Overwatch

Overwatch Dev Tracker




09 Mar


08 Mar


07 Mar


06 Mar

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Thanks for the report. As mentioned above, any additional information you can share about your specific setup would be helpful to us.

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Thanks for the report. We will be addressing this issue in a future patch.

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Sorry to see you are experiencing this issue. Can you share back with us the error message you are encountering when starting a game? Any additional information you can share would be helpful for us to better diagnose the problem.


05 Mar

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Overwatch Retail Patch Notes – March 5, 2020

A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our ...

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Season 21 of Competitive Play is here, introducing hero pools to the Competitive playlist.

Unlocked at level 25, Competitive Play is designed for those players who want to put their skills to the test, and offers a more serious experience than our Quick Play or Arcade Modes.


GETTING STARTED

Before you can kick off your competitive career, every player will be required to complete five placement matches in a selected role to obtain their seasonal skill rating for that role. Players will earn separate skill ratings (SR) for each role in Competitive Play, for a total of three distinct SRs. This rating will be a number between 1 and 5000, with higher values indicating a greater skill level. Players will also be assigned a tier per role based on their rating—Bronze, Silver, Gold, Platinum, Diamond, Master, or Grandmaster – and climbing into the next tier is possible as you improve.

Skill ratings and tier icons will be visible at the begi...

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Every week when players log in to Overwatch, it should feel fresh and different.

That’s the dream Principal Game Designer Scott Mercer has for Overwatch—and, starting in Competitive Season 21, it’ll become a reality. With the introduction of Hero Pools, a rotation curated by the Overwatch team will be available in Competitive Play, and one tank, one support, and two damage heroes will be unavailable from the roster each week with the intent to keep the meta fresh and encourage hero diversity in matches.

Interested in the philosophy behind the newest change to Competitive play? Mercer provided some insight into how Hero Pools will shake things up in Season 21.


Where did the concept of Hero Pools come from?

Scott Mercer: We get feedback from our players about how the meta doesn’t change often enough. Especially at the highest ranks of the game, like Master and Grandmaster, we’ve seen the meta become mor...

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03 Mar

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While other tests will come to Experimental, our testing with the Triple Damage mode have concluded for the time being. The next time Experimental becomes available, it may be something entirely different.

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    Molly on Forums - Thread - Direct

Hey everyone, we’ve just concluded the Triple Damage test in Experimental mode and have turned off the card in-game.

Thank you for all your feedback about Triple Damage (1-3-2) in the Experimental mode over the past week. We’ve been reading through all of your thoughts, ideas, and feedback - its immensely helpful!

As Jeff mentioned previously, Experimental will come back at a later date for testing of other balance updates, rulesets, and game modes. For more information on the new Experimental mode, see our developer update or ...

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02 Mar

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This is a bug that will be resolved with the next release.


28 Feb

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In an effort to consolidate Experimental bug reports, we will ask that feedback be directed to the Bug Report category. Experimental is live on the retail environment, so we want to keep the PTR Feedback category specific to changes affecting the PTR itself.

We will be going through and moving some of these threads over to the Bug Report category to make sure the team is able to track down and sort through feedback appropriately.

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In an effort to consolidate Experimental feedback, we will ask that feedback be directed to the General Discussion category. Experimental is live on the retail environment, so we want to keep the PTR Feedback category specific to changes affecting the PTR itself.

We will be going through and moving some of these threads over to the General Discussions category to make sure the team is able to track down and sort through feedback appropriately.

The best place to share feedback on the Experimental Triple Damage mode can be found here.

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Hey there, we had a hardware failure that caused errors for some players. Sorry for the hassle, things are now stable.
Cheers

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Thanks for stopping by Bill.