I think some people would love a one-way feedback form. Something similar to what World of Warcraft has:
Read moreI think some people would love a one-way feedback form. Something similar to what World of Warcraft has:
Read morethe experiment was designed to try to alleviate long queue times for damage players. but we also wanted to hear player feedback, not just look at data.
we used to have this! what we learned:
–people like winning
–people do not like losing
We’re working on getting patch notes into the game client. This will include experimental changes. It’s a staged roll out so our first version is not our long term goal. More on that later.
Thanks for the report! Please let us know if you are experiencing any more issues regarding replays.
Thanks for the report! Please let us know if you are no longer seeing replays as available.
Thanks for the report, we are actively looking into this issue.
Check out this post: Applying Update. unknow error (HF-5)
I’m glad you’re enjoying it. The feedback is really polarizing. Seems mostly negative to me so far but that’s anecdotal.
FWIW, queue times are amazing. On average, less than 3 minutes. Damage queue times are currently 1 minute. 1.5 minutes in KR, our most impacted region…
But we’ll see how it settles. I’m not expecting this to go live given the community’s mostly negative reaction so far. But who knows.
No. Mostly the card will just appear with little to no warning and won’t get a developer update.
We’'ll probably leave this up for a few days. A week at most. We want to cover a few “prime times” in each region as it will help with data collection. For example, at the time that I am posting this it is prime time on the east coast in the US.
Once the card comes down, the next changes coming to it will most likely be balance changes (things as extreme as 3-2-1 will be rare). I would expect the card to come up “every few weeks” and stay up for a few days, if that answers the question.
A bit confusing… but the PTR will also be coming up, possibly even during the duration of this current experiment. There are certain things that can only be tested on PTR and cannot be tested in an experiment. For example, if we wanted to make a change to Mei’s Ice Wall collision we would need a PTR for that. Purely random example… um yeah.
Hey there, this is fixed now. Thanks for the report.
I believe I may have discovered a bug /u/billwarnecke — I played a couple of Experimental Play matches to completion and there were no Replays saved from those games on my Career Profile.
Hey there, we're aware with an issue that's preventing replays from showing up. We're working on a fix, once it's complete they will appear.
Cheers
edit: this is fixed now, thanks again for the report
Hey everyone!
Experimental is now live, allowing players to try new balance updates, rulesets, and game modes that might be awesome or might not ever make it past the “Experimental” stage. One of the primary uses for this testing ground is for players to provide feedback for wild changes to the standard game you’re used to playing. For more information on this new mode, see our patch notes!
The first set of changes we want to test is a mode titled “Tr...
Read moreA new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.
To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our ...
Disclaimer: This is not a complete list of all currently tracked issues affecting this build of Overwatch, rather this is a targeted list of some known specific issues with this release.
Ashe
Bastion
Hanzo
Orisa
Sombra