Overwatch

Overwatch Dev Tracker




24 May

Originally posted by Minute-Peak-498

In the livestream we saw that Mei had lost her freeze and it was mentioned that mcree was probably losing his stun.

As you want the Tank role to be more crowd control oriented rather than dps and in turn you were looking possibly nerfing mobility due to the less cc options available.

My question is how is this going to effect someone like Doomfist and to lesser extent hammond were their kits relies so much on cc and mobility to function correctly that reducing both these things could utterly destroy the character in both balance and class fantasy.

This is something we're actually in the middle of testing right now. The idea is to reduce crowd control (especially stun) effects on non-tank heroes.

This doesn't mean that tanks will gain more CC, or that they will lose damage and focus on CC more. Its more that by removing some CC effects on existing non-tank heroes, it means that the the current tank lineup would retain the majority of the CC effects as part of their role. This not only gives Tanks something unique and interesting about their role, but it significantly reduces the amount of CC effects in the game as a whole, especially in a world where there is only 1 tank per team.

This isn't a hard rule either. Currently we're pretty happy with Ana's sleep dart, for example, so I don't think we'd change it just to fit within this new paradigm.

As for Doomfist/Hammond, well Hammond is a tank so its ok that he has more CC effects. Doomfist is a hero we'd need to look at though, for other reasons as well ...

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Comment

Originally posted by KN1GH7H00D

Will 2/2/2 Role Q and Open Q stay in the game as an option?

If yes: Will the modes be balanced separately from 5v5?

If no: Do you have any bones to throw to the people who play regular Tank Duo or 6 stacks? Maybe a new mode where they can still play together?

2/2/2 Role Queue will become 1/2/2 Role Queue due to the move to 5v5, and we'll probably still have Open Queue but that's not set in stone yet since hero balance will be quite different in OW2.

We might have an Arcade card that still has 6 player teams in the future, we'll honestly have to evaluate all of them with an eye towards how they work with the new hero balance.

Comment

Originally posted by mutsuto

Will we ever be able to use custom assets in workshop mode? Custom maps would go far, but also custom models for making your own hero.

Will OW ever be moddable? Will we ever be able to host custom servers?

Aaron would love it if we could get this in! Unfortunately, that's a really complicated problem for us given how our asset system works. We've tried, and will continue to try, to expand workshop as much as we can to extend custom creation as far as possible. But custom assets is a massive challenge. It's been something we've wanted to give to the community for years, but up to now we just haven't found the right way to deliver it without an unrealistic investment of resources.

Comment

Originally posted by HealthyFruitSorbet

Any progress on cross play and cross progress?

I answered this in a question a bit further up, but I'll repost, here, just in case you miss it:

We're pretty excited about the possibilities of cross-play and cross-progression, but we don't have anything to announce, today. However, given the additional complexities of cross-progression, it would probably make most sense to tackle cross-play, first and then explore progression as a potential add-on, if we go this route.

Comment

Originally posted by SaintNack

Will there be cross-platform progression implemented into Overwatch 2 between PC, Xbox, PlayStation, and Switch?

We're pretty excited about the possibilities of cross-play and cross-progression, but we don't have anything to announce, today. However, given the additional complexities of cross-progression, it would probably make most sense to tackle cross-play, first and then explore progression as a potential add-on, if we go this route.

Post

It’s time! Get ready for the Overwatch developer AMA! From 1:30 – 3:30 PM PDT | 4:30 PM – 6:30 PM EDT | 20:30 – 22:30 UTC, we will have several developers from the Overwatch team present within this thread to answer your questions! We’ve written out a few things to know, so please read before posting a reply.

  • We will be answering questions about the current state of Overwatch, its history over the past five years, and recent announcements like BlizzConline and the developer livestream, so please no questions about unreleased content – We don’t have any announcements to make about the future today. We’d love to be able to answer as many questions as possible, so let’s try to make them count.
  • We welcome questions on a variety of topics, but we just ask that you remain respectful – We’re here to help!
  • Reply to this thread with your questions – Other threads or platforms and any sort of direct messaging are not included in this event.
  • Please adh...
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Post

It’s time! Get ready for the Overwatch developer AMA! From 1:30 – 3:30 PM PDT | 4:30 PM – 6:30 PM EDT | 20:30 – 22:30 UTC, we will have several developers from the Overwatch team present within this thread to answer your questions! We’ve written out a few things to know, so please read before posting a reply.

