Overwatch

Overwatch Dev Tracker




11 Oct


10 Oct


09 Oct

Comment
    AndyB on Forums - Thread - Direct

Enjoy the VODs everyone.

Just to drop a reminder: everything you’re seeing is in development and highly subject to change. Please use that knowledge to help inform how you all participate in this conversation.

Looking forward to your thoughts and feedback


07 Oct

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Which skin?

Mei will not appear right away due to a separate issue with issuing this month’s Contenders rewards. It is anticipated that specific skin will be accessible on the release of the Halloween Terror patch (but it may be later).

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Comment

Based on how I am seeing the occasional reports of individual users getting their items back, they might be fixing each affected account one at a time (I could be wrong on that).

So everyone, please be patient! Thanks for reporting in!


06 Oct

Comment
    AndyB on Forums - Thread - Direct

Hiya folks,

Thanks for all of the information provided in this post. We’re currently investigating and working on fix for a future build.

If I’m able to update with an ETA, I’ll do so at a later date.

Comment
    AndyB on Forums - Thread - Direct

Hi there Darkot. I saw your response in the previous post and made note of the feedback.

In the interest of transparency in my process: I generally tend to avoid communicating solutions to the dev team. Your breakdown of the root cause of concern (the change in detection radius may be confusing and could be better communicated) is exactly the kind of feedback that’s most useful. It’s clear, concise, and to the point.


05 Oct

Comment
    AndyB on Forums - Thread - Direct

TBH I don’t know our plans for the tutorial in OW2. I can certainly pass this sentiment along to the folks who would make those decisions.

Comment
    AndyB on Forums - Thread - Direct

I hear you, and I want you all to know I’m registering and taking note of this sentiment.

To manage expectations: I’m not ready to discuss changes or updates to the Support...

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    AndyB on Forums - Thread - Direct

Personal take here, but I don’t usually conflate popularity with efficacy. While tank and support may not be the most popular roles, one could argue that they’re very impactful in any given match.

There was an article I read years ago that summed up a lot of the “why’s” for why folks play DPS roles in class based games. Not everything is applicable (the article was written about MMORPG gameplay), but the fundamental motivations remain true:

  • Players love to see big numbers. The dopamine hit and instant...
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    AndyB on Forums - Thread - Direct

I can’t speak for Super or Space, but to me it felt more like they were referring to the fact that Damage heroes have a more noticeable impact on the outcome of the map, and that the potential for an individual to “carry” a team is higher in 5v5.

A common point of feedback I see from damage players is that they feel as though they have minimal impact on the outcome of a match. Especially in the current meta, it can be frustrating when you feel as though you spend most of your resources chewing through double barriers.

They both pointed out that the absence of a second tank (and minimizing the possibility for this particular ...

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    AndyB on Forums - Thread - Direct

I won’t assume to speak for anyone else, but I get why folks would use other games as a frame of reference when explaining how certain aspects of a given game feels. It’s a common lexicon that we all (mostly) understand. Personally, I play many of the games in a similar categories to OW (Paladins, Apex, COD, etc), so I understand where the comparisons are coming from.

Comment
    AndyB on Forums - Thread - Direct

We’ll have more to say about supports in the future.

A humble request of the forum community: all of the changes we’re discussing right now in various threads around the forum are in testing, meaning that they’re not final, and they’re almost certain to change before we go into beta (let alone launch). These conversations are, to some degree, an exercise in transparency and folks keeping an open (yet critical) mindset helps us keeps you better informed about the development process of OW2.

It’s completely understandable that you may be anxious when hearing about what we’re testing from folks like the OWL pros. You don’t have the full context and your only frame of reference is the current retail environment. I get it.

As a fan, I can tell you OW2 still fundamentally feels like Overwatch. Overwatch 2 is still (all together now) all about the Heroes, and the bright, inclusive, and optimistic future of the world we’ve built together.

I’m lo...

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04 Oct

Comment
    AndyB on Forums - Thread - Direct

Hi there sonzai,

A fix should be going in for this issue with the next update.

My apologies that you experienced this.