Getting something ready for a static image like the asset in the blog is very different than getting it ready for a video
Getting something ready for a static image like the asset in the blog is very different than getting it ready for a video
It’s a duration, and you’re able to move (albeit more slowly), when it’s active
Just to manage some expectations here:
The new look for both Orisa and Doomfist are not quite ready to be shown in a gameplay reveal trailer like we normally do (you’ll see in beta that they, along with some other heroes, will still have what we call their 1.0 looks).
This is not the case.
We’re not ready to divulge more details than that at this time.
Sure, I get that, but there’s better ways you can communicate that sentiment without diminishing the work of dozens of hard working artists, producers, and QA professionals.
I believe in you
Yes, this is true.
Simultaneously, we also make sure that we allow for the fact that people make mistakes. It’s on us to recognize when folks demonstrate a willingness to learn and grow from past missteps and, in most cases, to help them become a productive member of the larger OW community.
A philosophy I learned several years ago is that “good people have bad days”. I would much rather we help someone grow as an individual/professional by applying a bit more elbow grease to particularly challenging relationships.
Respectfully, this statement disrespects the time, craft, and effort that our art team pours into creating new cosmetics for the game.
It may not be the content you want, however it is content and represents the hard work of a team of very talented artists. Even these new look Legendary skins required work from all aspects of the art pipeline.
We have a core philosophy when it comes to our relationship with content creators: we do not dictate their content
Whether or not someone is critical of our team, our decisions, or our philosophy does not factor into who we invite into our trusted groups. A good rule of thumb that we communicate to creators is to critique the work, not the worker. We welcome folks who hold our feet to the flames, both in terms of community and creators.
It’s far more important to us that they’re promoting an inclus...
Read moreThey should function like normal Anniversary loot boxes, with the remixed Legendary skins added to the drop table.
As stated in the original post, it will be replacing in game events while we focus on the development of the OW2 PVP Beta. We’ll have custom brawl lists for each Anniversary Remix.
6 per event, and each event lasts for 3 weeks.
We weren’t just talking about the remixed Legendary skins. That said, we agree with what many have already shared here and think that lots of folks are going to appreciate the new look of fan favorites (seriously, did you see the remixed Cultist Zen skin?
)
No ExCard this go-round, however be sure to keep an eye out for other beloved April Fool elements.
We have no plans to bring back the Pink Mercy skin or icons.
Hiya folks,
With today’s tease of the Overwatch Anniversary Remix 1 event, we wanted to talk about what you can expect from Remix events, and what this means for popular in-game events like Archives, Summer Games, and Anniversary in the lead-up to Overwatch 2.
Like standard Anniversary events, Remix events will throw open the vault doors, allowing you to unlock every skin normally available during these events, plus all new “remixed” Legendary skins. These offer a spin on our ‘greatest hits’ with new looks for some of the most popular skins ever released, and you can look forward to six of them per Remix event.
For each Anniversary remix, three popular mini-event skins will make a limited time return and can obtained by completing their specific challenges. Each challenge will only last a week, so If you missed your chance the first time around, now’s the best chance to earn these limited...
Read morearound 10 months ago when I started at Blizzard
I do not handle the beta invites for the broader community. That’s managed through another team and is well beyond the scale any one individual person could/should manage.
The creators who are signing up for beta access will not receive access any sooner than the earliest one of of you could potentially receive access, on April 26th, 2022.
First, thank you so much for this incredibly illustration. I appreciate your work.
Second, the answer is the latter of your two scenarios. The ping detaches where their yellow X is for player 2.
Hi, everyone!! I have been working with Gavin Winter and Adam Puhl to respond to some of the concerns brought up in this thread!
Thanks for looking out for potential issues with the ping system! We agree that Sombra is the hero most affected by this system, and we knew this was always going to be true if we decided to build Ping. She’s the main reason for a lot of the nuance in the Ping System.
Here’s an example:
If a player on your team pings an enemy hero that is not in your Line of Sight, we place a stationary ping with a question mark on it that will never update its position.
Obviously spamming ping as frequently as you can on an enemy hero will still happen. This would place those stationary pings as often as possible, but even if we didn’t automatically place these pings, Sombra could simply ping nearby them instead to convey the same data in a slightly less user-friendly way.
Each player can only place one ping in the world at a time. If th...
Read moreIronically I remember BST is still in effect, but still wrote GMT. Don’t mind me.