Odd Realm

Odd Realm Dev Tracker




18 Jan

Originally posted by winter_woods

Keep up the good work !! Happy to see the progress:)

Thanks winter! Much appreciated. :)

Originally posted by DWLlama

Looking forward to it!

Awesome! :)


15 Jan

Originally posted by Acedrew89

Love this update and looking forward to the encounter improvements as well!

Thanks my friend!

Originally posted by Justhe3guy

UI improvements are always a great yet time consuming and endless sink ha

Looking forward to some exciting and/or terrifying encounters and events especially on the challenging side. Life should be difficult at times on non-peaceful tiles but peaceful also shouldn’t have nothing happen. Have fun balancing ;)

Oh, agreed! The plan is to have a two elements to the tile ferocity rating:

  1. Determine attacks from bandits and other baddies.
  2. Determine the types of events which occur.

So, even though peaceful might not have any bandit/baddie encounters, they'll still have their own unique events.

Hello, dear friends!

Today's dev log will focus on items and item system changes. I get a lot of requests for more content to play with and most of my updates tend to focus on making features and/or improving previous features based on feedback because I think it's important to do that stuff first. The 0.10.0.0 update I'm working on has SO many new features and improvements but I wanted to ensure there's lots of new content for players to discover as well.

During the month since my last post, I spent a bunch of time making about 60 new tools and weapons for the game. A lot of these new items can be unlocked in the new tech tree and some are only discovered by exploring the world. I've also created two new projectile types--rocks and spears--to support new items such as, bolas, slings, darts, and spears. I've even added some new spellbooks too!

...

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Post
Hello, dear friends!

Today's dev log will focus on items and item system changes. I get a lot of requests for more content to play with and most of my updates tend to focus on making features and/or improving previous features based on feedback because I think it's important to do that stuff first. The 0.10.0.0 update I'm working on has SO many new features and improvements but I wanted to ensure there's lots of new content for players to discover as well.

During the month since my last post, I spent a bunch of time making about 60 new tools and weapons for the game. A lot of these new items can be unlocked in the new tech tree and some are only discovered by exploring the world. I've also created two new projectile types--rocks and spears--to support new items such as, bolas, slings, darts, and spears. I've even added some new spellbooks too!

... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/688060/announcements/detail/5471278263749386344]here[/url].
Comment
    Sleipnir on Steam Forums - Thread - Direct
I hear you but, unfortunately, I'm reserving 'Grove' for new Gwdir rooms.

13 Jan

Comment
    Sleipnir on Steam Forums - Thread - Direct
I believe this is fixed for the next game version. I'll see if I can reproduce.

You can remove the tree without worrying about fall damage. Alternatively, you could build a ladder up to them.

Thanks for letting me know about the issue!

12 Jan

Comment
    Sleipnir on Steam Forums - Thread - Direct
Tree fruits aren't necessarily harvested in the same way that normal plants are. You get apples/coconuts from Apple Trees and Palm Trees by either waiting for them to drop the items or cutting them down. Keeping in mind that they only produce these items in the correct season (generally summer).
So, with all that in play, you should be 'harvesting' apples and coconuts as long as your forester is cutting down those trees in Summer. Which they will automatically do if you have the arboretum set up around those trees.

11 Jan

Comment
    Sleipnir on Steam Forums - Thread - Direct
Heck ya! Good luck and thanks for the review! :)

Originally posted by RSGTHennessy

he mentioned being a disgrace to his kind, any back story there?

Ah, yes! Ancients that achieved immortality without the permission of the High Council were labelled, 'Unworthy' thousands of years ago. The Ancients had an extremely caste based society when they were developing the technology to achieve immortality and only the highest ranks were allowed to use it. However, nowadays, they are so few in numbers, they tend to overlook these past crimes in order to work together and survive.

So, it sounds like Jalex was one of these Unworthy and is trying to join you.

Originally posted by RSGTHennessy

I thought it would be really cool to spawn on a pirate island, I found out that anything that spawns on land creates its own little land mass, was mostly rats so I left them, but then Jalex came so I made a land bridge, luckily ancients spawn with full energy so he was safely rescued.

Good! Ancients are a rare bunch, so you'll need them all.