Pagan Online

Pagan Online Dev Tracker




26 Apr

Post

EDIT: Thanks everyone for leaving all of this great feedback. We're now in full swing gearing up for our next patch, and we can't wait to hear what you think.

Hey all!

Patch 0.1.1. is now live!

I'm opening this thread to see what you think about the latest patch. We'll be watching it closely, so do share your thoughts here!

Check out the Patch Notes here.

External link →
Post
    Sasha_JP on Steam Forums - Thread - Direct
Hey all!

Patch 0.1.1. is now live!
I'm opening this thread to see what you think about the latest patch.
We'll be watching it closely, so do share your thoughts here!

Reach the full patch notes here: https://steamcomm... Read more

25 Apr

Post
    Sasha_JP on Steam Forums - Thread - Direct
Hey all. This just in: You have played ONE. MILLION. BATTLES. in Pagan Online so far.
That's just pure amazingness, and we're blown away. So much so we made a Vlog!!

Come along for the ride as head honcho Uros takes us on a journey in our brand new video series! Get to know the people and the passion behind Pagan Online.

Watch the video: https://www.youtube.com/watch?v=6E-A2F8vOBc
Comment

Originally posted by [deleted]

[deleted]

thanks! :)

Comment

Originally posted by Bamrak

I'm sure it has very little to do with, but I wanna believe the impromtu discord ama on damage led to the Damage Calculation Model discovery since several people gave feedback.

Easymode interacting and trying to explain the system to us is something I've not seen in a long time from devs. Thank you so much!

Will pass the praises on to him! :)

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Originally posted by NobdymoveNobdyGeturt

I can't even explain how happy it makes me, to see that you are a firm believer in WASD. Please never take this OPTION away, add whatever, but leave the option. WASD was the main selling point for this game. Thanks for the fun game! Also, attacking while moving for melee characters should be implemented. Moving while attacking is always fun.

experimenting with movement right now! WASD is and always will be primary control scheme, even if we add alternatives ;)

Comment

Originally posted by Weakling_DK

This. Especially in harder content, getting locked down by an animation will get you slapped around real fast.

We're experimenting with these - stay tuned. On the other hand - we've found some issues with Dameer moving and attacking, so it also might be out of this update, and fixed for the next one :)

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Originally posted by unrealaz

Nice, keep up the good work!

thanks, much appreciated! :)

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Originally posted by drjohnson89

I second this. I love the current control scheme and would hate to see it altered. Another variant to use if you want something different? Sure. I say leave this existing scheme alone though!

Even if we add alternatives, this control scheme will stay for sure as the default one :)

Comment

downvoted because "holy"

then upvoted because it's a fair request

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Originally posted by polki92

See you Dameer

He is and will always stay beloved. We're just giving our other guys a better fighting chance ;)

Post
    Sasha_JP on Steam Forums - Thread - Direct
Greetings Pagans!
We will be introducing Patch 0.1.1. on April 26, 2019 at 05:00 UTC.
Pagan Online will be unavailable between 05:00 and 06:00 UTC while we deploy the patch.

This is a first-response quick fix patch that should address some immediate concerns. Mainly the balancing of heroes, enemies, and content post Act 5. That said, I want to share some bits that we are planning for the immediate future.

Co-op is still our top priority.

Damage Calculation Model: we recently discovered some deeper problems in the system which we will be solving ASAP. We need to work on that as well as better clarification of how the abilities scale with stats.

Boss tweaks: several existing bosses will need an update to some degree of their mechanics, Furun the Soulsmith before all, and that is something we want to improve.

Some areas that we are also looking at are the “attack while moving” options, and an alternative control ... Read more
Post
Greetings Pagans!


We will be introducing Patch 0.1.1. on April 26, 2019 at 05:00 UTC.
Pagan Online will be unavailable between 05:00 and 06:00 UTC while we deploy the patch.

This is a first-response quick fix patch that should address some immediate concerns. Mainly the balancing of heroes, enemies, and content post Act 5. That said, I want to share some bits that we are planning for the immediate future.

Co-op is still our top priority.

Damage Calculation Model: we recently discovered some deeper problems in the system which we will be solving ASAP. We need to work on that as well as better clarification of how the abilities scale with stats.

Boss tweaks: several existing bosses will need an update to some degree of their mechanics, Furun the Soulsmith before all, and that is someth... Read more
Post

Greetings Pagans!

We will be introducing Patch 0.1.1. on April 26, 2019 at 05:00 UTC.

Pagan Online will be unavailable between 05:00 and 06:00 UTC while we deploy the patch.

This is a first-response quick fix patch that should address some immediate concerns. Mainly the balancing of heroes, enemies, and content post Act 5. That said, I want to share some bits that we are planning for the immediate future.

Co-op is still our top priority.

Damage Calculation Model: we recently discovered some deeper problems in the system which we will be solving ASAP. We need to work on that as well as better clarification of how the abilities scale with stats.

Boss tweaks: several existing bosses will need an update to some degree of their mechanics, Furun the Soulsmith before all, and that is something we want to improve.

Some areas that we are also looking at are the “attack while moving” options, and an altern...

Read more External link →
Comment

Sorry Lewis but since you trademarked ByTheEndOfAprilTM, we are no longer able to use it.

For legal reasons, this is a joke by the way.