I'm very excited to see this. A very good concept for an event. I'm interested to see the teams they put together for it!
We'll soon find out!
I'm very excited to see this. A very good concept for an event. I'm interested to see the teams they put together for it!
We'll soon find out!
I thought the whole point of the last Azlanti was to limit the number of saves to prevent savescuming. Unless they're using soft rules and aren't actually using the ingame last Azlanti option.
Technical issues and bugs are the only option where you can revert. Participants are asked to make save backups manually for that, just in case. Otherwise, all decisions and deaths are final :)
u/OwlcatStarrok Can we have above image updated from time to time with lets say "bloody trails" who died and who is still in :D
I can compile (for free) compilaion with people's death if content creators share their VODs somewhere :D
It will of course be updated as they proceed :)
Im worried about the Last Azlanti mode with the game in it's current state. A much better state than PF:KM at launch obviously, but not without some game breaking bugs.
Don't be. In case of bugs it's allowed to revert to an older save by the rules of the challenge.
I actually love the design of the city (at least after I figured out moving the camera makes the platforms move)
If this is intended or a work around I think is the real verdict here. If the whole idea was that you rotate your camera and the city responds, to me that kills any sense of the city. It's no longer "alive" it's just reacting to something that as far as the game world is concerned, doesn't exist. Either they didn't bother with making it navigable without that trick or gave up.
If there is some system for navigating the city that is broken, then it's on them to fix it. Was this segment designed before they decided the camera would rotate? Does it actually make more sense and work better from a fixed perspective? Who knows? They just need to fix it.
Camera rotation affecting the city is completely intentional :)
I hope there will be highlights and stuff compiled after the event. I don't think I have the time and energy to try to keep up with all the streamers as it's happening.
After and during, of course!
Yeah, maybe there can be a director's cut expansion thst fleshes out the last chapter. Things happen so fast and world shattering events and reveals come one after another without properly developing them.
My guess is they ran out of time and money, it's a huge undertaking making a game this big, and writing takes a long time when you have to account for all the possibilities.
What sucks the most however is you don't get to play a lot after your transformation. Such a shame.
There will be a DLC with cosmic scale stakes that allows you to continue playing with your maxed level characters :)
Challenge for the proud name of the Last Azlanti begins! Make your bets - who will become the winner?
Track the progress of your favourite streamers, communicate with them and discuss the challenge at:
https://www.reddit.com/r/OwlcatGames/comments/prvfry/the_last_azlanti_streamer_challenge/
Read more External link →they may had plans for it but had to cut corners due to time and money constraints
There was no feature cut in Kenabres :) It's just a massive city that our artists wanted you to feel the scale of.
Would be grateful if you reported a bug when you experience this and PMed me its ID :)
Actively working on it. Hopefully being fixed in the next build.
Thank you! I know you guys have to be swamped. The game is so, so good :) thanks for everything!
Thank YOU for the understanding and support!
And the undo it a bit by having him yelp like a puppy when your lvl 1 wizard poked him with a baby tier crossbow lol that was pretty funny. Him going 'eyouch' when a single bolt hits him
At level 1 though a bugbear could stomp your ass dead so expectations for worfing arent that high
That crossbow bolt wasn't so simple, you'll learn it when you come back to the destroyed market square :)
Reasonably easy to reproduce - cast any cure spell, for example, while your caster is out of immediate range of the target, but not out of walking range. Like, 20 ft out. They'll cast the spell, walk to the target, and then the turn will end - they won't actually cast the spell. It notably doesn't waste you slot - you can pick the spell again and try to cast it again the next turn, and it won't cost a second slot - but it should activate itself on the first turn, and it doesn't.
Works fine if you cast the spell IN RANGE already. But, if you're just out of range, it won't work sometimes.
Investigating, thank you.
Oh no, I thought you guys were already aware of this! :O
Thank you! If you could PM me the ID of the bug you reported in-game regarding this, I'd be very grateful.
Thanks Starrok ! Still see nothing about the touch spells not always working in turnbased mode. Do you have any hint about when it wil be patched, or even if the devs are well aware of this ? Thank you for any info about that !
Don't think I heard many reports of this. Was it discussed somewhere en-masse?
Whoops x)
Correct version already being uploaded, hold on.
Update, should be live now.
This makes the GOG play button launch the Steam client and open the store page for Wrath. EDIT: They fixed it.
Whoops x)
Correct version already being uploaded, hold on.
this so much this. The game just freezes.
Can you please set a bug report about this using ALT+B and PM me the ticket number you get to your e-mail?
Has the lich respecing been fixed yet?
Kind of want to respec my lich to play around with elemental barrage!
Mostly, but I'd recommend to wait a little with respecs, they still behave somewhat unstable for now. Better safe than sorry 'n all that :)