Old School Runescape

Old School Runescape Dev Tracker




14 Jan

Comment

Originally posted by DenimChickenCaesar

Warding!

Support.

Comment

Originally posted by Bulbaswag

I'd like it to get buffed up a bit more. Not sure how but that's not my department

That's fair. Do you have an idea of what you think the average value of the drops should be and how much the most valuable ones should be?

Comment

Originally posted by diregna

Honestly idc what is on the drop table as long as the value is returned to what it originally was.

After today's hotfix it's around the same average value as the original table.

Comment

Originally posted by StripedOtter

People's problem with the herb drops wasn't the value of the drops, but the fact that it dropped herbs. I suggest increasing the seed drops to reflect the value that was originally in the table (5-10 for everything except for magic seeds, which should probably be closer to 3-6).

Having high value drops makes it much more exciting when you get them. If you have to make them more rare to balance this, that's fine, but as it is, all drops are currently in the "Oh, another 50k drop, whatever" range. Keep the average value per kill the same, but make the drop table more exciting by having occasional high value drops.

That being said, the Konar drop table is an excellent idea that has revitalized my drive to grind slayer. I'll definitely be getting 99 this semester thanks to this update.

Glad to hear you're enjoying Konar and that she's helping your drive to 99! I'm down for increasing the seeds - this has been a popular suggestion and would be a rewarding drop for sure.

Comment

Originally posted by Spikeball

I saw that there was a J-mod response on this, so I would guess it's been brought up, but u/Xytherior had a really fitting idea for some uniques on Konar's drop table: https://www.reddit.com/r/2007scape/comments/af1l00

We love this.

Comment

Originally posted by malphito

up the amount of seeds.

add some filler drops (by readding the runes)

add some good drops (by upping the seeds)

Fine with increasing the seeds - how many do you think is right? Would like to stay away from re-adding the Runes which will make people feel like they were unlucky (which they were), when rolling on KDT should be a good thing.

Comment

Originally posted by DreamyRS

Volcanic Ash. Please for gods sake add Volcanic Ash

This makes more sense than some drop suggestions I've seen like Pineapples.

Comment

Originally posted by Beyindota

KONAR WILL BE THE MOST USED MASTER FOR THE MOST TRAINED SKILL. you HAVE to add some uniques with some form of removal from the game, just like what happened with abyssal whips, you introduced kraken and whips are in a pretty good spot. my suggestion is adding a decent item but with a strong sink. so it will always keep the price

I'd be up for adding uniques that enchance equipment but make it degradeable.

Comment

Originally posted by Mr_Cruoninga

I pretty much like it at this point,

Just can't understand how you nerf 200 herbs to a maximum of 4 herb seeds?

Like you get like 30 herbs now instead of 200?

The rest of the value was spread accross the table and since the latest hotfix, the average value of a given drop on the table is about the same. Glad you're happy with it as it stands.

Comment

Originally posted by Thrantax

I'd like to see the Konar's slayer drop table to include actual unique, as stated by DragonfiredRS (eternal expeditious and eternal bracelet of slaughter) , I'd like to see some more eternal gems added, although I'd personally like to see an Eternal jade, opal & red topaz, I'd also like to see the Dragon pickaxe ornament kit come from this table, alongside the removal of Dusk mystic on this table, perhaps add an ornament kit to turn blue mystic into the dusk variant.

I think there should be different tiers of tables, depending on the combat level of the NPC fighting, rather than having an ever changing drop rate, if I killed a level 82 Fire giant and get a 40k extra reward, hey that's neat, if I kill a level 426 Alchemical hydra and get 40k, that's not really rewarding me for my efforts.

We're totally open to scaling the table to the NPC's combat level or the player's Slayer level. Thanks for the other ideas for uniques.

Comment

Originally posted by Holmborn

never drop finished supply drops, always either focus on secondaries or primary ingredients. Secondaries would be preffered, but primary ingredients are fine, as long as they aren't an excess amount.

perhaps give her something more unique. A big drop of Slayer Points perhaps? Maybe an item that lets you combine some of the specific slayer monster "finisher" items?

This was the logic behind replacing the Herb drops with seeds on Friday. If a unique item could be dropped to claim at Konar for extra Slayer points, how many would you say it should give?

Comment

Originally posted by fatboioncrack

Dagon'hai robes

We know you guys want them, but we're still looking for somewhere that they'll fit better - they don't seem to belong on this particular table.

Comment

Originally posted by Tsobaphomet

Take Pure Essence off the table. I don't see why it's on there. The current table is decent, but the Pure Essence drop is just the "oops bad luck" drop that nobody ever wants to see. A reward should never feel bad to get.

Fair - I can get behind this is other people agree.

Comment

Originally posted by dmmnoob

I think what konar needs imo is more unique drops on her table not herbs/pots/alchables or straight up cash.

Just get a little bit creative!

I've seen lists of excellent suggestions for new items/effects. For example:

  • A new shield that's given a chance to make your next attack 15% stronger if you are attacking your slayer assignment.

  • A new shield that's given a chance to absorb 15% more damage while on slayer task.

  • A ranged version for the imbued heart (same boost as ranging pots, maybe requiring more time to recharge?)

  • An attachment to the obby cape that gives it the same defensive stats as an infernal cape.

  • Other rings with abilities like the brimstone ring, which allow the next hit to ignore 10% of ranged or melee defenses instead of mage.

  • A boot that gives negative stats but has an anti-poison/anti-venom effect (stops you getting damaged in hydra poi...

Read more

Awesome! This is exactly what we're after.

Post

Alright. Here it is.

The purpose of this thread is to get your opinion on Konar's table and how it ought to be changed. For those of you who aren't familiar with the original table or the change that happened on Friday, check out the Konar Balancing post. It's been a rollercoaster so far and the Old School team thank you for your patience - with your help we'll get it where it needs to be.

Have at it.

External link →
Post

We've just hotfixed some changes to Kebos:

  1. All Runes, Yew logs and Crystal keys have been removed from Konar's table.

  2. Pure essence has been reduced from a weighting of 5 to 1 on Konar's table, meaning it'll drop less often.

The two changes above significantly increase the average value of the drops on Konar's table.

  1. The Alchemical Hydra now accesses Konar's table.

  2. Players who meet the requirement to enter the Farming Guild now teleport inside rather than outside.

  3. The Farming Guild Spirit tree now counts for Master clue challenges.

  4. The Dragon hasta no longer deals full damage to the Corporeal Beast.

  5. Drake Slayer task quantities have been reduced (50 fewer) are now assigned.

  6. Ferocious gloves can be reverted into Hydra leather using the machine in the Lithkren vault.

  7. Lizardman Shaman spawns i...

Read more External link →