Overwatch

Overwatch Dev Tracker




08 Dec

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Player?

I’ve only joined the team/Blizz around 6 months ago. I was fortunate enough to have a good friend on the team who invited me to one of our internal friends and family tests before announce/beta. My first experience with Overwatch was watching my kids sitting next to Metzen’s kids, loving every minute.

I’ve been a fan of the game ever since.

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    AndyB on Forums - Thread - Direct

Since before launch here


07 Dec

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    AndyB on Forums - Thread - Direct

This is a fair bit of critique and is something I’m happy to take accountability for. We’ve been discussing themes internally, and will do so with the next group of creators we work with.

This first iteration has been a great proof of concept. We’re going to continue to improve and iterate on these, and other community events, as we go.

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    AndyB on Forums - Thread - Direct

I already have a note to poke Geoff and Co. (Hero Balance and Design) this week to ask if we’re entertaining the thought. I’ll let you know if I can share what we discuss.

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    AndyB on Forums - Thread - Direct

Look, I know I said this about the Halloween skins but…

The Winter Wonderland skins this year are straight fire. Both Jodie and I were fairly stoked when we first saw them :slight_smile:

Can’t wait for you all to get your mittens on em!

Now excuse me while I flee the forums after teasing you all :stuck_out_tongue:

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    AndyB on Forums - Thread - Direct

Oh they knew

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    AndyB on Forums - Thread - Direct

The Santa hat wasn’t enough?

yeeeeessssh

:wink:

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    AndyB on Forums - Thread - Direct

While I understand your intent, there’s a fine line between wanting folks to provide nuanced and informed feedback and actively gatekeeping it.

Also, just so we’re on the same page: the current ExCard is not meant to be “serious”, at least as it relates to balance.

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    AndyB on Forums - Thread - Direct

Hiya folks,

We have disabled the Gibraltar map in the Quick Play, Competitive, and Experimental game modes while we investigate an issue.

At this time we do not have an ETR. I’ll update this thread when we have additional information.


03 Dec

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    AndyB on Forums - Thread - Direct

Hiya folks,

Earlier this evening we released a hotfix addressing this issue.

Apologies for anyone who had a negative experience due to it, and thank you for your reports.

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    AndyB on Forums - Thread - Direct

Hiya folks,

We just released a hotfix addressing this issue. Apologies for anyone who had a negative experience due to this bug.


02 Dec

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Hey guys as a quick reminder if you have evidence of users abusing any exploits, its better to send it in an email to [email protected].

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The forums are always much more critical of us than the broader community. This likely has to do with the profile of player who tends to be more engaged on a platform like fora (hyper engaged, core fans), whereas the other platforms tend to be a bit less serious in nature.

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I get it.

The community team goals include hosting regular, consistent, community events. It’s a bit too early to wave the flag of success (we’ll be measuring overall impact in an internal retro), but early indicators about this ExC have been positive, with a significant amount of feedback from creators and core players alike feel that it’s a welcome update that makes the game feel more vibrant than it has in awhile.

We’re going to continue to...

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I won’t hide the fact that we have a different kind of relationship with content creators that we have with the forums. Both Jodie and I spend an equal amount of time managing relationships with current and former OW content creators as I (and soon Jodie) do here on the forums (oftentimes more here, depending on the week).

Each part of the community has different needs, and those needs are addressed in different ways. When it comes to creators, we treat and view them as valued partners in community building. They’re player advocates (to a surprising degree), community evangelists, and some of our most stringent...

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01 Dec

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We’re continuing to communicate feedback to the development team about game balance and the live service.

I do understand where your frustration comes from. We’re going to continue to explore ways to keep the live game fresh and vibrant, while having minimal impact on the work that T4 is doing towards the future of Overwatch. Experimental Cards are a great tool to introduce variety and different twists on the game in a relatively low risk manner.

Content Creators are players of the game. The easiest thing to do is to lump them all together as some ubiquitous entity but that does a disservice to th...

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Hiya folks,

We have temporarily disabled Numbani in the Quick Play, Experimental, and Competitive game modes while we investigate an issue. We will provide an update here once we have an ETA on re-enabling the map.

edit 12:30 PM PST: also disabled in Experimental Mode

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Already under consideration for the next one.

Thanks for the suggestion :slight_smile:


30 Nov