Old School Runescape

Old School Runescape Dev Tracker




21 Apr

Comment

Originally posted by MegaMustaine

" The anti-alting mechanic implemented last week has now been applied to the Abyssal Demons in the Catacombs, Demonic Gorillas, and Warped Jellies. The Catacombs' Abyssal Demons have had their maximum walking range increased slightly too. This will allow people to group more easily between rooms. "

Good to hear the demonics method being noticed and removed, also good to see Jagex putting their foot down on ironman alting in general.

Thank you for the kind feedback. :)

Comment

Originally posted by ChoccyBrights

Hi Jagex! Please PLEASE respond to this. Before, you could press ALT + 0 1 5 1 on the numberpad, and it would type an invisible character that allowed you to start a message in lowercase, or to type in all capitals. It's high-effort, and not used for spam, but used for skits, role-playing, and YouTube videos. Could you please re-implement this specific feature as it was before today's update? This update bothers me a lot because I like using the combination for emphasis on specific things

Hey there, this was a request that came in from Player Support as it was being used nefariously and we needed to do something to make the spamming less effective. We hope that this change doesn't impact the community too much - it was being disproportionately used by Spammers so we had to take measures to deal with it.

Comment

Originally posted by youreprobablyafacist

nice to see Fishing Trawler changes, i may have a go at it later to see how it compares with Tempoross

Let us know how you get on! :) Thank you

Comment

Originally posted by olle-z

I think the post has a typo - it says the dragonbone necklace needs 80 prayer instead of 70. I believe it should be the opposite?

Thanks for spotting this, we've changed it now :)

Comment

Originally posted by ironmaymay

Was the dragon warhammer left out intentionally in the new strength reqs or was it an oversight in the blog?

Dragon Warhammer has been affected by the changes in Warhammer requirements (now requiring strength instead of attack), but the DWH has not seen an increase in Stats. The only warhammers that have seen an increase in strength stats are Bronze, Iron, Steel, Black, Mithril, Adamant, Rune and White Warhammers. Hopefully makes sense? :D

Comment

Originally posted by Ambushes

assuming the bonecrusher necklace section is a typo and that it's changed from 80 -> 70 prayer and not the other way around, won't this be ridiculously good for slayer now?

Thanks for noticing the mistake (typo), we've corrected the typo in the Blog now.

Comment

Originally posted by MaybyAGhost

In regards to the Dragonbone/Crusher necklaces:

They also now require 80 Prayer to wield instead of 70 and both necklaces' effects are activated immediately.

This is backwards isn't it? They've always required 80 and the proposed change was down to 70?

Thank you for the spot, these numbers have been swapped now :)

Comment

Originally posted by [deleted]

[deleted]

I'd recommend reading through the blogposts which explain that.

Comment

WTF! Where is my upvote karma?


20 Apr

Comment

Originally posted by DabalonWaxson

I'm just curious as to how you can fill the gap for t75 in the range meta if you were to adjust the blowpipe.

There's a specific question within the survey that tackles this very subject. So let us know what your thoughts are! :)

Comment

Originally posted by ConnerKid

This is a much more clear and detailed overview of what needs to be changed and why. I am very happy to see the responses to player feedback.

My only suggestion is that the survey is kind of wonky. The article mentions several gaps and underpowered weapons -- but the survey only asked me about Crystal equipment and crossbows as a whole. Despite being mentioned in the article, there was no mention of Karils/Heavy Ballista/Twisted Bows/or Magic Bows in the survey.

Thanks so much for your feedback, we'll use this to improve the survey in our next round of feedback. :D It's difficult to predict every weapon that players will want to specifically talk about (and we didn't want to bloat out the survey too much), however we do understand Karil's would have benefitted from its own section and it was a missed opportunity there.

Since there's no specific section for Karil's, we're asking players to put this feedback in the "Other" section for Crossbows and we'll take it on board from there. There is a line of questioning that asks "Should crossbows be stronger than they are currently?", the follow up question is "If crossbows are buffed, how should the buff be applied?" and then there's an "Other" section where we're asking players to put their feedback on Karil's specifically if you want to.

Comment

Originally posted by fitmedcook

I wouldve liked a bigger focus on the dart scaling. I think thats where a fair compromise lies. Make low tier darts (addy and below) significantly worse for bossing and use against high defence monsters but keep the dps the same for rune and above.

Making the dps worse for vasa, muta, olm etc just severely punishes poor players and irons dry for a twisted bow/dhcb and makes the content less enjoyable. Having to grind stats for rune/amethyst darts justifies keeping that dps the same IMO.

Thank you for this feedback. As we mentioned, the proposal/solution isn't in this newspost (that will come after we hear your thoughts). So make sure to pop this in the Survey if you haven't already done so! :)

Comment

Originally posted by thgril

[Karil's Crossbow] attacks from a significantly shorter range than a Rune Crossbow.

You say this in the blog, but Karil's Crossbow actually has an 8 tile attack range, one higher than the Rune Crossbow.

We've now removed that from the list. Thanks :)

Comment

Originally posted by Honorable_Zuko

Thank you for the great summary. You guys really nailed what I think a lot of us on the Reddit and in the game were saying about what was wrong with the old changes.

I'll mention that I wish I could have picked two answers for a couple of a the questions on the survey. Like, I think that existing crossbows should be buffed AND a new one should be introduced because they should rightfully be the best choice against high defence targets but are not. Buffing existing ones is needed as well as having a better t75 one dropped from new content.

But also I know after your asked the question of "what should we do with existing" crossbows you asked "should we add a new t75?" so maybe that is how you're covering both cases

Appreciate your input! This is a really good bit of feedback for the next survey we give players, thank you very much for letting us know this. In future we can probably even offer a way of ranking this so players can choose which source they want most. :)

Comment

Originally posted by Merdapura

I really like this blog. I'm glad you guys took a step back and addressed our feedback in depth, whatever was going on behind the scenes that was just pushing the changes through and not giving you time to individually talk about our topics I hope that it doesn't happen again.

The current proposals still feel a bit off but now that we know you guys are willing to talk about it I am sure the debate will be a lot more productive

Appreciate the feedback! The discussion that takes place from this along with the survey will help to give us a better understanding. :)