Pathfinder: Wrath of the Righteous

Pathfinder: Wrath of the Righteous Dev Tracker




20 Sep

Comment

Originally posted by worm4real

I actually love the design of the city (at least after I figured out moving the camera makes the platforms move)

If this is intended or a work around I think is the real verdict here. If the whole idea was that you rotate your camera and the city responds, to me that kills any sense of the city. It's no longer "alive" it's just reacting to something that as far as the game world is concerned, doesn't exist. Either they didn't bother with making it navigable without that trick or gave up.

If there is some system for navigating the city that is broken, then it's on them to fix it. Was this segment designed before they decided the camera would rotate? Does it actually make more sense and work better from a fixed perspective? Who knows? They just need to fix it.

Camera rotation affecting the city is completely intentional :)

Comment

Originally posted by Neville_Lynwood

I hope there will be highlights and stuff compiled after the event. I don't think I have the time and energy to try to keep up with all the streamers as it's happening.

After and during, of course!

Comment

Originally posted by discocaddy

Yeah, maybe there can be a director's cut expansion thst fleshes out the last chapter. Things happen so fast and world shattering events and reveals come one after another without properly developing them.

My guess is they ran out of time and money, it's a huge undertaking making a game this big, and writing takes a long time when you have to account for all the possibilities.

What sucks the most however is you don't get to play a lot after your transformation. Such a shame.

There will be a DLC with cosmic scale stakes that allows you to continue playing with your maxed level characters :)

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Challenge for the proud name of the Last Azlanti begins! Make your bets - who will become the winner?

Track the progress of your favourite streamers, communicate with them and discuss the challenge at:

https://www.reddit.com/r/OwlcatGames/comments/prvfry/the_last_azlanti_streamer_challenge/

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Comment

Originally posted by forgotterofpasswords

they may had plans for it but had to cut corners due to time and money constraints

There was no feature cut in Kenabres :) It's just a massive city that our artists wanted you to feel the scale of.

Comment

Would be grateful if you reported a bug when you experience this and PMed me its ID :)

Comment

Actively working on it. Hopefully being fixed in the next build.


19 Sep

Comment

Originally posted by Dreadmaker

Thank you! I know you guys have to be swamped. The game is so, so good :) thanks for everything!

Thank YOU for the understanding and support!


18 Sep

Comment

Originally posted by Bazzza33

And the undo it a bit by having him yelp like a puppy when your lvl 1 wizard poked him with a baby tier crossbow lol that was pretty funny. Him going 'eyouch' when a single bolt hits him

At level 1 though a bugbear could stomp your ass dead so expectations for worfing arent that high

That crossbow bolt wasn't so simple, you'll learn it when you come back to the destroyed market square :)

Comment

Originally posted by Dreadmaker

Reasonably easy to reproduce - cast any cure spell, for example, while your caster is out of immediate range of the target, but not out of walking range. Like, 20 ft out. They'll cast the spell, walk to the target, and then the turn will end - they won't actually cast the spell. It notably doesn't waste you slot - you can pick the spell again and try to cast it again the next turn, and it won't cost a second slot - but it should activate itself on the first turn, and it doesn't.

Works fine if you cast the spell IN RANGE already. But, if you're just out of range, it won't work sometimes.

Investigating, thank you.

Comment

Originally posted by Ercello

Thank you! If you could PM me the ID of the bug you reported in-game regarding this, I'd be very grateful.


17 Sep