I misread the title as "Eating the bank" and i was concerned that the jmods were going to do some elaborate vore
We have no idea what that is.
I misread the title as "Eating the bank" and i was concerned that the jmods were going to do some elaborate vore
We have no idea what that is.
Will the agility cape and max cape have the same 3% run energy restore as the graceful cape when worn individually?
Yes it will :)
Personally id have just liked at least the hat and cape made optional so people could show off "fashionscape" a bit more and we dont have such a large % of the players looking identical
I understand where you're coming from, though I don't think turning rewards players have worked for into cosmetics would go down well. You still have the option of changing those slots for fashionscape - now you'd be sacrificing less run restoration than you were before.
Is petting the Varrock's stray dog option missing?
That's expected to stay for the time being.
The Twisted League will close at 9am UTC on Thursday January 16th after a 30-minute countdown. This process may cause the regular game update to arrive later than usual. At the time of this post, the rank thresholds for the Twisted League are:
- Dragon:
- Rune:
- Adamant:
- Mithril:
- Steel:
- Iron:
- Bronze:
Noice
We don't have the most current rankings just yet - I've added ones from yesterday afternoon for now.
some absolute game changers here. Thanks for listening to us about QOL stuff!
Glad you like the changes! The bank one is huge. More to come this month!
Twisted league points needed missing
Also missing the mark on stopping everyone always wearing graceful everywhere when still need the set for the bonus
Thanks - I've removed the thresholds part for now, waiting for those numbers to come in! I'll re-add when we have them. In the meantime, the stats were given near the beginning of yesterday's Q&A on Twitch. I understand your point about the graceful set, but it matches what was polled. That begs the question of why it was polled that way - in feedback it was determined that players wanted some additional bonus for wearing the whole set to remain.
But he isnβt wearing justiciar /s
I mean... he is, you only wear the helm on Zuk anyway :p the real dig here was that he's in pegs and not eternals.
Now my background.
Agility is boring, I guess that can be agreed on, but it's incredibly useful in a lot of ways. Runecrafting less so. Runecrafting in my opinion isn't just boring but incredibly tedious.
I can handle a boring grind, but Runecrafting makes me not want to play the game whenever I'm training it and I'm sure others feel the same way.
I don't claim to have an idea for this at the moment but I think you should look at adding something else to do with the skill. Or a mini game or alt training method that's a bit more fun and engaging, even if the xp rewards stay the same.
We're always open to suggestions!
10/10 should be something to kill the players there so hundreds of pets can run around after they die
lol
The major issue that many people have with runecrafting is that it's extremely boring. Whether double nats are good money or not, it's a boring goal from a boring grind.
Most other skills are just as boring tbh. The thing that makes runecrafting different is that, prior to level 77, there is no way to idle through it. It is more click intensive than most skills yet has slower xp rates.
For me personally, even if runecrafting had a rewarding end-goal in terms of profit, I still wouldn't be any more interested in training it to reach that goal if the gameplay loop of the rewarding content was still boring.
I think the idea is that people are willing to grind boring skills if they're adequately rewarding, like Agility.
Edit: fixed grammar