Overwatch

Overwatch Dev Tracker




14 Apr


13 Apr


12 Apr


07 Apr

There are many questions the team keeps in mind when creating a new Overwatch map, but ultimately, we want the art and aesthetics of any given map to add complexity and depth to the gameplay. We have made some changes to the maps to reflect broader Overwatch 2 shifts. One example includes adding cover to existing Overwatch maps to accommodate having one less tank. Another example includes the new daytime and nighttime cycles that make certain areas easier or more difficult to see, and it gives an overall different vibe to each map. This design philosophy and development inspiration is seen throughout the four new Overwatch 2 PvP maps debuting in the April 26th Beta test —New Queen Street in Toronto, Colosseo in Rome, Midtown in New York City, and Circuit Royal in Monte Carlo!

New Queen Street and Colosseo are the first maps for the new...

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06 Apr


05 Apr

IT’S PARTY TIME

Grab your gilded weapons and put on your most stylish skins–the sixth anniversary of Overwatch has arrived! To celebrate the occasion, we’re unlocking the skin vault and bringing back six limited looks that you might have missed out on–with an exclusive twist. The festivities are just getting started, so keep an eye out for the next installment of this three-volume event series.

THE BRAWLS ARE BACK

As part of the Overwatch Anniversary celebration, we’re unlocking season-exclusive brawls, giving you the chance to dive back into your favorite modes from previous seasonal events. Kick it back with Lúcioball, team up to defend Adlersbrunn from Dr. Junkenstein, relive past Archives missions, and more!

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01 Apr


31 Mar

Comment

This is not the case.

We’re not ready to divulge more details than that at this time.

Comment

Sure, I get that, but there’s better ways you can communicate that sentiment without diminishing the work of dozens of hard working artists, producers, and QA professionals.

I believe in you

Comment

Yes, this is true.

Simultaneously, we also make sure that we allow for the fact that people make mistakes. It’s on us to recognize when folks demonstrate a willingness to learn and grow from past missteps and, in most cases, to help them become a productive member of the larger OW community.

A philosophy I learned several years ago is that “good people have bad days”. I would much rather we help someone grow as an individual/professional by applying a bit more elbow grease to particularly challenging relationships.

Comment

Respectfully, this statement disrespects the time, craft, and effort that our art team pours into creating new cosmetics for the game.

It may not be the content you want, however it is content and represents the hard work of a team of very talented artists. Even these new look Legendary skins required work from all aspects of the art pipeline.

Comment

We have a core philosophy when it comes to our relationship with content creators: we do not dictate their content

Whether or not someone is critical of our team, our decisions, or our philosophy does not factor into who we invite into our trusted groups. A good rule of thumb that we communicate to creators is to critique the work, not the worker. We welcome folks who hold our feet to the flames, both in terms of community and creators.

It’s far more important to us that they’re promoting an inclus...

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Comment

They should function like normal Anniversary loot boxes, with the remixed Legendary skins added to the drop table.