasoning.

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Originally posted by Lefty_Gamer

Like someone else already commented, I hope that old cosmetics will get a pass done on them to ensure they're in line with the newer high quality ones coming out. Here are some cosmetic suggestions and advice, thanks for the game as always.

A Fauchard skin and/or a one, or several blades for the Bardiche as cosmetics would be cool if the Glaive would never be added since it's pretty redundant. I personally think the 13th century one would be nice blade cosmetic while either of the 15th century ones would be appropriate as a skin seeing as the fauchard later became a ceremonial weapon so please no 17th century ones that were supposedly too heavy to carry.

Another awesome, and thematic as one of the primary helmets of Crusaders at the time, cosmetic, if it isn't already planned of course, would be the ...

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Thanks for the feedback 👍I'll forward this to the art guys!

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Originally posted by pgsssgttrs

Any plan to fix the server browser?

I haven't played mordhau since November patch because pings of official servers are too high for me, and there are unacceptable packet loss between my pc and the servers.

New server browser introduced in November patch dosen't display ping of some community servers correctly, much higher pings are displayed instead of actual in-game low ping, which drained player count to zero in the said servers. Majority of player base in our area was supported by a single community server, which has been dead for months.

Excuse me if there has already been a plan addressing this issue, which i have no idea about, since i stopped following the feedback regularly.

Yep, we're actively working on improvements, and changes in how the ping is diplayed are on the table (I think that should be coming in this update).

as for general server stuff, see this: https://www.reddit.com/r/Mordhau/comments/mleq1f/weekly_feedback_discussion_46412/gu6edr9?utm_source=share&utm_medium=web2x&context=3

Comment

Originally posted by plumplumber

Servers are missing packets and patchie is also missing

We have some netcode improvements and server optimizations planned, should help. With these things we rarely can find a 'magic bullet' solution that perfectly fixes everything, instead it's usually a bunch of small improvements over time. As for the actual servers themselves, they're really good hardware, so a simple switch in providers or hardware won't fix the issue either. We're definitely not skimping out on the server side of things, even if it might look like it <3

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Originally posted by MaybePatta

Combat suggestions:
-make it so weapons of a length of 120cm or more can hit a riposte on a horse after successfully parrying the attack

-accels are broken, in midtier to hightier it just depends on who has the more broken accels to win. Yes you can counter with footwork, yes you can read - no the average human being isnt gonna put up with that shit. At this point with the current netcode, initiative and ultra accels always win. My suggestion is giving them their own sort of turncap, so they have a nerfed and set speed at which they come in compared to before.

-3rd person is broken, in duels and pubs. There is some sideswing and underhand wessex' which are just impossible to do in 1st person and extremely hard to read for the opponent. The FOV is much wider, animations are easier to read and stabs are more accurate.

-some weapons have broken turncap, so drags are way too floaty for the average human being to read - examples: Bastard Sword, Longsword, Wa...

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Hey! I'll forward these to the team. As for daily/weekly rewards, we aren't looking at doing them currently, but we plan on some other ways to make gold. :)

Comment

Originally posted by Strangeluv_MD

Fix the steam integration that allows you to view current players/recent players and add friends.

We're working on this - it's because we switched to PlayFab instead of steam, so Steam won't work. We're looking into some solutions with a Mordhau friends list and being able to potentially import or get steam accounts in game. We'll see when we can get this sorted 👍

EDIT: Not sure exactly what we'll end up doing, but we're aware of this and we'll do what we can :)

Comment

Originally posted by Nexerade

yeah and you removed armors from alpha videos that people liked because you said "they were bad looking". typical mordhau dev

The ones we removed were completely incompatible with the post-alpha customization.

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Originally posted by GreenGhost95

So you don't plan on improving even the worst cases like the bascinet which doesn't even have proper breathing holes, or the tabard which has chainmail parts that barely look like chainmail? Some of these pieces have very unique and classic looks which would be a shame to leave at low quality without anything equivalent to replace them with.

We have like 4 new mail tabards coming with the crusader themed updates, and we added the hounskull and pigface bascinets, which are completely improved over the original.

Comment

Originally posted by Oggnar

What about more coats-of-arms? We already have a french lily and a spanish castle, so what about english lions or a german reichsadler (eagle)?

I think more emblems are a great idea - I'll talk to the team about it. :)

Comment

Originally posted by Bilxor

Crossroads is laughably imbalanced. The king is just obscenely powerful and simply never dies. Any plans for this to get fixed

I believe we're tweaking the king a little 👍 I'll double check though!

Comment

Originally posted by Superphysiological

Is there anyway you guys can make it so that a salty guy can’t literally crossmap me and destroy the cata with his fire turret? Even with smith + blacksmith hammer, the fire turret just melts the cata.

Side mention, anyway to circumvent the toxicity from teammates with the cata on Camp? Like if you have cata, you can’t be knocked off of it by a teammate hitting you? And teammates can’t destroy cata either?

Heart wrenching stuff like when my own teammate firebombs cata and/or TKs because I killed him once but I’m literally top fragging with cata. Or even a teammate killing me so he can have it hisself.

As for the fire ballista, maybe smoke or something could work in the future? I think having a good counter to the catapult is good, but it definitely shouldn't be rock-paper-scissors gameplay. As for the toxicity, it's tough because not getting removed from the catapult lets you use it if someone tries spam kicking you, but if they just murder you there's an issue with that as well.


10 Apr

Comment

Originally posted by GreenGhost95

Are there any plans for going back and retexturing/remodeling some of the older pieces of armor since the quality of new pieces has gone up over the years? There's alot of inconsistencies regarding both the quality of the armors as well as the coloring.

Placeholder numbers for the sake of discussion, but:

Going back and fixing something might take 6 hours, but adding something new might only take 10. So we can spend 6 hours to have the same amount of cosmetics, or we can make a new cosmetic and have two cosmetics for a similar amount of work. This also lets people use the old ones if they like the way the look, and when we do this we try to add new things that are similar in style.

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Originally posted by [deleted]

[removed]

Your post has been removed because it is in violation of rule 10. Suggestions and critiques must be constructive.

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Originally posted by scotsman165

I gave award now give patchie

Ok we will release patchie soon™

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Originally posted by Educational-Gur-1649

"some programming and gameplay for the catapults" Does that mean we will finally be able to throw dwarves with catapult?

No, it's just changing the catapult so it behaves with physics and doesn't clip through the ground or float in weird ways :)


09 Apr

Comment

ok the sound effects were killing me in this