Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord Dev Tracker




01 Dec

Comment
    Duh on Steam Forums - Thread - Direct
Originally posted by Ruffio: I think you meant the one with the higher skill would be better, not the lower -)
Yes :D
Comment
    Duh on Steam Forums - Thread - Direct
Originally posted by Urmel: there is only one change i dont like from 1.2.4 to 1.2.5
all units get a big fighting-skill bonus in tournaments every round.

doesnt matter what "real fighting skill" they have. so the peasant in the final round could be much better then the lord, you had bad luck to fight in the first round.
Just to be sure - If 2 characters face off with one-handed swords and 1 has 100 while the other has 200 in one handed skills, the one with higher skills will always be better. So while the bonus applies regardless of base skill, the base skill (for the equipped weapon) still matters.

30 Nov

Comment
    Duh on Steam Forums - Thread - Direct
You can find the latest change-log for betas at the bottom of this sticky https://steamcommunity.com/app/261550/discussions/0/3762228679799915128/
Comment
    Duh on Steam Forums - Thread - Direct
Steam branch names can't be edited after they are created. You can see your actual game version on the lower left of the game launcher (where you select between SP / MP / Digital Companion).
Comment
    Dejan on Steam Forums - Thread - Direct
Beta v1.2.6 (30/11/23)
Singleplayer Crashes
  • Fixed a crash that occurred during the battle due to a bug in the range calculation of units.

Fixes
  • Fixed a bug that enabled low-level troops to block a number of consecutive attacks from different directions.
  • Fixed a bug that caused the game to freeze after pressing the Auto-Deploy button during the Order of Battle phase.
  • Fixed a bug that prevented you from targeting castle gates, siege engines, and alike with an attack order.
  • Fixed a bug that caused crafted item’s names to reset after loading a save.
  • Fixed a bug that prevented some option names and values from being updated after changing the language in the Options screen.

Multiplayer Fixes
  • Fixed a bug that caused perks that provide a speed bonus to attacks to scale the final damage t...
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25 Nov

Post
    Piconi on Steam - Thread - Direct


Greetings warriors of Calradia!

Welcome to the fourth edition of the Community Tales! Before we highlight the new creations and events, we would like to share more on the progress of the v1.2.x version series. Recently, we’ve released ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

23 Nov

Comment
    Piconi on Steam Forums - Thread - Direct
Beta v1.2.5 (23/11/23)
Singleplayer Crashes
  • Fixed a crash that occurred due to the new notable workshop owner selection algorithm.
  • Fixed a crash that occurred due to a deleted crafting template.
  • Fixed a crash that occurred when receiving vassal offers from eliminated kingdoms.
  • Fixed a crash that occurred during the “Rival Gang Leader” issue quest.
  • Fixed a crash that occurred when speaking to a noble on the world map about sending a companion to resolve their "Lord Needs Horses" issue quest.
  • Fixed a crash that occurred during the conversation with the pupil in the “Lord Needs Tutor” issue quest.
  • Fixed a crash that occurred when assigning a companion to an issue quest.
  • Fixed a crash that occurred when ending a map event due to destroyed kingdoms.
  • Fixed a crash that occurred while updating the siege engines on the...
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21 Nov

Post
    Dejan on Steam - Thread - Direct


As the trees' crisp and colorful leaves drop, so does our Autumn Sale! Don't miss your chance to get Bannerlord 30% off. You can also pick up all previous Mount & Blade titles with a 75% discount.


https://store.steampowered.com/app/261550/Mount__Blade_II_Bannerlord/... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

09 Nov

Post
    Dejan on Steam - Thread - Direct



Starting on November 20th, Steam will be changing the currency used for sales in Türkiye and Argentina to USD due to the exchange rate volatility of these countries’ currencies in recent years.

To ease this transition, we’re happy to announce the start of a weekend sale! This provides an opportunity not only for future warriors of Calradia who are currently using the Turkish Lira and Argentine Peso to acquire our games at a discount before the switch - but also for everyone else around the world.

Starting now and running through Sunday, you get a 3... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

20 Oct

Post
    Piconi on Steam - Thread - Direct


Greetings warriors of Calradia!

Welcome to the third edition of the Community Tales - highlighting some fantastic creations and events that you can join!

Before we begin, though, we would like to give you another progress update on the v1.2.x version series. Recently, we have released Beta v1.2.4, which addressed a number of important issues, reintroduced the Danustica town scene and opened up the Beta Multiplayer with a host of balance changes (including the return of the dismount mechanic) for testing with the community.

We are now working on Beta v1.2.5, which will tweak the multiplayer changes according to feedback, include further stability and performance improvements, balance the AI combat level calculation to better reflect the current skill distribution as well as introduce a number of modding-related changes, such as improved w... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

04 Oct

Comment
    marda on Steam Forums - Thread - Direct
You should select visit option or physically find and talk them in the map. Talking through the talk option does not progress the quest.

28 Sep

Comment
    Piconi on Steam Forums - Thread - Direct
Beta v1.2.4 (28/09/23)
The Multiplayer lobby has been opened on Beta alongside a number of servers - allowing you to test the balance changes mentioned below. We’re very much looking forward to your feedback! Please share it with us in the v1.2.4 Balance Changes[forums.taleworlds.com] feedback thread.

Singleplayer Crashes
  • Fixed a crash that occurred when retrieving revenue from a village during the Revenue Farming quest while in an army.
  • Fixed a crash that occurred due to crime rating changes with an eliminated kingdom.
  • Fixed a crash that occurred when the governor changed.
  • Fixed a crash that occurred when the last enemy troop was killed in a battle.
  • Fixe...
Read more

18 Sep

Post
    Dejan on Steam - Thread - Direct


v1.1.6
Singleplayer
Crashes
  • Fixed a crash that occurred when updating the total played time.

Fixes
  • Fixed a bug that caused crafted weapons’ weight to increase after loading a save.

Multiplayer
Crashes
  • Fixed a crash that occurred when opening a kick poll immediately after a new player joined the session.
  • Fixed a crash that occurred on the lobby screen when confirming two consecutive exit popups.
  • Fixed a server crash that occurred due to an AI targeting issue.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

15 Sep

Post


Greetings warriors of Calradia!

Before we jump into another edition of the Community Tales, we wanted to address some of your questions regarding the 1.2.x version series. To begin with, we made the Beta v1.2.0 publicly available earlier and are keeping the series in beta longer than usual - in order to more effectively collect and respond to a broader range of community feedback. Thanks to...

... Read more

12 Sep

Post
    Piconi on Steam - Thread - Direct


Greetings warriors of Calradia!

Before we jump into another edition of the Community Tales, we wanted to address some of your questions regarding the 1.2.x version series. To begin with, we made the Beta v1.2.0[forums.taleworlds.com] publicly available earlier and are keeping the series in beta longer than usual - in order to more effectively collect and respond to a broader range of community feedback. Thanks to your help, many important issues were addressed in the hotfixes ... Read more