Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord Dev Tracker




18 May

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

17 May

Post
    Dejan on News - Thread - Direct


Greetings warriors of Calradia!

August and September have been exciting months - Mount & Blade II: Bannerlord finally got its release date (October 25th), pre-orders opened for consoles and many of you came to say Hi at Gamescom and Pax.


Gamescom2022

And while it is a major milestone for the game to come to consoles, our announcement made it clear...

... Read more

17 Apr

Post
    Dejan on Steam - Thread - Direct

v1.1.3
Singleplayer
Crashes
  • Fixed a crash that occurred due to corrupt save data when making peace with minor factions.
  • Fixed a crash that occurred when transferring troops between formations with banners.

Fixes
  • Fixed a bug that caused vassals to randomly disappear after they had been promoted from a companion position.

Multiplayer
Crashes
  • [Custom Server] Fixed a server crash that occurred due to a modded client.

Fixes
  • Fixed a bug that allowed players to use the teenage human body.

Changes
  • [Custom Server] Adjusted the limit for the RoundTimeLimit server option to 60-3600 seconds.
  • [Custom Server] Incr...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

22 Mar


21 Mar

Post
    Dejan on Steam - Thread - Direct

v1.1.2
Singleplayer
Crashes
  • Fixed a crash that occurred when an army dispersed due to a related clan leaving their kingdom.
  • Fixed a crash that occurred when a party left an ongoing encounter.
  • Fixed a crash that occurred during the “Heir coming of age” cutscene.
  • Fixed a crash that occurred when leaving the kingdom.

Fixes
  • Fixed a performance issue that occurred due to dead wanderers occupying space in the encyclopedia for too long.
  • Fixed a bug that caused the player to get stuck in the game menu after sallying out against an enemy they had just made peace barter with.
  • Fixed a bug that caused the encounter menu to open after deciding to leave a siege.
  • Fixed a bug in the party screen ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

16 Mar

Post
    Dejan on News - Thread - Direct


With spring around the corner, don't miss your chance to get Bannerlord at a 20% discount! You can also pick up all previous Mount & Blade titles with 75% off until the 23rd of March.

https://www.taleworlds.com/en/Store
Post
    Dejan on Steam - Thread - Direct


With spring around the corner, don't miss your chance to get Bannerlord at a 20% discount! You can also pick up all previous Mount & Blade titles with 75% off until the 23rd of March.

https://store.steampowered.com/app/261550/Mount__Blade_II_Bannerlord/
... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

11 Mar

Post
    Dejan on Steam - Thread - Direct

v1.1.1
Singleplayer
Crashes
  • Fixed a crash that occurred when ending missions.
  • Fixed a crash that occurred after occupying an alley.
  • Fixed a crash that occurred while loading a saved game.

Modding
  • Fixed a crash that occurred when generating terrain.
  • Fixed a crash that occurred when auto-generating the navmesh using the "Generate Grids" button.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 Mar

Comment
    Duh on Steam Forums - Thread - Direct
Originally posted by Roasted taters: Serious question: how does one learn how to mod? I want to learn and am willing to take serious time to learn programming, but have no idea how to even start or what the best path would be for me to take. If it's even feasible for me of course, only having an engineering background in another (very different) discipline.

Maybe you don't know but I hope someone can help point me into the right direction.
It is definitely possible to get into modding for you - just a matter of having time for and fun with it.

Official documentation https://moddocs.bannerlord.com... Read more

01 Mar

Post
    Dejan on Steam - Thread - Direct

Latest Changes
Singleplayer Crashes
  • Fixed a crash that occurred when clearing a rival alley in a civilian mission while there was an alley attack event ongoing.
  • Fixed a crash that occurred when the player initiated an alley fight right after clearing and occupying one.
  • Fixed a crash that occurred while loading the game.
  • Fixed a crash that occurred when the player sallied out while besiegers were under attack by a friendly party.
  • Fixed a crash that occurred on the crafting screen when using the confirm shortcut.
  • Fixed a crash that occurred while the player was in an army and peace was declared.
  • Fixed a crash that occurred on the banner editor screen if the player had a heraldic armour equipped.
  • Fixed a crash that occurred i...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

27 Feb

Comment
    elysebluemoon_TW on Steam Forums - Thread - Direct
Please post about this issue on Taleworlds forums, localization-related issues are reviewed here:
https://forums.taleworlds.com/index.php?forums/game-translations.880/

23 Feb

Comment
    Dejan on Steam Forums - Thread - Direct
Beta v1.1.0 (23/02/23)​ Singleplayer Fixes
  • Chinese localization fix.

Multiplayer Changes
  • Added logging improvements for the lobby.

16 Feb

Comment
    Dejan on Steam Forums - Thread - Direct
Beta v1.1.0 (16/02/23)​ Singleplayer Crashes
  • Fixed a crash that occurred when the player encountered a settlement under siege by an allied army.
  • Fixed a crash that occurred when leaving an alley empty and claiming another alley.
  • Fixed a crash that occurred while playing certain animations with certain blend values.

Fixes
  • Fixed a bug that caused the weight of crafted items to double when loading a saved game.
  • Fixed a bug that caused the player to get wounded in simulation battles.
  • Fixed memory leaks that occurred after a new sandbox/campaign game or when loading an old one.

10 Feb

Comment
    Dejan on Steam Forums - Thread - Direct
Beta v1.1.0 (10/02/23)​ Singleplayer Crashes
  • Fixed a crash that occurred while saving the game.
  • Fixed a crash that occurred when clearing a rival alley in a civilian mission while an alley attack event was ongoing.

Fixes
  • Fixed a set of bugs that were causing the renown & influence gains to show incorrect values on the scoreboard (in map events that had multiple parties/armies on the winning side).

For modders, this affects the following classes:
  • MobileParty.cs
  • MapEventSide.cs
  • AlleyCampaignBehavior.cs

06 Feb

Post
    Dejan on Steam Forums - Thread - Direct
Greetings all,

We've got some important news to share. Callum has decided to move on to new professional challenges and is as such no longer with the company. We would like to thank him for his contributions over the years and wish him all the best in his future endeavors.

I was entrusted with the responsibility to lead the community team at the company. What does that mean moving forward? We're currently re-evaluating the various goals, tasks and responsibilities of the community team. While it's a tad early to say - we are hoping to expand the "hired" team to help me cover some of those responsibilities. We hope to share more information around that with you in the following weeks.

Dejan