  • We will be answering questions about the current state of Overwatch, its history over the past five years, and recent announcements like BlizzConline and the developer livestream, so please no questions about unreleased content – We don’t have any announcements to make about the future today. We’d love to be able to answer as many questions as possible, so let’s try to make them count.
  • We welcome questions on a variety of topics, but we just ask that you remain respectful – We’re here to help!
  • Reply to this thread with your questions – Other threads or platforms and any sort of direct messaging are not included in this event.
  • Please adh...
Read more External link →

21 May

Post

Hello r/Overwatch!

We’re excited to celebrate our fifth anniversary with you and want to give you an opportunity to chat directly with the Overwatch development team. Join us on Monday, May 24th from 1:30 – 3:30 PM PDT | 4:30 PM – 6:30 PM EDT | 20:30 – 22:30 UTC for a Reddit AMA, where a number of Overwatch developers will be present to answer your questions.

For this AMA, we’ll be answering your questions that pertain to Overwatch today, its history, and recent announcements like BlizzConline and the PvP developer livestream. While we’re very excited for the future of Overwatch, we don’t have any new announcements we’re looking to make during this AMA. Come prepared with your questions, we’ll have a fresh thread on the day of the AMA – We’re looking forward to having fun with the community and ans...

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Comment

Originally posted by potato_dono

Is it because git is a bit bad for dealing with anything that isn't text?

It's mostly because we've used Perforce for a very long time, since Project Titan.

We manage our asset pipeline outside of Perforce so we don't have as much consideration for how well the VCS handles large or binary files, but that is a common reason for why many game studios use Perforce.

Cheers!

Comment

Originally posted by brokenarcher

Missed opportunity of calling it “git”

We use Perforce.


29 Apr


22 Apr

Comment

Originally posted by Maijson

I think he’s saying the opposite. This is already heartbreaking for the morale of the OW team, they don’t need the constant baseless speculation and doomsaying to add on top of losing a pillar of their team.

^

the communities on r/overwatch and r/Competitiveoverwatch have meant so much to me. i just wanted to sign off one last time and thank you for all of your inspiration, shared stories and highlights, feedback, criticism and comradery.

whenever i think about the reddit communities, i always think of r/Overwatch as "timmy" (aka punch kid): bright-eyed, optimistic and ...

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04 Mar

Comment

Originally posted by [deleted]

[deleted]

server side only

Comment

Originally posted by BillWarnecke

Hey folks, we're investigating an issue that's causing the new competitive season to not start properly. Sorry for the hassle, we'll post updates as we have them.

edit: We're making a temporary fix to bring competitive back online shortly, more details will be posted on our forums as well. Sincere apologies everyone, I hope the games you get in today are all big wins.

We're making a temporary fix to bring competitive back online shortly, more details will be posted on our forums as well. Sincere apologies everyone, I hope the games you get in today are all big wins.

Comment

Originally posted by vizzim

While I appreciate the update, what about using twitter to properly communicate those things? Not everybody is following this subreddit and reads every single comment to see an update like this by chance.

Same will be true for Twitter. The Blizzard App has a notification this issue and is our primary communication channel for incidents like this.

Comment

Hey folks, we're investigating an issue that's causing the new competitive season to not start properly. Sorry for the hassle, we'll post updates as we have them.

edit: We're making a temporary fix to bring competitive back online shortly, more details will be posted on our forums as well. Sincere apologies everyone, I hope the games you get in today are all big wins.


04 Nov

Comment

Originally posted by jehk72

I share a birthday with Papa Jeff? This is the best gift ever.

happy birthday, jehk72!

the gift is all mine...


14 Oct

Comment

hey there, we've been investigating this issue, sorry for the hassle. As noted above, relaunching can resolve this for most people.

Cheers