Odd Realm

Odd Realm Dev Tracker




24 Nov

Comment
    Sleipnir on Steam Forums - Thread - Direct
Thanks for the suggestion! I plan on revisiting the tree generation in the future and I'll keep this in mind. Cheers!
Comment
    Sleipnir on Steam Forums - Thread - Direct
Sadly, I haven't implemented that yet (or at least it was sort of implemented and then changed). The next update will hide that stuff until I can properly implement the feature later on. Sorry about that!

20 Nov


19 Nov


18 Nov

Original Post:

https://steamcommunity.com/games/688060/announcements/detail/2928991087794011224

Hey folks!

Hope you are all doing spectacularly!

I'm still trucking along on this update and I'm starting to get close to a beta build candidate.

This month I ...

Read more External link →
Post
Hey folks!

Hope you are all doing spectacularly!

I'm still trucking along on this update and I'm starting to get close to a beta build candidate.

This month I finished up the core system improvements I mentioned in the last post. That was a real slog but hugely improved performance and I'm happy with the state it's in.

I had to take last week to fix up the tooltips in the game because they were driving me nuts. They had lots of weird positioning bugs and the under-the-hood way they updated was super confusing. I also wanted to do a pass on the entity tooltip as I have always felt it was poorly done. This is the expanded version (holding ctrl) of the entity tooltip:



And collapsed (hovering over a target entity):
... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/688060/announcements/detail/2928991087794011224]here[/url].

17 Nov


16 Nov


15 Nov


14 Nov


10 Nov

Originally posted by ptite_crotte

Looking forward for this update.

I'm more and more impressed by your work, your game is a real pleasure. Congrats and keep the good work !

Thank you my friend! Your support is very much appreciated. :)