Old School Runescape

Old School Runescape Dev Tracker




25 Feb

Comment

Originally posted by BaeTier

Was really hoping the star sprite would've stayed in some sense, that was kinda the key character behind the original concept of shooting stars... idk why it had to be outright removed

We'll bring it back in the future don't worry! Though it won't be in a fallen Star :)

Comment

Originally posted by WastingEXP

so what you're saying is Star Spite to the moon? :rocket:

HOLD UR STARS

Comment

Originally posted by DovaKroniid

So, this is a longshot and in no way should be taken into acount when designing these, but I don't like that the only place to turn in these fallen stars is in Falador. There's a decent sized community of restricted accounts, and since this is fairly niche content it would've been largely used by them. Making the stardust only usable in Faldor means that any account that doesn't want to be able to visit Falador cannot turn this stardust in for rewards.

Would it be possible to at least have a few different potention places to turn in Stardust? Possibly such as Lovakengj and Keldagrim, since those are other places inhabited by dwarves?

Before anyone comments about catering to a niche community; Jagex changed F2P XP Rates on the Perils of Ice Mountain, so it's worth a shot asking.

There are no plans to have multiple NPC's acting as the reward store for Shooting Stars at the moment, but I can certainly pass this on and see! No promises though :(

Comment

Originally posted by [deleted]

[deleted]

You're seeing a lot of notifications because this week is like no other - we've had 2 very long streams with our 8th Birthday and OSRS being launched on Steam. Many players want to be kept updated with what's going on.

I'm sorry if they're annoying, but it's not very often we use the system as much as we have this week, and I'd like to think it's fair given the news we've wanted to share!

Comment

Originally posted by Tom-Pendragon

30k xp

Is there any good reason why I should do this instead of afk MLM? Seems like you just adding content for the sake of content

Variety is the spice of life!

You can also get a cool recolour and a new ring!

Comment

Originally posted by RobDaGinger

I like the removal of the star Sprite in favor of a dwarf. Maybe in the future the Sprite could be incorporated into Zanaris or another fairy ring location

Have you been checking our internal notes?

Zanaris is the moon. The Star Sprite could definitely fit there instead.

Comment

Originally posted by julysfire

Hit on all the points that were brought up in the last thread that would make it more 'old school feel'. Looks great, I'd love to see this get added to the game!

Happy to hear we covered everything you'd hoped!

Comment

Originally posted by Merdapura

It takes even less seconds to add one line of code that prevents that.

That excuse stopped being valid when more and more powercreep was put in the Wilderness.

People can't opt out of dpick. People can't opt out of MA2 Cape. Chaos altar, black chins, old revs, how can someone afford to opt out of those and still be on the same level as other players?

Whilst I'm not disagreeing with any of the other points you've raised, I really don't see why leaving stars within the Wilderness is a problem. There will always be another location on another world if you're not interesting in going for the Wilderness ones.

Comment

Originally posted by fitmedcook

Very good changes! Thanks for listening to feedback, gotta give credit where it's due, recent skilling updates have fit quite nicely into the game :)

The actual mining part seems hard to judge right now, maybe the available dust could be tweaked a bit. Though I like the idea that you get less xp if u want a big chunk of dust, having it scale from 1200 dust to only 15 available dust for the highest tier is a bit extreme.

It's typically better to approach balancing changes after players have had a chance to play the content. We're definitely open to feedback changes/tweaks should it pass and be added to the game.

Comment

Originally posted by BasicFail

I still don't get why F2P gets a currency they can't spend.

As they'll have access to the activity anyway it seemed fair to let them store any dust they would have earnt from doing it - it's a nice upsell to membership without impacting anything further for F2P by adding new rewards :)

Comment

Originally posted by GrumpyScape

Good changes, in particular the removal of the goblin-like alien thing. Good to see all the feedback being put into practice.

Any chance we can use the observatory telescope too? Would mitigate the fact that Ironmen can't use others' POH. Also, i think putting a dwarf in the observatory as the shop NPC would be better fitting. Ty for listening!

There are no plans to use the observatory for this content at the moment, though it does seem fitting. Ironmen are just going to have to get those Construction levels if they want faster scouting of fallen Stars!

Comment

Originally posted by Merdapura

So you extimate xp rates and 2 lines later tell people there will be Wilderness locations which they could opt out.

Can you at least be consistent? Since you still haven't given up on luring people to the wilderness. What's next? Revenant pickaxe?

It takes a few seconds to hop to another world and check the telescope again. If you want to avoid Wilderness locations then doing so shouldn't really impact your XP per hour.

Comment

Originally posted by turbobutton

this question has to be asked every time so I guess it's my turn

We expect most players to get no more than 30k Mining experience per hour on average from fallen Stars.

we understand only 30k mining experience worth of stars may fall in an hour, but how much of that hour is actually mining the stars?

for example, if it takes 10 minutes, and a player mines granite at 120k experience per hour for the other 50 minutes (100k), they will have gained 30+100 = 130k experience in that hour

I asked the devs about this scenario and they said the time spent mining will vary massively. They expect 15 to 30 mins to be a common time needed to completely deplete a fallen Star.

Comment

Originally posted by phasermodule

Do you play Runescape on your computer?

What else are computers for? :P

Comment

Originally posted by phasermodule

Where do you work?

At my computer


24 Feb

Comment

Originally posted by KishonR

What are the dupe item commands ?

::bank

Comment

Wow, that's some Eagle Eye you've got.

Busted. This wasn't meant to be player-facing, but we have been experimenting with this type of stuff. As a few of you have said in this thread, it's not very polished.

We're going to be disabling this for a while, just until we can refine it. Thanks for spotting and flagging this!

Comment

Yes there will be a Mac version in the future, though I don't have an ETA to share with you atm sorry!