That is correct, though I often don’t recommend it as latency does increase to as much as 200 milliseconds.
That is correct, though I often don’t recommend it as latency does increase to as much as 200 milliseconds.
Hey folks we’re working on a problem now that’s affecting our North American infrastructure for all titles, apologies for the disruption.
Hey folks we’re working on a problem now that’s affecting our North American infrastructure for all titles, apologies for the disruption.
On a side note, this is not just Overwatch but affecting all Blizzard games. If I get more details I will share them appropriately.
Always a wise idea until the all-clear signal is given.
The issues reported earlier by Blizzard have now been resolved:
Read moreHi all,
Our developers reviewed the video and here are their comments for valuable insight.
SLAM BUG
Bugs 1, 2, 3
Still working on getting the new shatter technology validated. If it succeeds, we’ll proceed to implement these updates for Doomfist.
Bug 4
This is a result of Zarya’s Graviton Surge grabbing you for a very brief amount of time at the end of her ultimate. This ultimate canceled the Slam but ended before it could pull you in the trap.
Bug 5
This appears to be a client-side misprediction. The client perceived the Doomfist Slam from far above as valid, but the server-side disagreed. Ultimately, this caused that strange experience.
Points 6, 8
If a directed Slam is unable to reach the target due to a variety of reasons (i.e. obstructions from the map), it will now transition to a falling Slam, rather than...
A new Overwatch patch is currently in development and now available for testing. To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.
Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes comin...
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