For sure! We're very early in content development right now so it's not just the Ancients that are lacking. We're only now focusing more on content over features.
For sure! We're very early in content development right now so it's not just the Ancients that are lacking. We're only now focusing more on content over features.
Thanks for the suggestion!
Hi!
Q: How long does each season last in the current build? The wiki seems to be outdated.
A: Variable. Spring = 15 days, Summer = 18 days, Fall = 14 days, Winter = 10.
Q: When winter comes, do you lose the seeds for any planted crops?
A: You do.
Q: How are wild crops assigned? Is it a certain # for the whole map, each z-level, or does ever exposed dirt block have a chance to spawn them?
A: Do you mean, how I generate the plants on the surface? It's just random noise.
Q: Deconstruction has its own skill, are any associated with construction?
A: Wood work, stone work, metal work, and void work are.
Q: What level farmer do I need to get new seeds at least 20% of the time?
A: There are two perks for the farmer which increase plant quality. Quality affects the growth time. Each plant has individual drop %'s and humans have a slight racial buff to this. Harvest drop rates are around 90% to ...
Read moreThank you so much for making this wonderful game.
Thank you! :)
https://i.redd.it/xb56q0heshf31.png
Hey all!
Just uploaded the most recent changes to the steam Beta branch.
This update is likely to be pretty buggy, so, only get it at your own risk.
Why is it a risky build? I've made a significant change to how light acts underground. Before, lights produced by torches and other similar devices would not penetrate the ground. Now it does. This may or may not cause problems because visibility was a huge part of determining whether your settlers could do something. Is that mining job visible? No? Ok, we won't do it. Now, you can see much further into the earth. So this might have issues where settlers think they can do something when they really can...
Read more External link →Hello! Here are my answers:
Q: Can i prioritize food going to the animal troughs somehow? I have 99+ raw food but keep having issues with my animals going thirsty. I even had a bunch of cows dying to starvation. Troughs are definitely set to accept raw foods and I definitely have tons, its just that the laborers shuffle all the food into cabinets far away from the animals. The only solution I've found is to keep the total amount of storage inside my base lower than the total amount I have to get them to overflow storage to the animals.
A:I need to implement zone priorities (like job priorities). It's high on my to-do list.
Q: Are there any foods that can be grown inside? I've looked for mushrooms and even tried to do some underground irrigation ( bad mistake ). I've attempted to build an indoor growing thing underneath glass but somehow that doesn't seem to let enough light in either. Basically - is there any way to grow food in the winter?
A: Mushro...
Read moreYou should be able to deconstruct them if you're running a newer version of the game.
nice work, love the game so far. i have an idea tho if it has not been requested or suggested, id love to see backpacks or wheelbarrows for the labors as a tool?
We're definitely looking into the idea of backpacks, wheelbarrows and pack animals. :)
Well! It's similar in the way that the factories are instead little people/ creatures!
You can get super creative with your building styles and work out a super efficient village. Become super good at farming and mining, while keeping everyone fed and happy. Defeat the depths below and make a big profit!
While Odd Realm doesn't have a precise "endgame" goal, it'll keep you busy for hours trying out different playstyles and stuff!