Old School Runescape

Old School Runescape Dev Tracker




25 Feb

Comment

Originally posted by HappyScaper

Off topic but since you've brought it up when you say Games Corner are you referring to the the Burthorpe Games Room being moved to the GE area? I remember some talk about this a while back but haven't heard anything regarding it.

Yes exactly that! It's not far from being ready for release now I believe :)

Comment

Originally posted by congoLIPSSSSS

How will this effect raids like CoX? It used to be quick to jump into a CC, however with the new clan interface how will CoX groups work?

For example, with the current method I’d scout a raid, and then try and find people to join my raid via discord. They would then join my CC and my world and we’d start. If CoX is given an applicant board like ToB however that would no longer be possible, since I’d have to invite members to my group before scouting.

Sorry if this was covered in the blog post already, It was a long one this week.

The existing Friends chat system would remain, I believe you'd be able to use that to enter your raids with those outside of your Clan, just as you can at the moment.

Comment

Originally posted by lemonszz

IIRC one of the hurdles with Group Ironman was something to do with the clan system needing upgrades.

Will this update bring us any closer to GIM?

Yes, once the Clan system is released we'll be able to start work on GIM :)

Comment

Originally posted by 130PingLife

Since the clan name will now function on availability what have you guys thought on the prevention of Sniping names from existing CC's? Since the current's CC's would like to keep their name but what if people try to snipe them and then sell it?

We'll be opening a pre-registration window allowing established clans to reserve their names before the full release :)

Comment

Originally posted by Speedy2662

So what we call clan chats now will become chat channels, and clans will have its own chat?

So eg. I could stay in my clan, and join the chat channels for things like item delivery cc's or runners, etc?

Yes exactly that! We'll have Clan chat, Clan guest chat, and Friends chat available to use!

Comment

Originally posted by xSlysoft

I like the additions to the Grand Exchange, but what would it take to open up the back wall towards the wilderness ditch? Slightly devalues the 21 agility northwest corner tunnel locked ironmen, but I think it would be a nice addition to the area and make it feel less closed off.

We've polled it before and it failed, though that's not to say it couldn't be polled again in the future.

Comment

Originally posted by NewAccountXYZ

How many clans can one person be in?

You can be a member of one clan, but you're also able to join another clan as a guest to chat in their clan channel too (if they allow it). You'll also still have access to the existing Friends Chat :)

Plenty of places to be talking!

Comment

Originally posted by TheoryPk

Er in the post it says "We think we might have found the perfect spot: the south east corner of the Grand Exchange."

Then shows south west in the example as well as the text under it.

The South-West section is where the Games Corner will be placed (hence you being able to see mapped walls and an entrance) whereas the South-East section shows the empty space we'll use for Clans.

Sorry, it is a bit confusing actually now I've looked at it again!

Comment

Originally posted by Floweys

when will se see more combat achievements reveals?

We covered all of the Combat Achievement interfaces and showed of all of the Theatre of Blood tasks here on stream yesterday. We then went into a Theatre of Blood (Arcane, Elena and I) to show off how task failure is handled and for a bit of fun!

https://www.twitch.tv/videos/926719491?t=1h2m40s

Comment

Originally posted by Olav_Grey

Thank-you so much. Is there a chance you, or someone at Jagex, can make a post or something about it over in the Steam forums? There's some people there in similar situations but getting labeled liars and cheaters without any proof.

Thankyou again!

Thank you so much for letting me know, yes will absolutely respond on the Steam Forums. I apologise again for the inconvenience caused.

Comment

Originally posted by Olav_Grey

Hey u/JagexLight same thing happened to me, logged in, did the quest at lummy, logged out, banned.

Display name is TheAtm.

My apologies, similarly to the above our Anti-Cheating team has looked into this and consequently unbanned your account. We will continue to monitor this and apologise for the inconvenience caused.

Comment

Originally posted by Jademalo

Who is the mod behind these renders? The same style was used for trailblazer too, it's absolutely gorgeous.

There is no single mod responsible, we're a whole team of mods chipping away and making strides towards these kinds of awesome assets. We've been spotting feedback like this, and it's making our day to see our hard work appreciated.
Thank you for the kind comments <3

Comment

Originally posted by HighAlchMyself

Just passing on a small typo, just before poll question 5

image showing the full Start Fragment Prospector Outfit.

Good spot, ty!

Comment

Originally posted by GentleTractor

Perhaps I'm misunderstanding the blog? As far as I can tell you're getting a consistent amount of stardust per shooting star, and the ring is being offered as a purchasable reward for a fixed price using said dust in a shop. So there isn't any drop mechanic or RNG involved? I don't see how that skilling version proposal would be any different in that regard.

On the wider topic of how you include for that... Well, my dream would certainly be a system where most boss & slayer drops that are traditionally associated with rare RNG hype moments still happen, they just drop parts of weapons, hilts, hides, etc, like a few already do. Then you'd always need an associated skilling action to fully create the finished item. Bonus points if it also requires a unique or rare gathering skill resource only available from said skills.

A proper synergy between combat & non-combat skills in the future I think would go a long way to fixing some of the current imbalances.

Sorry for the confusion, I meant in general rather than specific to Shooting Stars and the ring :)

Lots of good points raised, ty as always!

Comment

Originally posted by Merdapura

It's the same BS we've grown tired of listening to over and over again. Content that has no business being in the wilderness that ends up there and Jmod reasoning for so being "Just dont go then".
We're tired of it. It never made the wilderness more active, it only further increased the divide between salad robes and any other player.
Just look at how this content doesn't fit being in the wilderness: -no added benefit from being in a pvp zone
-requires moving out of a teleblock zone to get to the next rock asap for xp rates and some wilderness locations are just better to suicide out
having to bank before and after each wilderness step
-getting pk'd while mining has no benefit to the killer, do know how people love black salamander pkers
It's better to keep them out of the pvp zone completely, there's no upside for it.

Well the upside is that it's likely less people will visit the Wilderness locations, so you'd be able to mine the Star for longer. You'd get more dust and XP from a single Star as a result, but it would take longer than grouping up with a bunch of players and hopping around worlds.

I've always preferred the approach that avoids players feeling forced into the Wilderness where possible. I do not see Shooting Stars as being something you would ever need to force yourself to go into the Wilderness to do though, and there are no plans at the moment to change the locations they will land.

Comment

Originally posted by GentleTractor

Good changes across the board.

One thing though. We tend to get a lot of currency & shop type inclusions, yet players consistently complain about the overabundance of shop-scape & the underrepresentation of production skills.

You’ve already added the ability to combine the celestial & signet ring yourself via production skills, so my question, why not add a smithing/crafting level requirement to forge the base celestial ring yourself, out of an amount of stardust (+ some other metal bars)?

The exact same concept & balancing, just let the player make it all themselves rather than trading an NPC. Or simply follow the same approach as the signet upgrade and offer a purchasable one for a slightly higher stardust cost vs making it yourself.

Skills like smithing, crafting, etc will never be useful if you never give them uses when the opportunity arises.

I do really like the thought of being able to craft certain rewards yourself. I guess one thing is that it would take away from the hype of getting a drop, and instead become a pre-determined grind instead where you have to spend X amount of time for Y resources, likely balanced around the expected drop rate. It would however remove some frustrations that arise when going "dry" on an item drop.

Is that a better change than the current system? I think there is definite potential for something like this though for sure.