Odd Realm

Odd Realm Dev Tracker




17 Dec

Originally posted by Acedrew89

This is great! Glad you finished the move safe and sound and thanks for taking the time to write this update!

My pleasure and thanks!

Originally posted by The_Quial

Looking really good!!

Cheers!

Originally posted by Justhe3guy

Congrats on the move! The UI improvements sound good

Thank you :)

Hey everyone!

Now that I'm moved and all that is out of the way, I've been working hard to wrap up the rest of this next update. It's coming along super well. As per usual, I don't want to promise any dates, but I'm feeling great about almost being done.

Currently, I'm rounding out the tech tree which is new in this update. I'm adding in a bunch of new weapons, tools, and gear which you can unlock. Plus some you'd find from events.

https://preview.redd.it/fv05qgnefs561.png?width=666&format=png&auto=webp&s=6f0ac567a35ee8ccc60dfff66562959178c0c77c

You can look forward to some new projectiles like spears, bolas, rocks, and so on. I never had these before because I had no '...

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Hey everyone!

Now that I'm moved and all that is out of the way, I've been working hard to wrap up the rest of this next update. It's coming along super well. As per usual, I don't want to promise any dates, but I'm feeling great about almost being done.

Currently, I'm rounding out the tech tree which is new in this update. I'm adding in a bunch of new weapons, tools, and gear which you can unlock. Plus some you'd find from events.



You can look forward to some new projectiles like spears, bolas, rocks, and so on. I never had these before because I had no 'throw' animation. Only a bow firing one. The throw animation lets me add in a lot more projectile options for obvious reasons, so that's fun. I'm also adding in more options for the Ancients, such as Summons. I'll keep those under my hat until the update is ready.
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/688060/announcements/detail/4010983523406846564]here[/url].

15 Dec


13 Dec


11 Dec

Comment
    Sleipnir on Steam Forums - Thread - Direct
Thanks so much! :)

10 Dec

Comment
    Sleipnir on Steam Forums - Thread - Direct
The migrate option is very buggy at the moment. I need to address these issues once this current update is done. Sorry about this!

09 Dec

Comment
    Sleipnir on Steam Forums - Thread - Direct
I like it! I'll note it down. :)
Comment
    Sleipnir on Steam Forums - Thread - Direct
You can lock them using the utility menu (U). There's a lock option there which lets you toggle whether doors are locked. That will keep them from walking through the doors.

08 Dec

Originally posted by hazzor

I figured I needed a rod, at least.

Is there supposed to be actual game sound?

...Yes. Haha. Did the game boot up with 0 audio? There's SFX and a soundtrack which should play by default...

Very cool! I wasn't able to watch the whole thing but did you manage to figure out fishing? If not, you will need to equip a fishing rod, enable the fishing skill, and then assign a fishing job by the water.

I like the music you had playing in the background! Good fit!