Odd Realm

Odd Realm Dev Tracker




15 Jul

Comment
    Sleipnir on Steam Forums - Thread - Direct
Hrmmm. Ok, thank you for the feedback. I'll bump up the old age threshold.
Comment
    Sleipnir on Steam Forums - Thread - Direct
I don't think I'll make more ore spawn, but ore spawn in bigger clumps or more realistic veins. Not every map generates with all the resources right on the surface, so I understand the frustration there. With bigger veins, you'll be able to follow them and mine out way more ore.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Yea xD

14 Jul

Comment
    Sleipnir on Steam Forums - Thread - Direct
Fixing that stuff this week! :D
Comment
    Sleipnir on Steam Forums - Thread - Direct
It's pretty hidden, so, I think I need to work on that some more to make it clearer.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Are you setting the food designation from the room (the edit room window)? The rooms will auto-set zones based on that.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Thanks for the feedback. I'll throw that into this week's update and try to make ore a bit easier to find! :)
Comment
    Sleipnir on Steam Forums - Thread - Direct
That's what I expected.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Yep. I had to set all settlers to 18 for old saves in order to avoid a bug where they'd be children. Any new settlers and saves won't have this happen.

13 Jul

Comment
    Sleipnir on Steam Forums - Thread - Direct
Ohhh. Let me take a look.
Comment
    Sleipnir on Steam Forums - Thread - Direct
I've been meaning to add import to the gear sets so you can transfer them across saves. Just been tied up with some bug fixing lately. Hope to add that soon.
Comment
    Sleipnir on Steam Forums - Thread - Direct
I absolutely agree. After today's patch I'm focusing on combat and events to fix a lot of these issues and add some more content. :)
Comment
    Sleipnir on Steam Forums - Thread - Direct
Dig down into the ground with your miners. Most of the game world is below you and there a bunch of dungeons. The patch after today's, I'll be adding many more too. :)

As for the overworld, we actually haven't really started on overworld exploration yet. Migration is a method to start a new settlement, not really a way to explore because you can't currently go back to the old settlement. We have plans to add a lot more overworld map options like scouting, trading, invading, etc.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Hmm, I'm not sure I understand. Your trees were cut down by 30%? Do you mean the time it took to cut them down was reduced by 30%? Or their growth time was reduced by 30%? Sorry for my confusion.

12 Jul

Comment
    Sleipnir on Steam Forums - Thread - Direct
Ya, that's the intention eventually, but I have some work to do to make that possible.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Ah, yes, the bug where item spawns discover dungeons. That ol' chestnut.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Ya. I agree. I'll add some messaging to make that clearer. Thanks for the feedback!
Comment
    Sleipnir on Steam Forums - Thread - Direct
Hi! ^.^
Comment
    Sleipnir on Steam Forums - Thread - Direct
Hi!

Sorry for the late reply. Did not see this post.


how high do the rooms need to be?
A room needs to be 1 block in height. You can choose to build a roof platform over it or solid blocks. To build a roof in midair, hold ALT while placing the blueprints.


2 blocks high?
No.


do i need to also make a roof? Settlers like roofs over their rooms. Makes them happier.
i tried to make a room out of wood walls (i made a flat square of wood on the ground). i seen in the video that they placed a room (square with a hollow centre). Not sure how to do that.
To leave the centre hollowed, hold down CTRL while placing the blueprints.


Do i need to make a door to the room too?
You don't have to. You can lock doors if you get attacked.


does placing the door replace the already-constructed wood wall?
No. You need to leave an open space. You can deconstruct things you've built if you need to m... Read more
Comment
    Sleipnir on Steam Forums - Thread - Direct
Well, there is the 'Thoughts and Feedback' thread for suggestions. Truthfully, I like to keep bug posts separate. It helps me find them and seeing duplicates is a good way for me to tell severity and how common it is or if, maybe, I've just forgotten.

We do have a very active discord if you'd like to join it. It has dedicated channels for many things including, suggestions and bugs.

https://discord.gg/eEncY9H