Pagan Online

Pagan Online Dev Tracker




14 Aug

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Pagan Online was and remains a labor of love, made possible in many ways because of its dedicated community. We have been working hard to ensure that this community gets the best possible gaming experience. The previous post-launch period showed that the multiplayer game is not sustainable.

However, this is not the end! Instead, we decided to turn the game into a single-player title experience! We’re incredibly grateful for the amazing community the game has built and we're ready for its next chapter!

This is why Pagan Online is transferring to us here at Mad Head games, switching off its multiplayer servers and becoming a single-player experience on August 4. The game remains incredibly important to us which is why we decided to undergo this transformation.

Now, it is time for you to meet Pagan: Absent Gods! The single-player game will inclu... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/992640/announcements/detail/4459080278581339453]here[/url].

07 Jul

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Hello Pagans,
Since the launch of Pagan Online, Wargaming and Mad Head Games have been working to ensure the best possible gaming experience. Unfortunately, over the last year, it has become clear that supporting Pagan Online as a multiplayer game is no longer sustainable.

To ensure the continuity of our game, we will be converting Pagan Online from multiplayer to single player. This will happen on August 4, when the multiplayer servers will be switched off.

To all our players who joined this adventure with us, your feedback and insights have been invaluable on this journey and we could not be more thankful for the heart and passion you put into helping us deliver the Pagan Online experience. Thank you, and we hope you continue playing the game in solo mode.

Moving forward, we want to make sure that the Pagan Online community is cared for, and that the game remains available for players to enjoy. To ensure this, we have come to an agreement with Mad Hea... Read more

18 Dec

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With Christmas creeping nearer and Santa stealing all the glory, we decided to give out some gifts of our own to spread some cheer.

In this patch, we introduce some highly requested balance changes, fix a large number of bugs, and introduce new tools for challenge: Steam achievements and post-battle stats. We’ve also decorated the Pantheon and introduced holiday-friendly login and loading screens. Last but most certainly not least, in the spirit of giving, we added a new pet to the game: Sasha of the Far East!



The seventh in a line of reincarnated hero companions, the proud Sasha will only accept the greatest of champions as her ally. She does accept snacks as payment, though.

Pet bonus: Drop chance increased by 10%. To acquire our latest pet, log in between December 19th and January 9th.

Steam achievements St... Read more

27 Nov

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We've been looking forward to this one since the first days of our Trials - and now it's here! After some work on stability and backend, we're raising the party size to a maximum of 4 players with Patch 1.1.1. and adding some Quality of life improvements to support this extended feature. Grab a handful of friends and take on bigger, badder challenges starting tomorrow.

COOP
  1. COOP parties are now from 2 to 4 players.
  2. A Revive option has been added to COOP.
  3. Spectator mode has been added to COOP.
BUG FIXES We also took the opportunity to add bug fixes and improvements.

  1. Survival and defense wave timers are shortened if the wave is cleared with a lot of time remaining.
  2. Fixed an issue with geo blockers in expeditions.
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/992640/announcements/detail/1689342857616269706]here[/url].

24 Oct

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We are very excited for this patch, where we will be bringing you a highly anticipated feature - campaign co-op! While we didn't set out to have the campaign available for multiplayer, and we built it as its own solo experience, we saw your overwhelming feedback requesting it and decided that it was worth the time and effort to bring it to the game. This was no small endeavor as we had to overhaul some major aspects of the experience, but we are happy to say that you will finally be able to partner up with a friend and live through Pagan Online’s adventure together.

As Halloween is almost here, we are also bringing some of that spooky spirit to the Pantheon as well as a new companion, available exclusively this week.

Alongside more fixes and implementations, we continue our work on stabilization and optimization of your online experience - and we also hope to be able to bring you even more ways to play together soon!

The Pagan Online Team

... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/992640/announcements/detail/1644303778578917030]here[/url].

14 Oct

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Let your School of Magic colors shine in the Hero forge! While the team finishes and polishes Campaign COOP, we're bringing you one more hotfix- packed with localization improvements, a COOP bug fix, gamepad v2.0, and more. 

Read the full notes below!

Controller
Controller support improvements v2.0

Easier loot pickup  

Target decal
  • Moving Target decal now follows the camera position - not a position on the map
  • Activating abilities with target decal now rotates the hero toward the decal instead of toward the cursor
Targeting closest enemy
  • Implemented logic of targeting the opponent closest to the player by placing the targeting decal on the closest opponent the player is facing (or the closest in general if there is none in line of sight)
Targeting with Hector's abilities
  • 2-Rats Abilit...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/992640/announcements/detail/3309508571685182736]here[/url].

28 Sep

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    altw0rm on Steam - Thread - Direct
Emil and Mirko take you through the philosophy and our approach to game design for Pagan Online. Want to know how the Mad Heads go about level design, or making new heroes? Don't miss this look inside the development process.


18 Sep

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    altw0rm on Steam - Thread - Direct
HEROES Elden
• Fixed Elden’s stats
• Added damage to Sleet Slide
• Polished emotes.

Hector
• Added option to cancel Flamethrower channeling
• Fixed an issue where Scrap-o-Tron availability was not accurate
• Added oil spill burn buff
• Polished emotes.

Valeria
• Fixed the issue where Valeria’s Chakram would not deal damage to environment interactables.

Anya
• Fixed an issue where Altar of Gore was not shown while being used on enemies with stun immunity.

Masha
• Polished Masha’s Usud death scene
• Can now move while casting Tarot of Destiny
• Fixed the stacking for Deadly Dance.

MISSIONS • Added recipe chest spawns for lower tiers
• Burning and poisoned statuses now deal damage
• Implemented small changes to Crypt Forest map
• Fixed campaign mission "Morana's Sanctum".

ENEMIES • Fixed issues with Specter.

CRAFTING • Fixed Lega... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/992640/announcements/detail/1576746609788679730]here[/url].

12 Sep

Post
    altw0rm on Steam - Thread - Direct


HEROES Dameer

  • Fixed an issue with Vavvan dying quicker than he should.

Lukian

  • Fixed an issue with click to move, where it could prevent dialogue in mission ‘One for the Road’
  • Fixed an issue where Lukian’s primary attack dealt double damage to targets instead of single damage.

ENEMIES
  • Implemented a cap on monsters’ critical damage bonus stat.

STATS
  • Removed Strength as an implicit stat from legendary ward Shroudborne
  • Added Critical Damage reduction as an implicit stat on all tomes
  • Increased Legendary item drop chance in Gauntlets
  • Increased Legendary blueprint drops from Tier 3 and 4 Elites.

SOUND
  • ...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/992640/announcements/detail/3025779251824432906]here[/url].

08 Sep

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It was a long journey that happened in a flash! In this Devlog, we reminisce about our road to release and what we have achieved since the game went into Early Access.

With our official launch, a new journey begins.

https://youtu.be/JtahM0PSpEw