Odd Realm

Odd Realm Dev Tracker




25 Oct

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/688060/announcements/detail/1643177878676231989]here[/url].

24 Oct

Comment
    Sleipnir on Steam Forums - Thread - Direct
The number and cross on the blueprint indicate how many of that blueprint you can build + what have already been placed. In your case, you have several dozen placed. Let's say, 40. If you can only build 35 because that's as much as your current materials can provide for, you'll have a negative amount (35 - 40 placed = -5). The red cross is there to tell you that you're going to need more materials to build more + finish all the blueprints you have already placed.

23 Oct


22 Oct

Comment
    Sleipnir on Steam Forums - Thread - Direct
Looking at your game, you just need to disable skills for your Stone Mason. Right now, they are too busy building other things. Namely, they are busy working at the forge and building the wood roof you've got. If you designate one or more settlers to just do stonework, they'll focus on building your stone-based blueprints. :)
Comment
    Sleipnir on Steam Forums - Thread - Direct
Can you send me your save file so I can take a look? If so, here are the instructions:
https://steamcommunity.com/app/688060/discussions/0/1741106440033049878/
Comment
    Sleipnir on Steam Forums - Thread - Direct
Are the settlers not building anything stone? Or is it just the button that shows the red x?

Hey everyone!

This is a quick announcement that I've uploaded version 0.8.19.1 to the beta branch which fixes a few bugs that have been found from last week's update.

Note: This update has not been uploaded for OSX users yet. Apple has a new notarizing process that I'm currently figuring out. Hopefully this won't permanently slow down OSX builds but this is my first experience with this added step. Will try to upload that build as soon as I can.

Here are the notes:
-Fixed a bug where the loom, spinning wheel, and tanning rack could be rotated.
-Fixed a bug where props weren't being tagged properly. This caused certain scenarios to not replace names in dialogue.
-Only archers and warriors will train at the barracks now.
-Fixed a bug where destroyed training dummies weren't rebuilt.
-Fixed a bug where tiles were appearing as not visible black squares.
-Fixed a bug where the stone carpenter's table wasn't working as a require...

Read more External link β†’
Post
Hey everyone!

This is a quick announcement that I've uploaded version 0.8.19.1 to the beta branch which fixes a few bugs that have been found from last week's update.

Note: This update has not been uploaded for OSX users yet. Apple has a new notarizing process that I'm currently figuring out. Hopefully this won't permanently slow down OSX builds but this is my first experience with this added step. Will try to upload that build as soon as I can.

Here are the notes:
-Fixed a bug where the loom, spinning wheel, and tanning rack could be rotated.
-Fixed a bug where props weren't being tagged properly. This caused certain scenarios to not replace names in dialogue.
-Only archers and warriors will train at the barracks now.
-Fixed a bug where destroyed training dummies weren't rebuilt.
-Fixed a bug where tiles were appearing as not visible black squares.
-Fixed a bug where the stone carpenter's table wasn't working as a requirement for the ... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/688060/announcements/detail/1555357052120164963]here[/url].