Pathfinder: Wrath of the Righteous

Pathfinder: Wrath of the Righteous Dev Tracker




17 Mar

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  • Under specific circumstances, it was impossible to start the battle for Gundrun during the Call of Kin quest – fixed. Those who have encountered this issue already, need to speak with Sigvorn and Ysenna in the chieftain's house to start the battle for Gundrun;
  • A dialogue with Kerenai during the Call of Stone quest could end abruptly – fixed. Those players, who have encountered this issue already, won't face any difficulties with other quests from The Last Sarkorians DLC;
  • The bear spirit didn't give the quest to destroy the altars of the other spirits (Forsaken Altars: The Bear) – fixed;
  • It was impossible to attack the spirits of deer and smilodon – fixed. They will become hostile now if you attack them.
  • Fixed a crash during travelling to the Lost Chapel.
  • Under some circumstances the encounter before Drezen assault would not load correctly - instead the player would get into a creepy empty Drezen with missing gates, and the siege ne...
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16 Mar

Hello, pathfinders!

Winter storms fade away, and the warm spring winds bring great news. Don't miss the Steam Spring Sale - you can buy a lot of games, including ours, at a great discount! The sale has already started and will go on until March 23.

Right now Pathfinder: Wrath of the Righteous - Enhanced Edition is 70% off, the first Season Pass is 70% off, and separate DLCs are up to 50% off.

We wish you a fascinating spring adventure in the vast lands of Golarion!
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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Originally posted by Devils_Brood

The Finnean quest remains broken, creating a duplicate when polymorphing and not advancing the quest.

The human male and female portrait options are still missing from mercenary creation. They only appear when making or retraining the main character.

Hello, do you by chance remember the text of your bugreport so I could find it?

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Originally posted by Party-Oven-1378

I have a question that is not about the issues people are having with the game. I am currently having non except for some minor bugs that I can live with.

Do you know when the story of Through the Ashes will be continued? That gnome is one of my favorite companions out of all the Pathfinder games you have made, second to Nok Nok.

Thanks.

Yes, there will be a second chapter of the story! Coming in DLC5, in a few months from now.

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Originally posted by Zealousideal-Arm1682

PS4 here,and so far the stuttering is getting worse from ch3 onward and sometimes just freezes.

Have they just cut support to PS4 in general?

Hello! Of course not. It receives bugfixes and new content along with all other platforms. But as the game operates very close to the limits of the hardware on PS4, performance may not always be optimal. We're working to improve it, but the progress isn't as fast as we'd like it to be.

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Originally posted by Neverine

I got this working btw. Before launching an app in the Steam Deck you can configure what resolution can be available to a game. Set it to 2k and it’s working as expected now.

Thanks, that'll help to advise people :)

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Originally posted by maleficarqm

Is the Dragonheir Scion supposed to not be able to increase their Arcane Strike bonus? The bonus increases with caster level but as far as I can see or tell you can’t increase it at all as the Scion.

I've just checked with the game designers, and yes, that's intended.

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Originally posted by WyrdZen

[Wrath of the Righteous, PS4] Are you all aware that shapeshifter classes have abilities that (due to having alternate forms, I guess) 1) don’t auto-populate the action bar, 2) disappear from the action bar between maps or form-shifting… this is annoying… can’t you just make all available abilities stay in the action bar where we place them & just be greyed out when not in the correct form (& perhaps pop a banner message saying which form that ability requires, or whatever)? It is spoiling my enjoyment of the shifter characters when I have to constantly repopulate their alt-form abilities. 🥲

Same thing applies to weapons that grant abilities or spells… if it’s equipped you have to manually place the weapon’s abilities/spells into the action bar, BUT if you swap to another weapon set, those abilities/spells disappear from the action bar & will have to be repopulated manually when you swap back to that weapon set. I feel like having the weapon equipped on any slot should be ...

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Hello! Yeah, we absolutely see how annoying this is, already working on a solution.

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Originally posted by Putrid-Excitement-78

They need to fix the game breaking bug at the lost chapel that they introduced recently first. Breaks the whole game. It's bad. I've been kinda patient with these dudes but idk.

Already fixed internally, waiting for patch to go through deployment process.

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Already fixed internally, just waiting for the update to deploy. Expecting before the end of the week.

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Already working on this problem, should be fixed in the next update.


15 Mar

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Originally posted by matheuxknight

https://imgur.com/a/MbBwuuw

Thanks u/OwlcatStarrok

In the video you can see I’ve cleared the left side of the map previously - pre latest patch. I’m now on the right side of the map next to the bridge. Talking with the Axeman seems to indicate he’s cool with me moving across the bridge, but I keep hitting that invisible barrier and being teleported back each time.

I’ve tried the other bridge with the two guards just north, but no success. I’ve also tried using dimension door in just about every possible location that might get me across, but only get “target is invalid” messages.

I feel like there’s a flag which takes down the invisible barrier which I previously acquired taking to the Axeman previously, but it reset in the latest patch. The Axeman probably has another flag for completed dialog and his flag remains so I have no way to retrigger the removal of the barrier.

Thank you. I've checked up with the QA team, the fix for this will be coming in the nearest hotfix before the end of this week.

Update: Correction, apparently it's scheduled for 1.14, next after the hotfix.