Old School Runescape

Old School Runescape Dev Tracker




19 Jan

Comment

Originally posted by Slayy35

Shauny's a coward when it comes to shit like this, I'm surprised we even got this much.

There's no point trying going out there and trying to burn bridges, etc it doesn't help.

As me and Mat said during the stream people thought there was going to be a smoking gun stream when in reality we talked about our time there, shared stories and Mat talked about anything he wanted I asked multiple times if there's anything else he wants to talk about.

Just my two cents!

Comment

Originally posted by Hurpeturp

the facial expressions of Shauny were really unnecessary and anoying

That's just me sadly, I had no idea what to expect so that's just how I react to stuff that shocks me

Comment

Originally posted by MManiak

Does this interviewer not know how to mute those annoying facebook notifications??

I do, but I leave them on when I'm talking to my wife when she may be on the way home from work, etc.

I don't want to be ignorant :D

Comment

Originally posted by [deleted]

[deleted]

My wife is much hotter


18 Jan

Post

Hey again!

I'm Shauny, I worked for Jagex for close to six years, during that time I was always fascinated about the lives of people who worked on RuneScape/Old School RuneScape.

Lately I've started to interview Jmods on stream about their time at Jagex and really got to dive into stories behind their projects which has been a ton of fun.

Later on today, I'll be talking to /u/ModMatK who's happy to share stories about his time in Jagex and I'd love to take this opportunity to gather topics/questions you'd like me to ask him during a livestream!

It'll take place today at 20:00 UTC on my Twitch channel, ...

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Comment

One of the reasons I stood in the way of a BH update when I was at Jagex is because I felt that PvP as a whole needed a strategy and the BH update should form a step forward in making PvP as a whole better. Now, this may have happened and there is a strategy that I just can't decipher yet, but the risk I saw of just using it to paper over the cracks and it unravelling seems to be happening.

On another note, I don't think this has anything to do with Gambit personally so that bit is very unfair.


17 Jan

Comment

Hmmm, this is peculiar. I will look into this when I'm back in the office on Monday. Until then I'd recommend not spending your points if you still want the Twisted Horns!

Comment

Originally posted by Tempade

Noted, like the extra herbs I'm about to harvest

Noted chicks? Idk dude, that seems weird

Comment

Originally posted by anticommon

The one thing I would like to add to all this is that there should not be relics that make you chose between fun gamePLAY or efficient points (ie xp relics).

To make the xp go by faster still though, I think that they should be built into the relic tiers. Ie. Tier one grants you the base 5x xp, tier 2 adds 2x (total 7x) tier tree adds 3x for 10x total etc.

Relics that change gameplay like harvester and clue hunter and focus etc. Are all great because they let you play the game differently rather than just gain xp faster.

Yeah we have been thinking the same. The xp multiplier could steadily increase every other relic and then we strip the relics down to just cool game changing effects

Comment

It's not currently in our backlog, but it's something the whole team wants to do in one way or another.

Patience, young grasshopper.

Comment

Originally posted by zuidd

if it is only a 1 month league it runs into a potential problem of that being a bad month for a player to play due to real-life commitments

This is important for the competition tbh. This may be very personal, but if leagues were 1 month I wouldn't have been able to catch up as I did most of it during the winter breaks.

If we had 7 relics in 20k points (so a 10k relic and a 20k relic) that would've done a lot

Do note that only ~1250 people ended up having 20k points after 2 months of league. Hell "only" 6500 players ended with 10k points. Be aware that making the 20k relic too powerful would possibly widen the gap too much discouraging competition for people "stuck" under the 20k points. I agree we should have more relics but 20k is kind of much. I would be fine with 10k but I think even that is perhaps questionable.

Yeah I understand that but just the presence of a 10k relic would make getting a 20k relic easier depending on how powerful it is.

I think the reason only 1250 people got 20k points in the first place was because a good number of players burned out after the first 3-5 weeks, if we had more relics and reasons to push just a little bit more for points then we likely would've seen more than double the amount of people at 20k points

Comment

Originally posted by LordGozer2

I believe that in hindsight we should've had more relics to make the league feel like it had a larger amount of gameplay.

Instead of inventing new relics at a very high point threshold that only a tiny minority would ever reach, what about letting you get a 2nd choice of the existing relics once you've "completed" round 1?

Say the last tier relic choice is unlocked after 5k points. Then at 10k points you get a 2nd choice at tier 1 relics, 2nd t2 relic at 15k points, t3 at 25k, t4 at 40k and so on. This way you'll automatically unlock new relics for the whole league duration without having to spend dev time on even more relics where the unlocks just stops at another arbitrarily set point threshold.

I really do believe that will take away from the impact of the choice which the player made. Ideally we want there to be a more even split between the relics than there was in this league and we want people to be proud of their choice.

If everyone has everything then no-one will feel special if that makes sense?

Comment

Thanks for writing this up, it was a very interesting read.

A lot of the team have raised similar points to some of these in our discussions about what went well for Twisted League and what would we like to improve for the next one and its nice to see a lot of validation in your post and in the comments that we are mostly in agreement.

Pros:

  1. I absolutely agree, Zeah was a fantastic choice for the first league and it really brought to attention to a lot of our players that there is a lot more going on there than just the catacombs, raids and blood/soul runecrafting.

  2. Not much to say other than I agree, it's the reason why TL was such a success.

Cons:

  1. The length of the league is going to be something we discuss on a league to league basis, 2 months felt about right because Zeah has so much content and it takes a while to get "raids-ready" which is the clear end-game for Zeah also if it is only a 1 mon...

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16 Jan

Comment

Originally posted by sloth-says-what

Any chance we can get additional statistics /u/Jagexsween? It'd be interesting to see the most completed medium, hard, elite, and master tasks, and the least completed easy/med/hard/elite tasks.

It's possible. What other stats would you like?

Comment

Originally posted by GreyBeardsRS

A J-Mod response about this would be nice. I stayed up all night to ensure I met the Dragon tier threshold. Upvotes are extremely welcome

Can you log back in and out again and then speak to the Leagues Tutor?

Comment

He actually did get the trophy because he had enough points for the Dragon Trophy threshold which is what we were checking.

We lack the capability to check your exact rank from runescript or even the total number of ranked players in the hiscores which would be required to do an exact top 1%.

Comment

Hi all.

I've edited the newspost to confirm that...

  • T1-3 Twisted outfits can be stored within the PoH, as can the Twisted cane.
  • Trophies and blueprints are reclaimable.
  • The Twisted helm will work like any other recoloured Slayer helm. If you die in non-PvP encounters then you'd keep the helm (as you would with other helms). If you die in PvP encounters then you'd lose the helm (and the PKer would get a Black mask, as with other helms).

We've also added a job to to allow you to create item for the outfits to make them easier to buy and sell.