Overwatch

Overwatch Dev Tracker




21 Apr


20 Apr

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Based on what we’ve seen in Alpha (and sharing my own anecdotal experience of playing him), he should have solid peel potential. With the reduction in damage, and increase in survivability, he’s able to focus more on displacement and making space for his team, including peeling for the backline when needed.

When you consider the increased CC on abilities like Seismic Slam, improved stun duration on a charged Rocket Punch (from the Power Block ability), and the rather large area slow on Meteor Strike, Doom’s potential to peel for his team is there.

Orisa is definitely a more aggressive tank with her rework, however abilities...

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The FG inspiration behind Doom is something that Geoff has stated as something he wanted to preserve as part of his kit. Glad to see that you’re picking up what we laid down with this

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Getting something ready for a static image like the asset in the blog is very different than getting it ready for a video :slight_smile:

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It’s a duration, and you’re able to move (albeit more slowly), when it’s active

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Just to manage some expectations here:

The new look for both Orisa and Doomfist are not quite ready to be shown in a gameplay reveal trailer like we normally do (you’ll see in beta that they, along with some other heroes, will still have what we call their 1.0 looks).

Two opposing forces—one a benevolent protector of Numbani, the other a mighty successor to the city's Scourge—are both receiving reworks just in time for the Overwatch 2 PvP Beta. Although the new 5v5 team composition will change the way tanks approach team fights, their primary objectives will remain the same: focus on making space for their team, initiate engagements, and peel for allies in trouble. Overall, they’re going to feel brawlier, dishing out damage while utilizing their strong defensive capabilities. Lead Hero Designer Geoff Goodman led the charge on Doomfist’s transition from damage to tank hero, and Senior Hero Designer Brandon Brennan took point on the Orisa rework. Let’s jump into how both heroes have been tailored to fit the changes coming in Overwatch 2!

DOOMFIST

Doomfist’s curren...

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19 Apr


15 Apr


14 Apr

Sojourn is ready to deploy. As a former Overwatch Captain, Sojourn fields abilities designed to plan, lead, and execute strikes on her opposition.

The 33rd Hero on the roster, Sojourn offers a unique mid-range gameplay experience and a kit packed with some incredible mobility and artillery. Senior Hero Designer Josh Noh has been leading the charge on her gameplay development, while Narrative Designer Miranda Moyer wrote many of Sojourn’s in-game voice lines. They're both here to give us insight into her conceptualization and play style.

Railgun

The Railgun’s primary fire is a rapid projectile that generates energy on hit. The energy Sojourn generates from her primary charges up her secondary, which is a high-impact shot that consumes the stored energy. “The Railgun is where Sojourn started,” say...

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