Overwatch

Overwatch Dev Tracker




15 Feb

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For us to be able to work with anyone, content creator or otherwise, and allow them to impact the game, implies that there’s a certain level of trust with them, and trust like that is only built up if we have a relationship with them.

I would also encourage you to consider that content creators we have a relationship with are not a monolith. We have great working relationships with plenty of folks who are consistently critical of us, and I believe that hivemind is a mischaracterization of the environment we strive to foster.

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It’s just the first thing I thought of when I saw that name being floated around.

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The guidance we provide is over the top, and wacky. Something different from the live game, not another iteration of it.

This is probably a good lesson for us to learn: over the top is completely subjective based on your perspective. Also, I think that each of the creators try to work some things they’d like to actually see make it, in addition to the more outlandish changes. That’s fine, and isn’t something I’d like to start discouraging.

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I would point out that Lemon has played quite a bit of tank, and has enough knowledge on the role to be a well respected member of the Overwatch Shoutcaster professional scene.

I could also point out that (as detailed in her video on the subject), she solicited advice and opinions from several players who play the game at high SR (she did the work), and essentially wrote a thesis paper on her changes and her theory behind the changes.

If it helps, I’ll point to what Flats, ml7, and every other creator who has participated in the Experimental Cards to date has said: balancing a game is incredibly complex and takes into account far more variables than most folks ...

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That was my mistake. Brain randomly inserted number.

And before the conspiracy theories start: just no

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Hiya folks,

We’ve been working with LemonKiwi, ml7support, Jake, and W_NTED today on some balance adjustments for the current Experimental Card. I don’t have an ETA for implementation, nor the final change-log. As soon as we can share more information, we will.

The participating creators have been taking in a lot of feedback, and we’re working with them to make some adjustments that should address some of the current critical discussion.

LemonKiwi has been working with folks from our Hero balance & design team to make sure we’re adjusting tank values to feel more rewarding, while still preserving the spirit of the many well received changes she added in this Experimental Card. ml7, jake, and W_NTED have submitted several adjustments, and we’ll be fixing some bugs that cropped up since the card went live.

Don’t forget to check out the Experimental Creator Cup this weekend! You can find the official broadcast on either the ...

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11 Feb

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Hiya,

I just wanted to let you know that the Creator Experimental Card is now live again!

Bug fixes have been added to the website and forum post: Overwatch Experimental Patch Notes – February 10, 2022.

Thanks for being patient with us. Appreciate y’all. :blue_heart:

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Hi, everyone!

We have temporarily disabled the creator experimental card while we work on fixes for a few known issues. The experimental card will be back as soon as possible!

We are so sorry for the inconvenience, and we can’t wait to get you back in the experimental mode!

Thank y’all!!
:blue_heart:


10 Feb

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Overwatch Experimental Patch Notes – February 10, 2022

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our ...

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09 Feb

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Hi, everyone!

My apologies for the confusion. The update for this Experimental Card will go live tomorrow, Feb 10, at 11am PST!

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Hi, everyone!

My apologies for the confusion. The update for this Experimental Card will go live tomorrow, Feb 10, at 11am PST!


04 Feb

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We didn’t go anywhere, y’all!!

Well, I actually did go somewhere. I went to go visit my homie for my birthday last week. :grin:

AQUARIUS GANG :aquarius:

Andy and I are working on a lot of really exciting things for the community, and I can’t wait to share them with you! Thanks for being patient with me, and it means a lot that y’all ask about us when we aren’t on the forums for a few days.

I miss u, too. :pleading_face:

:blue_heart:...

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28 Jan

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The forums primarily use Markdown syntax to stylize your text but you can use some HTML script and BBCode Syntax as well, I have a detailed guide available in the World of Warcraft forums here:

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In gaming forum culture, it’s generally considered poor form to “necro” or revive old threads, as they usually contain information or content that’s either outdated or has been repeated many times in other discussions. It can also be confusing for a reader who wasn’t participating in the original conversation.

TLDR: If you have an updated opinion or take on the same topic, ask yourself if you should really revive an old conversation, or would it be better to start a new one.


27 Jan

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Another thing I want to point out on my own behalf is that while I am creating video content for another game in development, I don’t consider myself actively creating content for Overwatch directly. With maybe the exception of balance change comparison videos, I rather use my own skills to generate support for everyone in the Overwatch community. This includes helping with tech issues, maintaining the dev post directory, helping with streaming reward drops and OWL token drops, etc.

I would also like to remind everyone, that forum MVPs which includes me are not representatives of Blizzard. You all can learn more about the MVP program in the link below. I have my own voice and my own opinions, but I tend to keep a wide-open understanding of the desires of the Overwatch Community Team and the Overwatch Development Team. There are parts that I don’t agree with in terms of the overall design philosophy of Overwatch, and right now I haven’t been playing much because there...

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I wanted to drop a note to say that I appreciate the conversation we’ve been having here. It’s an important one, and I think has been long overdue here on the forums.

I have been reading and processing all of your thoughts here. I understand the frustration some folks have expressed, and do sincerely appreciate the passion and dedication to this game and community. The fact that you care enough about the world we’ve built together to share your feelings with us is always a reminder that, ultimately, we all want the same thing.

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We didn’t pay either Doc or Tim to stream today.

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To help give a demonstration on why this is important, I have been creating video content for a different non-Blizzard game that is currently in development. No content creator there gets information in advance right now (though this is likely to change in the near-future as that game ramps closer to its launch). Right now, there was some news posted in that game’s official social channels, ...

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26 Jan

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Just to clarify one thing: decisions like that aren’t made solely by me, without taking in feedback and listening to the concerns of my team, peers, and manager.

I’m not always going to make the right choice, and when I screw up I’ll accept accountability with the community. Also keep in mind that what is “right” to do can be completely subjective, based on where you’re looking at it from. It just so happens that Jodie and I’s viewpoint has to incorporate both the needs of the community, and the OW team.