Old School Runescape

Old School Runescape Dev Tracker




20 Apr

Comment

Originally posted by Merdapura

I really like this blog. I'm glad you guys took a step back and addressed our feedback in depth, whatever was going on behind the scenes that was just pushing the changes through and not giving you time to individually talk about our topics I hope that it doesn't happen again.

The current proposals still feel a bit off but now that we know you guys are willing to talk about it I am sure the debate will be a lot more productive

Appreciate the feedback! The discussion that takes place from this along with the survey will help to give us a better understanding. :)

Comment

Originally posted by Zhengyi_

Question regarding the Survey

There are a few questions that ask players to select if they would prefer receiving new items from existing content or future content.

Was it a concious choice to make it so you had to select one or the other? I would have liked to express that it might be beneficial for items to come from a combination of sources (i.e. some existing, some new) rather than forced to pick one or the other.

This is a really good bit of feedback for the next survey we give players, thank you very much for letting us know this. In future we can probably even offer a way of ranking this so players can choose which source they want most. We'll keep this in mind for the next round of feedback with regards to ERB! :)

Comment

Originally posted by MikaelFernandes

Maybe there should be a different question for the Karil Crossbow? It's very unique compared to the normal crossbows, doesn't make sense to me to bunch them all togheter.

Point taken on board for the future. :)

Since there's no specific section for Karil's, we're asking players to put this feedback in the "Other" section for Crossbows and we'll take it on board from there. There is a line of questioning that asks "Should crossbows be stronger than they are currently?", the follow up question is "If crossbows are buffed, how should the buff be applied?" and then there's an "Other" section where we're asking players to put their feedback on Karil's specifically if you want to.

Comment

Originally posted by TheGreatestWorstRNG

The Inferno would become slightly harder.

The Inferno would become SIGNIFICANTLY harder* FTFY.

We're talking about a ~20% DPS nerf. The Inferno is already an extremely challenging and punishing minigame. Almost every player finishes their first successful run with basically no brews/restores left. Making people stretch their supplies even further is a horrible idea.

If the Blowpipe is dealing less damage, then monsters are taking longer to die. This would become a problem when reaching TzKal-Zukm, as taking down the Jal-MejJak’s quickly is very beneficial. There were also concerns raised about the increased difficulty of defeating sets of Jal-Xil and Jal-Zek during the TzKal-Zuk phase, and that the triple JalTok-Jads taking longer to kill.

Okay so you guys acknowledge that it is significantly harder. So you'd be willing to nerf the mobs defence & hitpoints so it's roughly the same difficulty, rig...

Read more

In this blog we've not said how much of a DPS loss it'd be, and the DPS loss against various creatures depends on the creature itself.

Our previous proposals did make it clear that the DPS loss was going to be significant against tanky creatures (like Jads) or when using lower-tier darts.

We did admit in this blog that the previous proposal was so flawed because it was such a drastic DPS loss, and unless you had a T-bow there wasn't really another alternative. The blowpipe would have remained the go-to weapon, but it'd be worse.

This blog has a survey which asks you about how you'd want us to go about filling this DPS-loss void.

The biggest factor for making the Inferno harder is the sets during Zuk where only having a limited time to deal DPS means just barely missing becomes more frequent and matters a lot more - and we may want to look at making tweaks specifically to those situations if necessary.

Bu...

Read more
Comment

Originally posted by [deleted]

[deleted]

What questions were repeating for you?

Comment

Originally posted by psy246

I feel some of the questions in the survey could have had an "Either / not fussed" option to them, like the enhanced crystal weapon seed or the new crossbow.

As for thoughts on the rebalance, weaker things like Karils / Crystal bow should be buffed to be more usable. The blowpipe should be nerfed, but not nerfed into the ground like the previous proposal. There were plenty good middle grounds suggested by the community that seem to have been ignored.

Hey there! Appreciate the feedback. The main aim of the survey is to collate the community's feedback as this Newpost does not provide our solution to the problems outlined yet. So for the points you raised about Karil's, would it be possible to ask you to pop that into the Survey we linked in the Newspost? There's no specific section for Karil's, but there is a line of questioning that asks "Should crossbows be stronger than they are currently?", the follow up question is "If crossbows are buffed, how should the buff be applied?" and then there's an "Other" section where you can put your feedback on Karil's specifically. Thank you for sharing your thoughts with us, hopefully we can work together on the best way forward. :)

Comment

Originally posted by GladSecretary1534

Typo in the paragraph before the “the current ranged meta”

“Together, we’ll be able to find solution that we can all be happy with.”

Between find and solution I think there should be an “a”

Thanks for the heads up! This has been changed now. :)

Comment

Originally posted by FantsE

The survey is messed up. Upon agreeing that the blowpipe should be less effective against high-defence mobs, it then asks me why I disagree.

Should be fixed now, logic was backwards on two Qs. Sorry about that!

Comment

Originally posted by Chaoss780

One of the first questions asked if I agree or disagree with something. I pressed agree and it prompted me next to explain why I disagree. Exact opposite happens when I press disagree.

Should be fixed now, logic was backwards on two Qs. Sorry about that!

Comment

Originally posted by Rustledstardust

No problem, happy to help

Should be fixed now, logic was backwards on two Qs. Sorry about that!

Comment

Originally posted by [deleted]

[deleted]

We're looking into this now, tyvm for raising it to us. :)

Comment

Originally posted by Chaoss780

One of the first questions asked if I agree or disagree with something. I pressed agree and it prompted me next to explain why I disagree. Exact opposite happens when I press disagree.

I'll check the survey logic now, thanks for flagging

Comment

Originally posted by Rustledstardust

Hey Sween, when I Agree with "The Toxic Blowpipe should be less effective against mid and high-defence targets." the next question is "Why don't you think the Toxic Blowpipe should be less effective against mid and high-defence targets".

Seems contradictory since I just agreed it should be less effective?

I'll check the survey logic now, thanks for flagging

Comment

Ah sh*t, here we go again.

Seriously though. The blog is intended to get you all thinking about Ranged combat generally. There's no outlandish proposals this time. And we finish up with a survey which asks how you feel about the ranged meta, the blowpipe, the T-Bow, a couple of buffs (like crystal bow etc).

Read the blog, and whether you hate the proposal (and us), like it, you're unsure, angry, confused etc. Fill the survey!


19 Apr

Comment

Hey there. I am so sorry this happened to you, there is absolutely no excuse for this type of behaviour.

When I flagged this to the Player Support team, we tried to find the incident but it unfortunately wasn't reported to us. This means that we would need to manually trawl through lots of data to find it and action it. The best and most efficient way for us to handle in-game harassment is through the in-game reporting system. When you use this system, we will have a record of what was said and can efficiently deal with this issue.

That said, I am sorry to hear of the toxicity you experienced - there is no excuse. Please keep reporting this to us (ideally in-game) so we can punish offenders appropriately.

Comment

Hey guys, thanks for raising this to us. It will be fixed by next week, we apologise for any inconvenience caused. Hope that gives the eels enough time to save themselves. >_<


18 Apr

Comment

Hiya,

Just passing on a message from one of our player support team members (who doesn't have a Reddit account at the moment.). This was an error, so apologies for that! Your name has been changed back, and you've been given a free name change, if you'd like to change your name anyway. :)