Overwatch

Overwatch Dev Tracker




19 Jul

It’s never too late to get in on the action. Bring the adrenaline-pumping excitement of the Overwatch League Grand Finals from the big stream to your computer screen during the Overwatch Free Weekend.

From July 26–30, we're calling on all prospective agents: assemble your teams and dive in during the Overwatch Free Weekend on PC!

For this free weekend, we're making Overwatch's full roster of 28 heroes—including Wrecking Ball—and 18 maps available for play in a variety of modes, including Quick Play, Custom Games, and the Arcade. Players will also be able to level up, earn Loot Boxes, and unlock a variety of different customization options for their heroes.

Plus, if you decide to purchase Overwatch after test driving the game, you'll get to keep any progress that you made during the weekend—just be sure to use the same Blizzard account that you played on.

For more details and to learn how you can participate, read on below!

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13 Jun

Comment

This is just a mistake on the website. Thanks for pointing it out. Apologies if it led to confusion.


12 Jun

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Originally posted by PhoustPhoustPhoust

Thank you, sir.

I'm hearing that we believe the issue was fixed around noon Pacific Time today. Are folks still experiencing the issue?

Comment

We'll check it out. Thanks for reporting. Apologies that it's not working.


24 May


19 May


06 Mar

Comment

Here are offensive hero win rates in competitive play since 1.5.

Offensive Hero Win % Comp Mode since 1/5

Note: Ignore the weird spikes/dips that happen at the end of the season (this is just weird data reporting during the lull)

Sombra = Brown Reaper = Pink Tracer = Blue McCree = Blue/Green (wtf is with these colors) Soldier = Mauve? Doomfist = Yellow Genji - Green

Also, here is the same data with Sombra emphasized but only at Diamond and above (because I knew you'd ask)

Sombra Win % Comp Mode since 1/5 - Diamond and Above


28 Feb

Comment

Thanks for bringing this to our attention. We'll get it fixed.


04 Feb

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Sorry if I missed it in this thread but can someone post a link to the clip of whoever is throwing? It's very easy to action people if there is video evidence. We just need to see it.

Again, sorry if I missed the link in here if it's already posted but it's Sunday and I am not at the studio right now.


17 Jul

Originally posted by Whamboozled

Hey. My only concern with spam is that I can build my ultimate off shields. I want to always be aiming for that for a quick build up and a tank trying to prevent ranged poke and spam against his team could actually be helping the enemy team. How do you feel about placed shields (not the ones attached to heroes) charging ults, and is there any consideration to tweak it? or leave as is?

Well we've recently been experimenting back and forth with this mechanic. In our latest builds hitting shields doesn't generate ult for either party.

But even with the way it was, both the shield owner and the attacker gain ult equally (and even then only at a 20% rate), so if you were firing into an enemy barrier to charge your ult you're also charging his/her ult as well.

Just to clarify: We do actually have damage fall off for certain weapons in the game, but Soldier: 76 doesn't currently use any. We tend to reserve fall off for weapons that are intended to be close range weapons, such as Tracer's Pulse Pistols or Reaper's Hellfire Shotguns.

For example, In a game of upward in TF2, I can spam the doors with soldier but I can only deal 30-40 damage (if they even hit the target). To dish out the real damage I have to get close to the enemy and take risks

As far as spam is concerned, there's a few things to keep in mind comparing Overwatch to TF2. Firstly, we're only 6v6, whereas TF2 can range from 8v8 to 16v16, so they tend to have a lot more stuff flying through the air at any given time.

Secondly, our tank role heroes are generally very good at shutting down spam like this. If your team is being locked down by a bunch of Pharahs firing rockets into a choke, a single friendly Reinhardt pushing out ...

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15 Jul

Originally posted by Gingerware

Hi Blizzard Designers!

Soldier 76 is the first labeled offensive hero which rocks a support ability, when compared to other heroes with a offense "role" on the battle.net/overwatch website. I am actually a little concerned about this, and possible balance issues down the line.

My question specifically: currently where do you feel Soldier 76 is in terms of damage/health/support when compared to other offensive heroes currently? Are you finding the balancing of Soldier 76 to be a delicate problem, given his aoe healing ability?

Some 'topical' observations:

Soldier 76 rocks the same health as Pharah, and more health than Tracer, but has the ability to heal. He has a slightly slower weapon speed than Tracer, and possibly more damage output than Pharah. He would be able to escape Reaper with sprint, has an ultimate essentially as strong as Reaper and McCree, and seems like he can hold is own in a 1:1 quite well among any of them.

Finally, I had ...

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Its true he has a typically more support-like ability in his Biotic Field, but the roles aren't meant to be hard rules that we have to follow. They're meant to be more guidelines so players can more quickly understand how to they should approach playing the character.

For example, as you guys have seen by now Zenyatta can pump out some insane damage, but he is listed as a support still.

As far as 76 being overpowered, he is! Everyone is!

Originally posted by Terca

How does 76's ult work? Is it simply a temporary 'aim-bot' where his bullets are guaranteed to hit all enemies that he can during a period? Or is there also a buff that goes along with it, in terms of bullet damage or whatnot.

It works (hopefully) how you'd think it does, by automatically aiming at the nearest target to your reticle within a certain area on the screen, which is currently designating by that large circle in the HUD.

The thing you might now know about it though is that it also locks your spread to zero, which means you can just hold the button down and go to town. This means even if you are an FPS god and somehow can literally hit every bullet without your ult, it still offers you a significant benefit in aim, in a sense.