Overwatch

Overwatch Dev Tracker




13 Sep

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Don’t read too much into the examples I gave. They’re just “for example…”

:slight_smile:

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Doh! (I always make this mistake…)

Fixed thank you.

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Not today, sorry!

3ch

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In my head that played as that tiktok sound.

You know which one I mean.

In all seriousness, it’s understandable if folks have strong feelings about this direction. I’ll be sure to account for all of the sentiment we hear.

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I’m gonna be that dev and say that I can’t wait for you all to see this year’s skins.

They look outstanding!

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I’ve been seeing this question pop up quite a bit since our post last week, so I grabbed some time with Geoff and Josh from the Hero design and balance team this afternoon. Here’s what they had to say;

So far, we’ve not made a ton of changes to how the Support role works in OW2. There are some meaningful changes, such as removing the stun from Brigitte (more on her specific rebalancing efforts in the future), however for the most part the playstyle of your favorite support heroes should feel familiar and similar to retail.

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To be honest, I don’t know that this consideration is on the radar, but it’s feedback that I can pass along.


11 Sep

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Caveat: I am not confirming here the extent to which we’re looking at Doomfist. It would be disrespectful to the the hard working members of Team 4 to not give their work our best effort in revealing it.

Speaking more generally, existing hero reworks and/or balance changes are a part of our larger comms plan for OW2. We want for heroes to have the appropriate amount of space and time to shine...

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10 Sep

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Feedback noted.

5chars

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Without going into detail…

yes

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I understand where your feedback is coming from. It remains to be seen how removing cc and utility from certain Damage heroes will impact the perceived “fun-ness” of those abilities being used by Tanks and Supports in the future. That’s a fair concern and one that we’ll be paying close attention to as we develop OW2.

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Caveat: not a designer

I believe this is more in regard to the fact that Doom and Wrecking Ball have both great mobility and strong cc abilities like Knockup and Knockback.

Evaluating Tracer’s mobility is a part of process, but in a different way than the former.

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Performance, min-specs, etc is not something we’re talking about yet. We’ll certainly have more information on that in the future.

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I’m going to refer back to this paragraph in my first post:

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Just to manage expectations: don’t read too much into my answer. It shouldn’t be taken as an indication that anything is or isn’t changing with these game modes.


09 Sep

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This concern is something we’re paying close attention to in our playtests.

So far, we’ve seen that heroes like Doomfist, Wrecking Ball (and to some degree Tracer), will need to be rebalanced, and maybe even nerfed, to make sure they’re not super overpowered in the new meta.

Changes like the ones we’ve discussed in the ...

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Not something we’re prepared to talk about yet unfortunately.

Apologies!

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and they say…

Rising Uppercut!

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I loved this the first time I saw it, and even more now.

The city just feels so alive and vibrant.