Hey guys and thank you for being concerned. We are just a studio that makes games, and we would prefer to stay out of politics. We are monitoring the situation and continue working on our projects. At this point we can't say whether this will affect the shipping of the remaining physical rewards. As soon as we have any new information, we will let you know.
Stay safe.
Is the dlc for end game character? Starting my 2nd play though now for Lich as I went Slayer trickster first run
DLC1 is about maxlevel characters, yes.
Will official patch be compatible with 1.2 beta saved games? Still camping early in Act 1, so I didn't get to discover much, hoping to have the most glaring issues people brought up fixed, including the now infamous Brimorak house door (didn't visit the location yet, so I hope it can still be fixed on this playthrough) and I'm wondering if patch fixes will apply to currently existing game.
Saved games will be compatible. All bugs of such kind (bar for some exotic and hard to fix ones, which are really rare) usually have an internal conversion mechanism for saved games that were made with the bug.
As an example: if some NPC was missing in certain circumstances due to a bug, and you saved the game with it, after the patch the game checks if the NPC is there, and adds it if it isn't.
Very cool to have gotten direct developer feedback from a thread I created about something that's been "bugging" me for a long time. Thanks for running it up the chain of command :)
Is there any possibility for a similar/symmetrical option to pick a mythic feat instead of a mythic power? I understand it would take a good bit of programming manpower. It would be a great boon for martial classes that have a lot of interesting mythic feat options, but feel left out when it comes to mythic power goodness.
I wouldn't count on something like that specifically being added.
Yes please leave it be. XD so many of my playthroughs were already done with it bugged. (If anything change the description so it no longer says you can only take it once :P fixed either way in that case).
(Plus shouldn't expanded arsenal be a priority? It's giving busted DCs and is really counter-intuitive the way it works).
Just got an update from the creative director himself, it stays :) Too many builds are based on it to change it now. So consider this a feature.
I'm thinking the bug is that the "extra mythic ability" feat can be taken multiple times, because it bugs out when you've taken it multiple times and you switch mythic paths at mythic level 8. I had taken the "extra mythic ability" feat 3 times, and after I switched my Druid's mythic path to Golden Dragon I suddenly had the "master shapeshifter" mythic ability twice, and I lost the "enduring spells" mythic ability. When analysing the character in Toybox I could confirm that the "enduring spells" trait was indeed gone, and it worked fine again when I added it back with Toybox. I took both "master shapeshifter" and "enduring spells" per the "extra mythic ability" feat, and they were my first and second picks for "extra mythic abilty". This stuff didn't happen when I didn't switch mythic paths, so the bug might also simply be with switching mythic paths, though.
In any case, I'm really curious what the official Owlcat stance on this question is. Is it intentional that...
It's a bug. Unsure if we'll be fixing it though, as it would affect the current gameplay a lot.
Take the time you need. I’ve been without this DLC all my life; I can take a few more weeks for a better product.
Spoil us some of the new stuff though—items, enemies, music tracks, anything for our hungry gamer’s eyes and ears :D
Gonna show something tomorrow :)
Expecting this week if no technical issues arise. Saves are compatible :)